Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
People thought it was too hard so they made some poor decisions that made that game easy. So then everyone complained it was too easy so they've made some more poor decisions to make it harder.
They're definitely listening to the community. They're just making poor decisions.
Honestly the way we get some huuuuge swarms of enemies mixed with duos of Extremis in the middle feels already hard and fun!
Sniper has perks and in general is a range class. So is heavy.
Vanguard and assault are melee or close range, and they usually go in.
The radius of coherency is stupidly small.
Also missions weren't designed around them. For example, train cart mission and trail panel is far enough to disable coherency, which breaks the gameflow. Generators on inferno are the same as well.
It's a broken mechanic in it's current form.
you see this is why i ♥♥♥♥♥♥♥ hate it lets PUNISH everyone becouse of some ♥♥♥♥♥♥♥♥♥♥ ok great i hate speed runs i always work together but now RANGE classes are uttarly useless now i dont even want to level tactical or even heavy becouse shooting is useless now guess i just gona stay with assault and bulwark going full melee as i can they got the strongest melee to deal with everything and my team mates can just stand there look pretty by doing nofing anymore with there useless Empty range guns
People already worked together. That's what playing the game is. This forces people into tiny little groups and punishes them for actually playing how they're supposed to like sniping from the back if you're a sniper or diving into a pack ahead if you're assault. It actively punishes good players. good players understand you need to split up sometimes and adapt to the situation. Standing on top of each others heads is not always a smart play.
why add more attacks to enemies if we will just adapt to them within a week? Wheres the challenge there? It´s not gonna be harder
https://www.youtube.com/watch?v=PfRxrM3BiIs&t=2s