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Then you need to understand how all classes work and how has the upperhand in situations. Like playing tactical against heavy with halo at close range, you're almost f****d.
Seeing what your team and the other pick, can also help to make the right call in picking.
Still assault and bulwark are slightly above, tactical is also super strong.
Stick with your team, know when to push middle or when to flank. i see to many times when everyone on the team flanks/ or push middle and end up losing all the capture points.
Melta is not a great weapon to play with in pvp. You have ton of good weapons in early lvl, 25 is not offering an advantage against the other, skill does.
1. First of all - decide which class you wanna play and stick to it for some time until you learn it well, because every class in PVP is like a different game actually, the play style differs A LOT.
2. Learn the maps lay out.
3. Stick together with your team every time, don't get lost - SM2 pvp is EXTREMELY team play game.
4. bind the most important keys (keyboard and mouse) so that you can use them instinctively without wasting precious mili seconds to find them on the keyboard when you need them most - this is a twitch shooter, it's not about seconds, it's about mili seconds.
5. learn to roll (for example in the sparring room) and do it as often as you can, when you're being shot at, when you wanna escape, change position quickly etc - rolling is your friend - it makes you stay alive longer.
These are the basics, I may add some more later.
PvP is very balanced between the classes imo, there is no class that clearly stands out compared to others.
Your ability to work around your team mates, advanced situation awareness and personal high skill level makes you stand out top of the list in the end.
Oh agreed it pooped the bed hard for many reasons but for all its problems there was some good stuff. Nothing like the Fortress maps 30 vs 30 blasting the gates open with a vindicator and then charging into the breach with a bunch of ya battle brothers as rhinos and pred tanks speed by you. Ive just found myself missing it as SM2 6v6 pvp is pretty lame, 3 maps, 3 modes. Can only make a party of 3 friends for some reason.
Yup, it had its brighter moments, especially in beta. When Eldars got added everything started going down hill. I personally enjoyed parking my Predator on control points (or whatever it was called) and defending them in this way XD
The scale was ok, player number was ok, vehicles were ok but graphics sucked and balance too + we didn't get the promised 1k player battles (picco servers anybody :D ), persistent world, economy aspect, mine fields, terminators, titans (there was only a wreck of one on Fortress map if I remember correctly - a great reflexion of what this game became XD)...aaand 10 years of continous development. Meaning - the devs lied big time, unlike SM2 devs - they never overpromised, never created that false hype train to mercilessly milk the naive players before they realised what was going on.
SM2 is plain and simple - capaign, pve, pvp - love it or hate it. I love it :)