Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What even is this type of post? lol
Do you know what fights heirophants directly? Not 3 man squads of space marines no matter how much plot armor they have.
Other races use titans... or orbital bombardments or if you're super desperate, ground based defenses designed to kill massive creatures / vehicles.
It's a really dumb finale, it doesn't feel like an "enemy" in the way that every single person would assume. It's a kinda lame set-piece for one finale.
It essentially died to a 3 man squad of space marines. That's why it's silly. The op could have been executed any number of ways that would have made more sense than what we got, which is what the OP is trying to say.
With that in mind I think the Hierophant battle is fine. You get some cinematics of it, and then take it out. It does get closer if you take longer to kill it, or did at least once for me. At least for me the sensation of "we took down a titan by using defensive laser cannons" is far more feasible than "we ganked it in melee".
What difference would it make it if attacked the laser cannons? Would you want a failure mode where if you're not quick enough it takes out all the cannons and you lose? I dunno, maybe it already does that, it seemed awfully close that one time for me. Hmm, something to try on easiest difficulty I suppose.
It could have a few more attack modes perhaps, different bioweapons, maybe some ground shaking effect or something. *shrug* I think it's fine as is but that's just me.
I wish the mission could've been more like the Scarab fight in Halo 2, but considering that we are a bunch of no-names, I can't see how we could've fought a full power Hierotitan without some Deus-ex-machina BS.
I've seen no evidence that the new enemy is the heirophant. You're either making assumptions or projecting.
Dude, its not a dark souls game.
You've mis-used the term "Projecting".
The evidence is... they added it, it's a new enemy, and in their post launch video and announcement on steam they keep talking about it in the context of their roadmap. New map, bio-titan, difficulty, weapon, cosmetics, and then they go to "future seasons". They don't mention another new enemy in 2024.
My "assumptions" (btw it's one assumption) are based off of the things they have said. In the same vein - I can assume the map is the map they promised, unless they actually come out and say differently. It's not a leap at all.
I mean more power to them, if they announce a new enemy, cool. But they literally revealed the map, gun, cosmetics, and difficulty. It would be the only thing left on the roadmap, if it's not the Bio-Titan.
Fun to hear ganjou, I didn't think to try that (plus I was running vanguard so short range pew pews, and two bots).
So just finished a minimal difficulty run, tried to extend the run for as long as possible, before firing the cannons for the first time you just get voice lines about having to arm the cannons, the titan just seemed to move around a bit at that point.
After taking initial shots at it it'd move back and forth, and sideways, from location to location, not necessarily in a pattern but at times it did come quite close. Can certainly see now that it might be possible to hit it with conventional weapons.
Alas, I waited for as long as I could, eventually even running out of stims, didn't seem to reach any failure mode. Waiting between shots I'd again just get spammed with voicelines about arming the cannons or linking the servo skull.
Enjoying it even more now that I played it at lower difficulty and could look at it bit more.
Anyway, in response to the user who said that you can damage the Hierophant with normal weapons, I have tried several times out of curiosity but I don't see that.
I also tried with the plasma cannon and las fusil, but nothing happened.
okay so I spent about two hours in the mission just now, you can kill the bio-titan without using the cannons. There's a range falloff where your bolts can no longer do damage to it, just seems like bolts stop rendering (was playing tactical). It has to be close in (closer than half its 'patrol' distance to damage it (and it does have a headshot hit box). I unfortunately don't really have a screenshot. At about the 1.5 hour mark I was kinda suspecting that it was set so only the cannons could finish the job and I was really surprised when I got the kill. Best place to fight it is right after you get off the elevator to go out onto the ramparts and there's the last loadout switcher. The bio-titan will actually start attacking you with its acid instead of bombarding the distance once you deal enough damage to it, but you can just lurk inside the building.
I'm not sure about SM arsenal. But I do heard that they usually have meme of if 1 bolter don't work. Duct tape more bolter with new shinny name and it solve the problem. So I guess a bio-exterminator... a gating turret with 100 bolter duct tape together sound nice :3
I do agree that use laser to weaken it and finish with something more climatic would be more enjoyable to watch... but which one?