Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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GL is too Good
As title says, the GL (grenade launcher) is insanely good and made even more powerful by having its ammo replenished every 30 secs with a Majoris kill.

Talking about PvE nerfing seems like a bad idea but the infinite supply of 12-14 grenades (Heavy's perk) makes the weapon constantly spit out death, in an AoE, far too often. In my humble Assault main opinion, the mag replenishing time should be increased to either match what other perks are for replenishing, 180 secs, or it needs to be counted outside of the weapon's magazine replenishing.

Every tactical in my games kills everything before I can jump and charge a normal assault slam and at a point, unless I don't search for any items and rush forward, there will never be enemies I can fight before the Tactical blankets the field like an AC-130.
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Showing 1-15 of 62 comments
Katya Nov 4, 2024 @ 10:11am 
2
how about u stop crying about why Saber dont nerf GL and ask then why not to buff other main weapons?
just stop the endless nerf ffs
Nov 4, 2024 @ 10:11am 
Yes this needs to change. Some people are like "Lol nO, yOu wAnT to RuIn fUn , eVerYoNe faVoUriTe wiNNinG buTton!!11". No, the fun ruining factor are GL tactical clowns. I am unable to enjoy the game then im assault and everything is cleared before i use ground slam, or i take no more than 1-2 shoots as sniper. Lethal is actually fun and in good spot until GL shows up. Don't force me to kick any tactical i see or leave the game, please. Even without GL this class still would be top with scan and melta/plasma.
Last edited by ; Nov 4, 2024 @ 10:14am
Sloths Nov 4, 2024 @ 10:14am 
I think that's the key issue with it. Basically infinite ammo. Keep the grenade launcher damage where it's at, but give like 1 or 2 grenades back. Maybe even a certain percentage refilled. Something like how the bolt sniper rilfe ammo replenishment works.
As it is now a tactical can just walk through constantly shelling with it.
Doug Dimmadude Nov 4, 2024 @ 10:40am 
Originally posted by Katya:
how about u stop crying about why Saber dont nerf GL and ask then why not to buff other main weapons?
just stop the endless nerf ffs

Them having nerfed the melta bomb, and melta too if I remember right, against the Hive Tyrant was unwarranted but I wouldn't want weapons buffed to the Grenade Launcher's. The problem specifically with it isn't its dmg but how often and consistent it can spit out that dmg without any worry of ammo count.

It can keep the dmg, it can keep its ammo count, but there shouldn't be 12 grenade launches every 30 secs.
Vazc0 Nov 4, 2024 @ 10:57am 
Originally posted by Sloths:
I think that's the key issue with it. Basically infinite ammo. Keep the grenade launcher damage where it's at, but give like 1 or 2 grenades back. Maybe even a certain percentage refilled. Something like how the bolt sniper rilfe ammo replenishment works.
As it is now a tactical can just walk through constantly shelling with it.
yep. id say remove getting grenades back from the perk that should only refill magazines and let people refill grenades on ammo crates and boxes. that way the grenadelauncher attachment would feel like an attachment again.
YARD_STALEV Nov 4, 2024 @ 11:09am 
Originally posted by Doug Dimmadude:
The problem specifically with it isn't its dmg but how often and consistent it can spit out that dmg without any worry of ammo count.
It can keep the dmg, it can keep its ammo count, but there shouldn't be 12 grenade launches every 30 secs.

This game is about fun, right?
It is not about cybersport or smth.
GL is GREAT fun.
Silverquick Nov 4, 2024 @ 11:13am 
Sorry but I don't get any need for a Nerf on this.

For the record you also get infinite ammo on Melta and Plasma too.
More importantly I can rack up the same damage and kill count with Melta in fact higher against Tyranids. It takes a good 4 Grenades to put a Majoris in EXE stage, It takes 3 Charged Plasma. Plasma is also equally if not better against Chaos Marines.

More importantly both Plasma and Melta are hip fire weapons, so you can dodge and roll all day and pop up for another burst. You can't do that with GL, you have to be in aim stance, then roll the mouse to get to the GL itself, THEN you can fire it. You sure as hell can't do it while dodging in a crowd.

I am not seeing any uber here.

The only thing I do see is that Melees get staggered by it which is annoying as an Assault when youre trying to swing that hammer and have to do it all again once some idiot tosses a grenade in there. It can quite literally get you killed or downed.
Doug Dimmadude Nov 4, 2024 @ 11:13am 
"This game is about fun, right?
It is not about cybersport or smth.
GL is GREAT fun."

Playing a video game is about having fun, and the GL is not fun for me as one of the other two players. It, again, kills too quick and often, and one player killing the enemies I want to fight in just under a few seconds is not what I consider fun.
Last edited by Doug Dimmadude; Nov 4, 2024 @ 11:13am
Silverquick Nov 4, 2024 @ 11:17am 
But umm I can do that with Melta too? How is that different?
Vazc0 Nov 4, 2024 @ 11:17am 
Originally posted by YARD_STALEV:
Originally posted by Doug Dimmadude:
The problem specifically with it isn't its dmg but how often and consistent it can spit out that dmg without any worry of ammo count.
It can keep the dmg, it can keep its ammo count, but there shouldn't be 12 grenade launches every 30 secs.

This game is about fun, right?
It is not about cybersport or smth.
GL is GREAT fun.
it may be fun for selfish people who want an easy win without any challenge, but its very annoying for the rest of the team.
melees get knocked around / interrupting any parry and flow of combat.
enemies are getting killed before the assault can jump in, so he cant refresh his cooldown etc.

GL is an attachment that can be used as some kind of portable rapid fire mortar because of a perk that clearly doesnt work as intended.
basically having infinite ammo is not ''fun'' it removes the point of ammo boxes / crates and any kind of ressourcemanagement.

Originally posted by Silverquick:
But umm I can do that with Melta too? How is that different?
melta has short range, is not an attachment, does low boss dmg, doesnt stagger your team, doesnt kill majoris as fast, the list goes on.

melta is easy to play, but its not a problem that kills the flow of the game.
Last edited by Vazc0; Nov 4, 2024 @ 11:22am
Doug Dimmadude Nov 4, 2024 @ 11:21am 
Originally posted by Silverquick:
But umm I can do that with Melta too? How is that different?

Well this specifically isn't about other weapons, it is about the GL which is an attachment to a weapon that does have bullets, though you would never know when watching Tacticals play.

But as to Melta Rifles they have to reload and have a hell of a reload time, the GL has greater range than the Melta rifle, the GL can nuke every enemy while Melta rifles struggle against -thropes and Terminus enemies, and the GL has much higher dps than the Melta rifle too.
Sloths Nov 4, 2024 @ 11:25am 
Originally posted by Silverquick:
Sorry but I don't get any need for a Nerf on this.

For the record you also get infinite ammo on Melta and Plasma too.
More importantly I can rack up the same damage and kill count with Melta in fact higher against Tyranids. It takes a good 4 Grenades to put a Majoris in EXE stage, It takes 3 Charged Plasma. Plasma is also equally if not better against Chaos Marines.

More importantly both Plasma and Melta are hip fire weapons, so you can dodge and roll all day and pop up for another burst. You can't do that with GL, you have to be in aim stance, then roll the mouse to get to the GL itself, THEN you can fire it. You sure as hell can't do it while dodging in a crowd.

I am not seeing any uber here.

The only thing I do see is that Melees get staggered by it which is annoying as an Assault when youre trying to swing that hammer and have to do it all again once some idiot tosses a grenade in there. It can quite literally get you killed or downed.

Plasma you have to charge. Good damage slow rate of fire and vulnerable while charging. Melta good vs things very close. Weak vs ranged and weak vs terminus enemies and bosses.
Grenade launcher you can shoot close or at range and fire them off fast. Single target, crowds, near, far, big or small enemies it doesn't matter grenade launcher is good against them all. Execute and do it again. You act like ads and rolling mouse wheel is some big time consuming inconvenience.
Silverquick Nov 4, 2024 @ 11:25am 
Well Melta gives me a higher kill count and damage against Tyranids, so I don't exactly see what the issue is here.

Plasma gives me better damage against Majoris, Extremis, and Terminus and is still AoE for a lesser effect at Horde clear.

All I can say about GL is that its a middle road between the two. Its not magically and mystically more uber than either of the other two.
Last edited by Silverquick; Nov 4, 2024 @ 11:26am
Vazc0 Nov 4, 2024 @ 11:28am 
Originally posted by Silverquick:
Well Melta gives me a higher kill count and damage against Tyranids, so I don't exactly see what the issue is here.

Plasma gives me better damage against Majoris, Extremis, and Terminus and is still AoE for a lesser effect at Horde clear.

All I can say about GL is that its a middle road between the two. Its not magically and mystically more uber than either of the other two.
there is no problem with melta / plasma. theres a problem with the infinite ammo that the GL gets through a perk that is meant to refill magazines, not grenades.
Silverquick Nov 4, 2024 @ 11:30am 
Well both Plasma and Melta ALSO have infinite ammo with that perk.
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Date Posted: Nov 4, 2024 @ 9:51am
Posts: 62