Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They could have easily used the release mechanic of armor regen here, so no armor from parrying trash. That alone would have fitted more and people wouldnt complain so much. Because it really doesnt matter what you think is the problem, it only matters what the majority thinks is the problem and right now Coherency is the problem, which will very likely be ditched soon.
That's something I wish they'd change long term as well which has been a complaint since the game's release. if you run out of ammo against Zoanthropes for whatever reason, you're screwed and can only dodge and run as there is absolutely nothing you can do against them, then. And MAN are they tanky, too. On Ruthless, even landing every hit with a charged shot with a Relic Plasma Pistol, they eat 8 or more of those things unshielded and still don't go down.
Disagree. The majority don't actually play Lethal and just band-wagon against it. Coherency helps keep teams together and makes being alone actually dangerous, which adds some risk-management when teams have to consider splitting up. It has it's flaws and needs some fixing (I meant to say so in the main post but forgot...) but in general it makes the game more engaging. So long as you aren't playing with idiots, you'll rarely struggle.
Of course the majority of players arent playing lethal, i was talking about the majority of people playing lethal and yes, technically its not the majority either but if i have to explain to you what i mean by that when there are several posts on this forum alone complaining about coherency, then there is no point in talking.
You are also certainly allowed to disagree, but objectively its a fact that such a mechanic will not have a good time with randoms and here i can state to 100% that the majority of the playerbase is playing with randoms.
You see what i am getting at? I give you a more obvious example. If that mechanic would be used on the other difficulties, then this game would see a most significant fall in the playerbase.
"they would be fine if x was y"
lmao. i dont get why you trying so hard to defend this
The real problem is the thight formation system, that punishes your for playing the proper way, bulwark, vanguard and a sniper is a impossible composition in Lethal mode, as far as good you play, some compositions are being punished even playing the way they are supposed too
Sniper doesn't hide in a corner, Vanguard doesn't abandon their team and mess around a mile away. Coherency radius should be larger if two brothers are close to each other, but I don't see any issue with any comps.