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Báo cáo lỗi dịch thuật
Remember other games where I was being blessed by modders presence and presents without having mods myself such as Dungeons Siege 3 and Starbound, but also know sometimes it makes modded players and regulars incompatible to play together like in Minecraft for example.
Don't know the rules to this so am curious if its something me and my friends could encounter.
But there is a mod that allows all classes to use all weapon, and heard tell that mod causes people who played with them to lose all of their progress. But that cannot be confirmed for now.
Source? If they really would be fine with this, they wouldn't have class restricted weapons.
The moment you spot a modder, quit immediately (but take a screenshot and report to saber).
I've seen plenty of cases where hackers ruin other players' accounts or progression in other games just by joining unsuspecting players' sessions.
Yes, and hacks disguised as "mods" like Operation Arsenal violate Saber's TOS. It clearly states that circumventing restrictions imposed by Saber is not allowed.
That's why Saber is now exploring ways to prevent this abuse.
No, they didn’t. All you have is a tweet from someone at Saber talking about modding, calling it creativity and using typical corporate slogans.
Saber knows and already replied that they looking into it to prevent hacking like this.
https://imgur.com/a/1jeII8c
They've likely been working on this since launch, given they've already implemented some guardrails to protect the online game from modding in the latest update (those kinds of things take a long time to do).
But hackers still manage to find workarounds—though probably not for long.
They arent balanced around that, the limit has other reasons. There wouldnt be any balance problem if the classes would get access to more weapons, within reason though. No assault with heavy bolter.
Why not? Why no Primaris Suppressors or Inceptors?
Why shouldn't Assault have access to Accelerator Autocannons, or Plasma Exterminators? Or as you mention heavy bolter, why shouldn't they have twin Assault Bolters, as per lore?
Why doesn’t the melta one-shot bosses like it’s supposed to in the lore? Because it's a game, and following game logic is more important than lore. Removing class restrictions would erase their uniqueness and create a need for extra balancing.
Because we arent talking about Suppressors or Inceptors, we are talking about a simple Assault marine and they dont carry heavy weapons.
It's not a simple assault marine though. Simple assault marines don't carry twohanded thunderhammers, or powerfists. At best it could be a jump pack intercessor sergeant, to have a powersword, plasma pistol, power first.. but no hammer.
Following lore a single tyranid warrior is a substantial threat to a single primaries marine.