Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Flying enemies
Just wanted to make a note here that Flying enemies suck to fight as a Bulwark / Assault with a single secondary weapon. Assault is less bad since you can sometimes clip them with the ground pound.
Was running difficulty 3 today (purple armory data, I don't remember all the names) and got a Nuerothrope immediately (literally on the same staircase in the new mission) followed by the zoanthrope twins. Could do ♥♥♥♥♥♥♥♥♥ against them without any ammo crate to speak of.

Maybe make them touch the ground more / allow certain heavy combos to stagger them out of the air? More ammo drops for the ranged-damaged inclined?

Overall love the game, but no better way of making a class feel useless than 0 ammo bulwark vs. flyers.
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Showing 1-2 of 2 comments
Medicles Oct 20, 2024 @ 1:57pm 
Well, i am pretty sure that the next enemies will be gargoyles and shriekers. They already have functioning models in the game and we already have flying enemies.
[HN] Oct 20, 2024 @ 1:59pm 
Its hard to deny that yeah.
Putting two classes in the game without a main ranged weapon to then add very bullet spongy enemies that fly is a very... "headscratching" design gnl.

Assault should be able to tackle down flying enemies at least.
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Showing 1-2 of 2 comments
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Date Posted: Oct 20, 2024 @ 1:54pm
Posts: 2