Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ruthless: Player's armour reduced by 20%.
Substantial: Player's armour reduced by 10%
Not sure I that's the thing, but range enemies hit much harder now. Maybe some shadow bufs for enemies?
Never seen that before
The ones I usually see fly in a straight line
The ones I saw were shot up in the air and came down like a mortar/grenade
I have also encountered a crazy liktor on steroids behaving and running 2 times faster than usual 😆
Another wierd thing I noticed is we had a stealthy run, but we had wave after wave, even that we didn't had anyone scream for reinforcements, interrupted everybody whole run and it should be calmer, yet we just get random wave, after wave with maybe only like 20 seconds rest time so I guess that new AI director is throwing everything he's got on us now.
On lethal diff I have also noticed that you can't stagger enemies who are enraged and I had a enraged warrior calling reinforcements and we couldn't interrupt him lmao