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Seems like they tried to "balance" the Boltguns by taking their RoF into consideration.
https://www.youtube.com/watch?v=Twr2o3ENAo4
Even in campaign, I don't feel like to use any bolter at all. I use Laz, sniper or granade launcher instead since it pack more punch, I feel like I shoot something, not throwing a rock.
When put rof in to balance, the problem is ammo efficiency and number of enemy. Make all bolter balance base on rof is just lazy lame and this is result... it's feel useless and dead weight.
seeing boltrifles doing light damage is completely stupid. A bolt is a bolt, it explodes and turns you to mush, regardless of the weapon that fired it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3352077490
That Vanguard was using the Melta btw.
Learn to click heads. Also how to sweep a full-auto bolter across a horde at head height.
Informative video.
The reasoning behind balancing around weapon rof is sound except they have some kind of devils pact on making only very specific weapon/class combos actually have ammo.
There is windows, Majoris enemies have dodges, There is the inherit value in stagger, There is cry-baby Majoris enemies that further prioritize damage or stagger value over a short duration window.
There is also ammo pickup's at and ammo boxes at set interval's (yes even with the limited supply, you still have PLENTY of ammo unless your using your ammo poorly, missing all the time, or getting tons of extra waves by not interrupting cry-baby majoris. Thus all the low ammo high damage weapons are just flat out better. Because they take more advantage out of ammo pickups, ammo resupply checkpoints, and deal with bursting down Majoris and other problematic enemies faster.
Yes bolt weapons have more ammo.... to do what? Unload a half a magazine into a majoris HEAD and still not interrupt the call? to kill minoris? Oh boy who cares you can kill a infinite amount of minors with a melee weapon and parries if you know what your doing, chaff clearing while helpful is not where you are going to loose the game. Quickly killing Neuro / Zoanthropes or Terminus enemies, or interuptting/out-right killing cry-baby majoris is far more valuable
Also Bolter w/Nade Launcher on tactical is not a "Bolt" weapon its a full blown grenade launcher. Tactical has one of the best perk's in the game that makes that weapon viable like it is. And while I do think it should remain in its current state. I think other class perk's need to be as good as that perk in order to elevate other weapons other classes have to a similar level. Otherwise its way to much of a stand-out without other perks getting redesigned/buffed. Not to mention Tactical just in general seems to be the best designed class when it comes to perks given almost all of his perk's are either amazing or synergy well with his weapons / aux scan
My only assumption is that you do not know that you have to aim.