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Now for fencing, it's more lenient as you don't have to time it so much. As soon as you know you need to parry and press the button, it's already parrying. No delays.
At least that's what I says to me when I read it. In practice I haven't tried it.
I think its more about the animation of the player.
Before, when you pressed the parry button, the animation would trigger a movement from left to up right, and the perfect parry window was in the exact middle point of this animation.
Now, from what I gather, the perfect parry was made more responsive by making it so that you perfect parry as soon as you press the button.
Idk if this is really an improvement considering we are all already used to the small delay between enemy attack and parry animation to connect.