Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had all the deathwatch armor pieces before the latest patch released and never noticed any problems with them.
What texture is missing exactly?
Mainly the elbow joint shield, and the lower arm bracer is also just a metallic of the default, rather than an engraved one.
Shouldn't matter to the inclusion of the parts. Rescaling them would be easypeasy.
This^
Also I assume that the various Deathwatch gear you see in the prologue was something you'd get. Perhaps it is just me, but it feels like there's stuff missing. It just feels weird that the assets are in the game but then they completely strip them out or remove them altogether outside the prologue.
The issue is that GW will probably veto things that don't have a close enough parallel in the miniatures.
Someone mentioned something in these lines and also that "they're not lore accurate". Which makes zero sense since you can add Heretic iconography etc. Like you said, easypeasy to add them since the assets are there. Feel like an oversight to me but that's just imo.
Games Workshop is in the business of selling plastic miniatures and it's assumed for pretty much any licensed game of theirs that they veto things they don't have products for.
Lore is mostly irrelevant to that.
They do sell transfers (Water applied stickers) for all the Heretics as well, so that's not a concern for that.
I would agree if the game didn't already take a lot of liberties in parts where products don't actually exist to make miniatures of the characters we can play ingame. It may well have been their reasoning but it seems a bit odd.
While I'm out of the loop on new Primaris marine miniatures I've had a peek and can't find several of the things we do get ingame, like twohanded thunderhammer, or lots of the bling we can put on.
We can adorn the jump pack with a heap of stuff that doesn't exist in miniature form, but not the elbow shield of a deathwatch arm?
Beyond that though, if I were to try to recreate a deathwatch primaris marine miniature there are some parts in the Imperial Fists Primaris Upgrades and Transfers kit that would fit as the elbow shield. Of course I would also easily cut off an actual deathwatch lower arm and glue that in place too.
So not entirely onboard with the reasoning, might well be it but it seems to contradict a lot of other design choices.