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just stop the endless nerf ffs
As it is now a tactical can just walk through constantly shelling with it.
Them having nerfed the melta bomb, and melta too if I remember right, against the Hive Tyrant was unwarranted but I wouldn't want weapons buffed to the Grenade Launcher's. The problem specifically with it isn't its dmg but how often and consistent it can spit out that dmg without any worry of ammo count.
It can keep the dmg, it can keep its ammo count, but there shouldn't be 12 grenade launches every 30 secs.
This game is about fun, right?
It is not about cybersport or smth.
GL is GREAT fun.
For the record you also get infinite ammo on Melta and Plasma too.
More importantly I can rack up the same damage and kill count with Melta in fact higher against Tyranids. It takes a good 4 Grenades to put a Majoris in EXE stage, It takes 3 Charged Plasma. Plasma is also equally if not better against Chaos Marines.
More importantly both Plasma and Melta are hip fire weapons, so you can dodge and roll all day and pop up for another burst. You can't do that with GL, you have to be in aim stance, then roll the mouse to get to the GL itself, THEN you can fire it. You sure as hell can't do it while dodging in a crowd.
I am not seeing any uber here.
The only thing I do see is that Melees get staggered by it which is annoying as an Assault when youre trying to swing that hammer and have to do it all again once some idiot tosses a grenade in there. It can quite literally get you killed or downed.
It is not about cybersport or smth.
GL is GREAT fun."
Playing a video game is about having fun, and the GL is not fun for me as one of the other two players. It, again, kills too quick and often, and one player killing the enemies I want to fight in just under a few seconds is not what I consider fun.
melees get knocked around / interrupting any parry and flow of combat.
enemies are getting killed before the assault can jump in, so he cant refresh his cooldown etc.
GL is an attachment that can be used as some kind of portable rapid fire mortar because of a perk that clearly doesnt work as intended.
basically having infinite ammo is not ''fun'' it removes the point of ammo boxes / crates and any kind of ressourcemanagement.
melta has short range, is not an attachment, does low boss dmg, doesnt stagger your team, doesnt kill majoris as fast, the list goes on.
melta is easy to play, but its not a problem that kills the flow of the game.
Well this specifically isn't about other weapons, it is about the GL which is an attachment to a weapon that does have bullets, though you would never know when watching Tacticals play.
But as to Melta Rifles they have to reload and have a hell of a reload time, the GL has greater range than the Melta rifle, the GL can nuke every enemy while Melta rifles struggle against -thropes and Terminus enemies, and the GL has much higher dps than the Melta rifle too.
Plasma you have to charge. Good damage slow rate of fire and vulnerable while charging. Melta good vs things very close. Weak vs ranged and weak vs terminus enemies and bosses.
Grenade launcher you can shoot close or at range and fire them off fast. Single target, crowds, near, far, big or small enemies it doesn't matter grenade launcher is good against them all. Execute and do it again. You act like ads and rolling mouse wheel is some big time consuming inconvenience.
Plasma gives me better damage against Majoris, Extremis, and Terminus and is still AoE for a lesser effect at Horde clear.
All I can say about GL is that its a middle road between the two. Its not magically and mystically more uber than either of the other two.