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Never see Terminus after another through.
My average Extremis on Sub is about 4-6 while 7-8 are on very, very bad run like full time carry and they still dead here and there without interrupt the reinforce so the process is stroll enough to trigger more spawn.
Never try with speedrusher through, so I'm don't know how bad can it be with those party pooper.
Are you sure it's not the quality of the teammmate that make things harder than it seems?
But like I said, crazy theory of mine.
Its RNG sometimes a run harder than the last run but never as hard or even harder than the next difficulties.
New player experience in these games has always been, "this is too hard i will never advance to the next difficulty", untill you actually clear the higher difficulties routinely.
When i played it the last couple days it seemed fine to me. It is easier than Lethal for certain.
Server performance is much more a factor than anything else. I can play with my buddies and one match i have a ping of 25, with no red symbol of death in the top right corner, the next match i have a ping of 25 with red symbol of death and no longer get Gunstrikes and my friends "warp" through the level. And other times i have a ping of 80+... and all of that despite playing with the same people all evening.
It is an absolute coin toss if the game is enjoyable and playable or not. And it is the same for one of my friends... for him it's also a coin toss whether or not the game is a lag free experience or whether he struggles to get Gunstrikes...
I even gave up playing Bulwark, because the server was so bad at times it wouldn't even give me the extra health when i placed my banner. The joke then always being that i managed to be to far away from the Banner, despite setting it myself.
And my buddy with the server issues also frequently has the situation where he wouldn't get the Banner effect, despite the Banner being placed directly inside his model or right next to him for an execution heal.
To me, personally, that has much more influence in the match difficulty at this point than anything else.
Well managed to complete 2 but i dont want to be a burden and mess up because on the connection.
For some unknown reasons Reinforcements are spawned twice often on Sub than Ruth.
Oh and Snipers, those Snipers ))
Since the patch it seems to be corrected. But I only tried one substantial operation to see if they patched it.
Worth to mention that few days ago, out of curiosity, i tried first operation on minimal difficulty and was baffled by amount of enemies. There were so many! Not every time did i see that many spawn even on ruthless. Everything died fast because i used lvl 25 class and relic weapons, but the number of enemies was off the charts. It would be unforgettable experience to deal with it as a brand new player.
This gives me impression that something funny is happening with difficulty settings at the moment.
If the end screen have total number of kill / major and special jump by about 40%+ than average game then it's surely quite going bonkers rng.
I still remember 4.0 have director going complete nut on all difficulty and so call high skill people just going nut on casual for git gud more, not game for ya, and so on... Well, look at the truth we know for now...