Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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The_Dipl0mat Oct 18, 2024 @ 12:09pm
Coherency and its Issue
So, I can understand where they're coming from with this. Both a Darktide-esque mechanic, and copying from tabletop. However, there's some very strong issues that arise with this. I've seen a lot of people talking about how it's badly done, it shouldn't debuff. But there's one difference I haven't seen brought up.

In Darktide, you can maintain coherency and regain armor (albiet at a slower rate) with at least one teammate. At least as far as I can tell with it. Due to the four players, this means you can split up with ease and not be horribly gimped. Allowing players to handle two locations at once rather than moving in a whole group. However, that isn't able to be done here. You can have one player somewhat split off and they're punished with a lack of armor to replenish. This mostly applies to melee classes, but applies to other classes such as heavy or sniper as well.

Now, what would be a good idea? Personally, I think it'd be a fun idea to make it so while in coherency, your armor replenishes faster. Taking five seconds without damage or something like that to begin the recharge, whilst also making it take say. Three seconds per bar? Taking nine seconds total to replenish. Or change it to four and make it take twelve seconds. Outside of coherency, you can recharge it outside combat but it takes the standard timeframe, and still with the slower re-armor. To further play into the power fantasy of a group, coherency could also function as a system that makes gunstrikes/executions replenish 1.5 bars of armor rather than one bar.

I like the concept of coherency, and I don't want them to get rid of it. However, it shouldn't be a flat out nerf if you're out of it. In Darktide, your toughness can still be replenished outside coherency. Which functionally serves the same as armor in SM2. Anyways, what are y'alls thoughts?
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Showing 1-5 of 5 comments
Darth Revan Oct 18, 2024 @ 12:14pm 
a coherency system the way they did it currently is just a bad idea if you have dedicated ranged classes and dedicated melee classes that only have a pistol for ranged engagements
I was not crying because the game was easy. I didn't want new difficulties, and I saw no need for them. This new "coherency" mechanic doesn't work well for the sniper class (a perk for bonus damage while still and 20 steps away from enemies), or the assault or vanguard classes, which deal with things like enemy snipers or enemies calling for backup.

I played a new mission today on level 4 difficulty, and it was challenging. It is new, so I had no experience of it. The enemies were strong, and there were too many of them. Several times I had no ammunition left, and we all died a couple of times. I felt no need for harder difficulty.

I think developers should focus on connection issues and weapon balancing. Connection problems can be fatal and they are not a skill-based issue. Weapons need to be balanced, because I do not want to use Melta, Plasma or Grenade Launchers, and other weapons simply feel weak in comparison.

The game didn't need new difficulty. The game needs polishing, balancing, and optimisation.
The_Dipl0mat Oct 18, 2024 @ 12:53pm 
Originally posted by Darth Revan:
a coherency system the way they did it currently is just a bad idea if you have dedicated ranged classes and dedicated melee classes that only have a pistol for ranged engagements

Yeah, that's true. Maybe with the idea I had. Set the outside coherency range regen for armor to be the one we currently have. And I think I forgot to mention that they should return getting armor from enemies outside coherency.



Originally posted by Лысый Иван (Ivan):
I was not crying because the game was easy. I didn't want new difficulties, and I saw no need for them. This new "coherency" mechanic doesn't work well for the sniper class (a perk for bonus damage while still and 20 steps away from enemies), or the assault or vanguard classes, which deal with things like enemy snipers or enemies calling for backup.

Yeah, that's why I'm bringing up things for coherency adjustments that give buffs to players in it, but don't actively nerf players not in coherency. I don't mind the difficulty bump myself, it's an optional feature and it's only meant for players who'd enjoy it. Not everyone is. That's why I'm focusing on a mechanic that applies to everyone.
OldSnake Oct 18, 2024 @ 1:26pm 
It needs to be changed somwhow, my friend is sniper, I am bulwark, this does not work at all.
Either I have to stay out of combat or he has to follow into close combat which is bad for both sides.
The_Dipl0mat Oct 18, 2024 @ 3:04pm 
Originally posted by OldSnake:
It needs to be changed somwhow, my friend is sniper, I am bulwark, this does not work at all.
Either I have to stay out of combat or he has to follow into close combat which is bad for both sides.

Any ideas?
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Date Posted: Oct 18, 2024 @ 12:09pm
Posts: 5