Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Can we please make melee viable in pvp?
Can we please make melee viable in pvp? for god sakes now the powerfist (the only decent melee) is absolute DOGASS, the charged does like 50% heath and you will lose in melee before you can get a 2nd punch off becasue its too damn slow. Buff all the melee weapons in PVP, it is so absolutely useless in a game that 50% of its weapons are totally unusable. Also, melee is just sick as hell, so why make it worthless?
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Showing 1-15 of 19 comments
Cuna Oct 17, 2024 @ 8:18am 
nobody cares about pvp really
Originally posted by Cuna:
nobody cares about pvp really
Theres a pretty big pvp scene, tf are you talking about
Papa Koom Oct 17, 2024 @ 8:28am 
Agreed, I believed the Powerfist to have been mid before, but nerfing it was just mind-boggling to me. Also the PVP is a gem and needs as much love and attention as the PVE does. Also ♥♥♥♥♥♥♥ nerf the ♥♥♥♥♥♥♥ STUN GRENADES if they feel the desperate need to nerf something.
Melee sucks, that's true.
Koba Oct 17, 2024 @ 8:35am 
Originally posted by Cuna:
nobody cares about pvp really

majority of players are playing pvp, didnt you know that?
Tsorig Oct 17, 2024 @ 8:40am 
Originally posted by Chad The D1ck Champ:
Can we please make melee viable in pvp? for god sakes now the powerfist (the only decent melee) is absolute DOGASS, the charged does like 50% heath and you will lose in melee before you can get a 2nd punch off becasue its too damn slow. Buff all the melee weapons in PVP, it is so absolutely useless in a game that 50% of its weapons are totally unusable. Also, melee is just sick as hell, so why make it worthless?

Lol, the fist isn't only viable. Bulwarks power sword is the best one and most versatile with one shot potential with it's light attack + heavy stab combo. Assault hammer rekts any player with heavy combo/charge, also chainsaw is really good with it's heavy combo if you actually know how to use those (kick, shoulder bash and stomp).

For bulwark it's reasonable to have best melee weapon in the game cause, it is very melee focused hero and Assault with hammer cause it can make those dive bombs and followed with heavy attacks that will instantly kill anyone. I don't know how in the F you wanna make melees more viable. The melee focused class have enough melee power and the ranged ones with primary weapon has better ranged dmg output and It's perfectly fine like that.

As playing with bulwark mostly, I see 90% players just spamming light attacks and then they cry in forums how weak melee is. It's all about doing those heavy combos and light attacks just for finish some low health enemies or hitting them from the back and with primary weapon class you should never go toe to toe with Bulwark or Assault cause they blow you in melee combat easier.

Also they are going to add more melee weapons later, but you just have to wait a bit. You can't have it all at once.

Fist nerf was actually reasonable, cause you could one shot anyone just holding charge attack less than half second.
Last edited by Tsorig; Oct 17, 2024 @ 8:47am
Koba Oct 17, 2024 @ 8:40am 
Thanks God they nerfed this cringe asap after they somewhy buffed it. Fist was no brain press X to win unhealthy clownfiesta. One shot with almost instnat charge in big AoE on a class with 4 armor, unbreakable shield and banner which makes him immortal to range fire.

This ♥♥♥♥ had no counterplay 1v1, even as assault. Fist charge didnt get interrupted by ground pound, the more you know.

Im very upset and curious why tf they didnt nerfed shock nades yet, only one real problematic and critically annoying thing left in PvP
Tsorig Oct 17, 2024 @ 8:42am 
Originally posted by Koba:
Thanks God they nerfed this cringe asap after they somewhy buffed it. Fist was no brain press X to win unhealthy clownfiesta. One shot with almost instnat charge in big AoE on a class with 4 armor, unbreakable shield and banner which makes him immortal to range fire.

This ♥♥♥♥ had no counterplay 1v1, even as assault. Fist charge didnt get interrupted by ground pound, the more you know.

Im very upset and curious why tf they didnt nerfed shock nades yet, only one real problematic and critically annoying thing left in PvP

Yes the shock nades should removed or attleast remove that blinding flash from it. Half of the time you have combat is with white screen which makes me sick. :D
Tsorig Oct 17, 2024 @ 8:45am 
Originally posted by Koba:
Originally posted by Cuna:
nobody cares about pvp really

majority of players are playing pvp, didnt you know that?

5,8% players have played 10 games Seize Ground
6,7% players have played 10 games Capture and control.
9,3% players have played 10 games Annihilation.

I wouldn't say it's majority of people with those numbers.
You can check it from your achieves if you have those like I have.
Last edited by Tsorig; Oct 17, 2024 @ 8:45am
Cuna Oct 17, 2024 @ 8:57am 
Originally posted by Koba:
Originally posted by Cuna:
nobody cares about pvp really

majority of players are playing pvp, didnt you know that?
The Copium is strong with this one
Koba Oct 17, 2024 @ 9:04am 
Originally posted by Tsorig:

Yes the shock nades should removed or attleast remove that blinding flash from it. Half of the time you have combat is with white screen which makes me sick. :D

Just make blow up timer as regular grenade has.
Riqcrow Oct 17, 2024 @ 9:05am 
melee suffers in pvp since there are no melee hit stagger or stun, basically you lose trade with ranged weapon pointed on your face vs you trying to get 3 hits in to kill someone. and for bulwark, now that powerfist has been nerfed to ground, basically any combat knife user can kill you faster if they land hit first. that has been the issue with melee: first to land hit wins. no skill required. blocking and parrying wont reward anything as attacker can keep spamming, and you cant dodge ground pound/heavy attacks since rolls dont have any iframes (and without stamina system, rolls would be exploited instantly if they had)
sleepgood Oct 17, 2024 @ 9:07am 
Its very viable right now, I straight run people down with my bulwark and they can't do a thing.
Koba Oct 17, 2024 @ 9:16am 
Originally posted by Tsorig:
Originally posted by Koba:

majority of players are playing pvp, didnt you know that?

5,8% players have played 10 games Seize Ground
6,7% players have played 10 games Capture and control.
9,3% players have played 10 games Annihilation.

I wouldn't say it's majority of people with those numbers.
You can check it from your achieves if you have those like I have.

Yes stats wise its like that, but i get people in operations slower than instahops in pvp mode, quite often.
Koba Oct 17, 2024 @ 9:22am 
Originally posted by Brother Voldo:
melee suffers in pvp since there are no melee hit stagger or stun, basically you lose trade with ranged weapon pointed on your face vs you trying to get 3 hits in to kill someone. and for bulwark, now that powerfist has been nerfed to ground, basically any combat knife user can kill you faster if they land hit first. that has been the issue with melee: first to land hit wins. no skill required. blocking and parrying wont reward anything as attacker can keep spamming, and you cant dodge ground pound/heavy attacks since rolls dont have any iframes (and without stamina system, rolls would be exploited instantly if they had)

Its simply not true brother. Practice 1v1 with someone as melee, its complicated. As starter to your researches - that one who parry always wins in 1v1 light attack spam, because he gets parry-counter attack window and his hit lands faster. Dueling chain sword spammer you win with half hp if you parry when he just spams.

But yeah, stuns on heavy attacks, charge shoulder bashes like in 1 SM, would be great. But please not the nonsense melee system from EC to bring here
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Date Posted: Oct 17, 2024 @ 8:16am
Posts: 19