Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Chimz Oct 18, 2024 @ 6:24am
Why do Tactical always go melee?
I don't see anything about this class suggesting a melee-only build, and most of the Tacticals I've met have always charged in for melee and have not emptied a single magazine of their primary gun.

If you want a melee only class why not play Assault or Bulwark? Does Tactical offer something they don't?
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Showing 1-15 of 16 comments
DanaramaPyjama Oct 18, 2024 @ 6:26am 
Tactical can hold it's own in melee, but it's perks lean towards ranged damage. Melee can be done to change things up or as a fall back but it's not really the best use of it's class perks to fully lean into melee
Last edited by DanaramaPyjama; Oct 18, 2024 @ 6:26am
ItsMaam Oct 18, 2024 @ 6:26am 
because apart from a melter or the grenade bolter every other weapon they have is so atrocious at damage that a pistol and chain sword will do more
Goblets Oct 18, 2024 @ 6:27am 
That's just logical for good players to do, conserve ammunition.
Draescan Oct 18, 2024 @ 6:27am 
Tactical later on also gets auspex mark ( damage increases ) on parries. It's more beneficial for them when the threat of ranged enemies is low to go and get stuck in rather than hang back and shoot. Normally if there's ranged enemies I will focus those for the group and once they're gone I'm up there with the Assault and Bulwark scrapping it out.
Chimz Oct 18, 2024 @ 6:42am 
So your responses mostly sum up to:
Fire from afar at the start of battle and then go in melee to finish the rest.

This is logical and completely understandable, which is why it baffles me that the Tactical I'm describing do not do this and instead are ALWAYS going in melee from the start.

Kinda makes me think they started Operations with the Tactical class and later when they wanted to go melee, they realized they have to level up those classes too and decided to just use Tactical even though besides the Perk Draescan described, there is nothing supporting their melee-only playstile.
DanaramaPyjama Oct 18, 2024 @ 6:43am 
Originally posted by Draescan:
Tactical later on also gets auspex mark ( damage increases ) on parries. It's more beneficial for them when the threat of ranged enemies is low to go and get stuck in rather than hang back and shoot. Normally if there's ranged enemies I will focus those for the group and once they're gone I'm up there with the Assault and Bulwark scrapping it out.
I think that's quite early on. Level 7? It's the best until you unlock precise calibration at level 23 I think.
Foxplay Oct 18, 2024 @ 6:56am 
Some may think its overpowered. To me Tactical feels like one of the few classes that their perk's are actually good and based on what the class should be doing (Getting scans, and doing burst damage on scanned enemies)

Other classes comparatively have a lot of perks that feel terrible, are just a small % increase rather than interacting with a core mechanic or weapon of the class, or changing how the class plays (Emperor's vengence free mag's)

Yes could easily say Tactical is OP (with nade launcher) compared to other classes, but that's only because other classes perk's don't benefit the core design of the class. Tactical has so many amazing perk's that feel impactful choices that you can play the class around. While other classes have many perk's that you pick for a small bonus but barely ever feel or play around they just provide some small increase
McDinglefart Oct 18, 2024 @ 6:58am 
Originally posted by Chimz:
I don't see anything about this class suggesting a melee-only build, and most of the Tacticals I've met have always charged in for melee and have not emptied a single magazine of their primary gun.

If you want a melee only class why not play Assault or Bulwark? Does Tactical offer something they don't?
Tactical is fine in melee and can apply auspex (x2 damage) to majoris when they parry and gunstrike to kill them.
I parry, mark the enemy with auspex, then dodge back and finish them off with a grenade launcher to save my ability for bosses (if it's just 1-2 majoris).
But I don’t rely on melee much—only about 5-10% of my damage comes from it.
Last edited by McDinglefart; Oct 18, 2024 @ 7:00am
Draescan Oct 18, 2024 @ 7:02am 
Originally posted by DanaramaPyjama:
Originally posted by Draescan:
Tactical later on also gets auspex mark ( damage increases ) on parries. It's more beneficial for them when the threat of ranged enemies is low to go and get stuck in rather than hang back and shoot. Normally if there's ranged enemies I will focus those for the group and once they're gone I'm up there with the Assault and Bulwark scrapping it out.
I think that's quite early on. Level 7? It's the best until you unlock precise calibration at level 23 I think.


Couldn't remember, said later on to cover my bases. I insta-locked that perk and haven't taken it off since. Even at 25 it's still performing better than the other 2 ever did for me.
Last edited by Draescan; Oct 18, 2024 @ 7:02am
IronFist Oct 18, 2024 @ 7:03am 
Originally posted by Chimz:
I don't see anything about this class suggesting a melee-only build, and most of the Tacticals I've met have always charged in for melee and have not emptied a single magazine of their primary gun.

If you want a melee only class why not play Assault or Bulwark? Does Tactical offer something they don't?

One word: Flexibility. You can rolling. With assault you cannot bcs you're bound on your jump pack. With bulwark you can it after pressing the jump button double in a row. Also tactical has a "normal" main weapon like Bolt Gun. Assault and bulwark only have peng-peng-pistol.
DanaramaPyjama Oct 18, 2024 @ 7:03am 
Originally posted by Draescan:
Originally posted by DanaramaPyjama:
I think that's quite early on. Level 7? It's the best until you unlock precise calibration at level 23 I think.


Couldn't remember, said later on to cover my bases. I insta-locked that perk and haven't taken it off since.
Yeah I had it until 23. I do like the precision calibration perk though. Another buff to burst damage, which if you have friends in game, can be pretty useful
Last edited by DanaramaPyjama; Oct 18, 2024 @ 7:04am
McDinglefart Oct 18, 2024 @ 7:05am 
Originally posted by DanaramaPyjama:
Originally posted by Draescan:
Tactical later on also gets auspex mark ( damage increases ) on parries. It's more beneficial for them when the threat of ranged enemies is low to go and get stuck in rather than hang back and shoot. Normally if there's ranged enemies I will focus those for the group and once they're gone I'm up there with the Assault and Bulwark scrapping it out.
I think that's quite early on. Level 7? It's the best until you unlock precise calibration at level 23 I think.

No, parry auspex is still one of the best abilities—it’s like having infinite auspex. You can mark bosses, parry to refresh it, and keep that 200% damage boost going indefinitely (if you're skilled at melee and can parry the mission 2 boss). For the rest of the run, you can take down majoris like Tyranid Warriors with parries after their attacks, saving your ability for dealing with groups of majoris.

Parry auspex is good for tyranids. Perk that increases auspex damage to 275% is good VS chaos marines (since you rarely parry on those missions).
Voldo Oct 18, 2024 @ 7:06am 
get ammo, deal massive damage around him on execution etc..
McDinglefart Oct 18, 2024 @ 7:07am 
Originally posted by Foxplay:
Some may think its overpowered. To me Tactical feels like one of the few classes that their perk's are actually good and based on what the class should be doing (Getting scans, and doing burst damage on scanned enemies)

Other classes comparatively have a lot of perks that feel terrible, are just a small % increase rather than interacting with a core mechanic or weapon of the class, or changing how the class plays (Emperor's vengence free mag's)

Yes could easily say Tactical is OP (with nade launcher) compared to other classes, but that's only because other classes perk's don't benefit the core design of the class. Tactical has so many amazing perk's that feel impactful choices that you can play the class around. While other classes have many perk's that you pick for a small bonus but barely ever feel or play around they just provide some small increase

Exactly. The bolter grenade launcher isn’t that great or overpowered. It has decent burst damage, but its handling, aiming, and range are lacking compared to weapons other classes can use.

It’s like people saying melta weapons are OP, but I don’t use them—they're not that useful due to low range and poor performance against majoris or bosses.

Before this update, I’d say the heavy class was better between the two. I mostly played tactical and heavy myself.
Last edited by McDinglefart; Oct 18, 2024 @ 7:11am
Dr. Rockso Oct 18, 2024 @ 7:09am 
Simple answer.

Because they can.
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Date Posted: Oct 18, 2024 @ 6:24am
Posts: 16