Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Nekropl Oct 17, 2024 @ 5:35am
What does new fencing nerf mean?
"Fencing weapons' perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation"
What do they mean by this? How parry window can be "the same duration" and start's from the different frames? It means after i press the button on balanced i get perfect parry later, than on fencing? Or what?
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Showing 1-6 of 6 comments
it isnt a nerf its a tweak they just made it you have to parry at the start of a enemy animation now oppisite to the balanced weapons parry at the end of animation its still the same tbh
Spicy Vasily Oct 17, 2024 @ 5:50am 
It means when using vanguard with 50% more parry window you won't parry attacks in past and future. With the little i played of it it feels much better now the parry feels more like a parry and less like you trying to sync your animation with the enemy. Granted i only played 1 match on the last difficulty so there might be some bugs or "features" i haven't encountered.
DanaramaPyjama Oct 17, 2024 @ 5:51am 
So pre patch, you have to parry early, because the animation plays for a moment before it actually Parries. It's like a sniper leading their shot.

Now for fencing, it's more lenient as you don't have to time it so much. As soon as you know you need to parry and press the button, it's already parrying. No delays.


At least that's what I says to me when I read it. In practice I haven't tried it.
Xarko Oct 17, 2024 @ 5:51am 
I didn't notice any difference tbh
rases Oct 17, 2024 @ 5:59am 
Before, fencing weapons had 30 frames of perfect parry, while balanced weapons had 20. Now they both have 20, but the fencing weapons create a perfect parry window from the beginning, while the balance weapons have a delay of 5ish frames where you are parrying but it isn't a perfect parry. (normal parry = no damage, perfect parry = creates gunstrike)
Last edited by rases; Oct 17, 2024 @ 6:00am
NITRO Oct 17, 2024 @ 6:06am 
Originally posted by w10-20-2000:
On balance you need to wait until enemy takes a swing at you, but with fencing you can press as soon as attack started.

At least that's my guess, melee was already junky so who really knows what they did, helped us or nerfed us

I think its more about the animation of the player.

Before, when you pressed the parry button, the animation would trigger a movement from left to up right, and the perfect parry window was in the exact middle point of this animation.

Now, from what I gather, the perfect parry was made more responsive by making it so that you perfect parry as soon as you press the button.

Idk if this is really an improvement considering we are all already used to the small delay between enemy attack and parry animation to connect.
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Date Posted: Oct 17, 2024 @ 5:35am
Posts: 6