Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Korvidd Oct 17, 2024 @ 10:55am
Team Coherency has ruined Operations
First off I wanna say I love Lethal difficulty, its perfect but what I hate is TEAM FN COHERENCY!! I feel like I'm being punished as a great assault player because I'll be doing my thing in the fight then notice my armor isn't regenerating and that's when I realize my teammates have ran away. Happened last match when 3 lictors showed up, I took care of them but wasn't rewarded with armor after I finished them because my teammates dodged off, so basically I was punished for being good. So now my main priority isn't the swarms of enemies, extremis, or terminus.. its being aware of my teammates location. It doesn't matter how well I'm doing because ultimately if they stray off I'm screwed. One second I'm fighting side by side with my teammate then the next I notice my armor isn't regenerating because I was left.

Also it would be cool if I could apply my new cosmetics I "unlocked" by completing these missions on Lethal difficulty. But no, they're still locked and say "Show in heraldry"
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Showing 1-15 of 26 comments
TerryD Oct 17, 2024 @ 11:00am 
Yes the armor changes in Lethal are crap changes that primarily impact Assault & Vanguard. I would say just pretend those two classes don't exist for that difficulty as you cannot play to their strengths with this garbage mechanic. Not to mention it's incredibly ♥♥♥♥♥♥♥ buggy.
Last edited by TerryD; Oct 17, 2024 @ 11:01am
Korvidd Oct 17, 2024 @ 11:08am 
Originally posted by TerryD:
Yes the armor changes in Lethal are crap changes that primarily impact Assault & Vanguard. I would say just pretend those two classes don't exist for that difficulty as you cannot play to their strengths with this garbage mechanic. Not to mention it's incredibly ♥♥♥♥♥♥♥ buggy.
Team coherency should just add buffs when you're in range of each other, not affect us negatively when we or our teammates happen to stray too far away.
Western Star Oct 17, 2024 @ 11:29am 
Honestly I felt similarly uncomfortable with it, 2-3 attempts at Lethal Assault. I expect they will make adjustments. Had some buggy stuff too: the camera getting shifted and stuck with myself not even on screen; and another time I was glitched mid-Ground Pound, unable to land it!

I switched to my Heavy and realise I'm bringing SO much more to the team:
+30% Ranged defence, +10% Ranged damage near me, AND 1 Armour every time my Halo is expended, AND +50% Ability Charge while Halo is active. I'm like jesus christ this Class is incredible after maining Assault for ages.
Last edited by Western Star; Oct 17, 2024 @ 11:30am
Naus Oct 17, 2024 @ 11:35am 
I like new armor system on highest diff but I actually agree with you, you are right, assault class suffers greatly because of that change.

I still like the change more than class though so I hope it will stay that way or that they give assault some... wait a moment. Doesn't assault have perk that gives him armor for performing non-mortal shots on majoris, that give him armor?

If this perk still works, then everything is ok.
If it doesn't work, then maybe they should rework it so it does. I think it would be enough considering this difficulty level is meant to be what it is.
Teran Oct 17, 2024 @ 11:41am 
It's called cohesion, not coherency.
Tiom Oct 17, 2024 @ 11:46am 
Originally posted by Teran:
It's called cohesion, not coherency.

Darktide, another squad based horde shooter, has a similar mechanic where you cannot restore armor unless you are in "coherency". That is why people are calling it coherency.
Teran Oct 17, 2024 @ 11:53am 
Originally posted by Tiom:
Originally posted by Teran:
It's called cohesion, not coherency.

Darktide, another squad based horde shooter, has a similar mechanic where you cannot restore armor unless you are in "coherency". That is why people are calling it coherency.

Darktide used the wrong term, coherency doesn't actually make sense if you're using that word to describe your team standing together.

Warhammer 40k TT calls it Team Cohesion (basically a rule that no member of a squad can be more than an inch away from another member of the squad).

I do appreciate your explanation though, I did not realize darktide referred to it that way, so the comparison does make sense.
Johnno Oct 17, 2024 @ 11:57am 
If you dislike how things work in Lethal difficulty my advice is don't play it at all. Let the devs see the statistics of how unpopular it is due to its mechanics.
McDinglefart Oct 17, 2024 @ 11:58am 
yup you cant even run off kill ranged units in same room.
Last edited by McDinglefart; Oct 17, 2024 @ 11:59am
Jaba Play Oct 17, 2024 @ 12:02pm 
this is the worst thing they have ever done in the game. it needs to be removed. it literaly ruined the experience of the game
formerly Oct 17, 2024 @ 12:04pm 
Agree, cohesion is antithetical to how the classes interacted with each other. Snipers standing back to support a bulwark is what players have come to expect from the game on release. Now, both players get punished. It wouldn't be so bad if instead it was a punishment for being seprated by several rooms or something? But as it is, it stinks of just stealing mechanics from Darktide without testing them first.

Honestly the game would be just fine without the cohesion mechanic. The extra difficulty already encourages high level team play.
RoweBoat Oct 17, 2024 @ 12:08pm 
I found it easier to play Lethal with actual bots, since they sort of stay by you, and dont run away and insta die.

Feel like half the players I get teamed with are dummys/speedrunners wanting to get carried and not doing anything on Lethal so far.
Wich, is not a problem on other difficulties, but is sort of hard on Lethal.
FuriousDragonX Oct 17, 2024 @ 12:10pm 
I agree. Lethal difficulty is great and all but armor coherency is ♥♥♥♥♥♥♥♥. i dont wanna stick to close to the teammates that literally steal my kills...
Baalor Oct 17, 2024 @ 12:15pm 
Sounds like a skill issue.
thebiomage Oct 17, 2024 @ 12:16pm 
As soon as I read the patch notes I knew this would be a horrible change. A sniper is not supposed to stand next to teammates, and vanguard has a grapple to rush forward, away from teammates. Armor from finishers is a fundamental mechanic of the game to stay alive, it has to be a reliable thing, not something you have to look around to see if your teammates are close enough.

If their intention is to make people stick together, try carrot instead of stick. Give slight hp regen or temporary damage bonus from finishers when you are close to teammates. Then you are incentivized to stay near each other without screwing over certain classes.
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Date Posted: Oct 17, 2024 @ 10:55am
Posts: 26