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Fire from afar at the start of battle and then go in melee to finish the rest.
This is logical and completely understandable, which is why it baffles me that the Tactical I'm describing do not do this and instead are ALWAYS going in melee from the start.
Kinda makes me think they started Operations with the Tactical class and later when they wanted to go melee, they realized they have to level up those classes too and decided to just use Tactical even though besides the Perk Draescan described, there is nothing supporting their melee-only playstile.
Other classes comparatively have a lot of perks that feel terrible, are just a small % increase rather than interacting with a core mechanic or weapon of the class, or changing how the class plays (Emperor's vengence free mag's)
Yes could easily say Tactical is OP (with nade launcher) compared to other classes, but that's only because other classes perk's don't benefit the core design of the class. Tactical has so many amazing perk's that feel impactful choices that you can play the class around. While other classes have many perk's that you pick for a small bonus but barely ever feel or play around they just provide some small increase
I parry, mark the enemy with auspex, then dodge back and finish them off with a grenade launcher to save my ability for bosses (if it's just 1-2 majoris).
But I don’t rely on melee much—only about 5-10% of my damage comes from it.
Couldn't remember, said later on to cover my bases. I insta-locked that perk and haven't taken it off since. Even at 25 it's still performing better than the other 2 ever did for me.
One word: Flexibility. You can rolling. With assault you cannot bcs you're bound on your jump pack. With bulwark you can it after pressing the jump button double in a row. Also tactical has a "normal" main weapon like Bolt Gun. Assault and bulwark only have peng-peng-pistol.
No, parry auspex is still one of the best abilities—it’s like having infinite auspex. You can mark bosses, parry to refresh it, and keep that 200% damage boost going indefinitely (if you're skilled at melee and can parry the mission 2 boss). For the rest of the run, you can take down majoris like Tyranid Warriors with parries after their attacks, saving your ability for dealing with groups of majoris.
Parry auspex is good for tyranids. Perk that increases auspex damage to 275% is good VS chaos marines (since you rarely parry on those missions).
Exactly. The bolter grenade launcher isn’t that great or overpowered. It has decent burst damage, but its handling, aiming, and range are lacking compared to weapons other classes can use.
It’s like people saying melta weapons are OP, but I don’t use them—they're not that useful due to low range and poor performance against majoris or bosses.
Before this update, I’d say the heavy class was better between the two. I mostly played tactical and heavy myself.
Because they can.