Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Optimize Space Marine 2 for Apple Silicon
Dear developers of Space Marine 2, Saber Interactive Studio,

I am a huge fan of the Warhammer 40,000 universe and want to express my gratitude for creating one of the best projects in recent years. Space Marine 2 is truly impressive in its scale, atmosphere, and quality, and I have been eagerly anticipating the chance to immerse myself in this fantastic world.

However, I have encountered an issue — the game is not optimized for Apple Silicon (M1, M2, and newer chips), which power modern Mac devices. As a Mac user, I understand that this platform is less common among gamers, but the Mac gaming community has been growing significantly in recent years, thanks to the powerful Apple Silicon technology.

I kindly ask you to consider optimizing Space Marine 2 for Apple Silicon. This will not only allow me and thousands of other Warhammer 40,000 fans to enjoy the game but also expand the audience for this incredible project.

Thank you for your hard work and contribution to the Warhammer 40,000 universe. I hope my petition will find support within your team.

Link to the application on the official developer website, if there is a way to help promote it I would be grateful

https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas/7716-proposal-for-optimizing-space-marine-2-for-apple-silicon-macs#post-7716

Sincerely, Dmytro
Last edited by Axsel6 The Virtuoso; Dec 7, 2024 @ 12:13am
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Showing 1-15 of 24 comments
Dr. Rockso Dec 4, 2024 @ 9:34am 
Add content > optimizing a game for 100s of people.

Yes I said 100s because lets be real here, there is a very small percentage of gamers that play on a Mac.
Axsel6 The Virtuoso Dec 4, 2024 @ 11:07am 
I understand your perspective, but this isn't just about gamers. I work as a video editor, and while I could buy a PlayStation or build a Windows PC, the question is: why should I? My device is aesthetically beautiful, incredibly powerful, with the best display and audio in its class. I want to enjoy this masterpiece, Space Marine 2, on my MacBook.

My MacBook, even on the second-hand market, is valued at $1,450. I mention this to emphasize that Mac users are a financially advantageous audience. Optimizing your product for us makes sense because we can easily afford in-game purchases, contributing to your monetization.

Moreover, supporting Mac could serve as passive advertising. Every Apple event or their website showcasing your game running smoothly on their hardware is a testament to your forward-thinking approach. The issue isn't that there are few Mac users — you're describing a historical trend, but times are changing, and so is the market.

Being among the first to embrace this shift is not a disadvantage. On the contrary, it positions you as innovators in the gaming industry. Space Marine 2 deserves to lead this charge.

Thank you for your consideration!
The Roach Dec 4, 2024 @ 1:39pm 
Originally posted by Axsel6 The Virtuoso:
Dear developers of Space Marine 2, Saber Interactive Studio,

I am a huge fan of the Warhammer 40,000 universe and want to express my gratitude for creating one of the best projects in recent years. Space Marine 2 is truly impressive in its scale, atmosphere, and quality, and I have been eagerly anticipating the chance to immerse myself in this fantastic world.

However, I have encountered an issue — the game is not optimized for Apple Silicon (M1, M2, and newer chips), which power modern Mac devices. As a Mac user, I understand that this platform is less common among gamers, but the Mac gaming community has been growing significantly in recent years, thanks to the powerful Apple Silicon technology.

I kindly ask you to consider optimizing Space Marine 2 for Apple Silicon. This will not only allow me and thousands of other Warhammer 40,000 fans to enjoy the game but also expand the audience for this incredible project.

Thank you for your hard work and contribution to the Warhammer 40,000 universe. I hope my petition will find support within your team.

Sincerely, Dmytro

You buy a Designer workstation with pathetic specs and you want optimisation lmao???
Get a normal PC and get better components like the rest of us.
Moral Dec 4, 2024 @ 2:23pm 
Bro, what are you smoking Dmytrio?
Axsel6 The Virtuoso Dec 4, 2024 @ 2:25pm 
I understand your skepticism, but I’d like to clarify: Macs, especially those powered by Apple Silicon, are more than capable of handling both professional workloads and gaming. The real issue isn’t the hardware — it’s the lack of optimization for the ARM architecture.

This is proven by games like Baldur's Gate 3 and Resident Evil Village, which have been optimized for Apple Silicon and run beautifully. These examples show that when developers put in the effort, modern Macs can deliver a gaming experience that rivals traditional PCs.

Furthermore, Apple provides all the necessary tools to make the porting process seamless and efficient for developers. While it’s true that Space Marine 2 can run decently via solutions like CrossOver, this is still not a true solution. It's a workaround, not native support. Proper optimization would ensure a smoother, more stable, and immersive experience for Mac users.

I genuinely believe that this game deserves the attention of a broader audience, and proper macOS optimization is a step in the right direction. Thank you for considering this!
The Roach Dec 4, 2024 @ 2:32pm 
Originally posted by Axsel6 The Virtuoso:
I understand your skepticism, but I’d like to clarify: Macs, especially those powered by Apple Silicon, are more than capable of handling both professional workloads and gaming. The real issue isn’t the hardware — it’s the lack of optimization for the ARM architecture.

This is proven by games like Baldur's Gate 3 and Resident Evil Village, which have been optimized for Apple Silicon and run beautifully. These examples show that when developers put in the effort, modern Macs can deliver a gaming experience that rivals traditional PCs.

Furthermore, Apple provides all the necessary tools to make the porting process seamless and efficient for developers. While it’s true that Space Marine 2 can run decently via solutions like CrossOver, this is still not a true solution. It's a workaround, not native support. Proper optimization would ensure a smoother, more stable, and immersive experience for Mac users.

I genuinely believe that this game deserves the attention of a broader audience, and proper macOS optimization is a step in the right direction. Thank you for considering this!

Perhaps you should get better architecture.
Epathos Dec 4, 2024 @ 4:17pm 
Apple... lol :WH3_greasus_rofl:
Thook Dec 4, 2024 @ 4:27pm 
Originally posted by Dr. Rockso:
Add content > optimizing a game for 100s of people.

Yes I said 100s because lets be real here, there is a very small percentage of gamers that play on a Mac.
"i do cocaine baby" lol
Edix Dec 4, 2024 @ 4:37pm 
Apple actively worked against gaming on Macs. One of the main things that keeps games off Macs is DirectX. Apple refuses to create there own version of it nor incorporate it. Jobs killed the Game Sprockets which was a DirectX emulator/competitor. Trip Hawkins is famous for creating Electronic Arts after Jobs refused to enter the market

This has nothing do with developers wanting or not wanting there games to run on Macs. It's just labor intensive to do so. One of the best companies in the world that ports games to Mac went under in less than 7 years (well not under but they are much less than they were) because of how labor intensive and the margins were just not there.

Sorry to say but this is on Apple not game developers.
Sloths Dec 4, 2024 @ 4:42pm 
Originally posted by Axsel6 The Virtuoso:
Dear developers of Space Marine 2, Saber Interactive Studio,

I am a huge fan of the Warhammer 40,000 universe and want to express my gratitude for creating one of the best projects in recent years. Space Marine 2 is truly impressive in its scale, atmosphere, and quality, and I have been eagerly anticipating the chance to immerse myself in this fantastic world.

However, I have encountered an issue — the game is not optimized for Apple Silicon (M1, M2, and newer chips), which power modern Mac devices. As a Mac user, I understand that this platform is less common among gamers, but the Mac gaming community has been growing significantly in recent years, thanks to the powerful Apple Silicon technology.

I kindly ask you to consider optimizing Space Marine 2 for Apple Silicon. This will not only allow me and thousands of other Warhammer 40,000 fans to enjoy the game but also expand the audience for this incredible project.

Thank you for your hard work and contribution to the Warhammer 40,000 universe. I hope my petition will find support within your team.

Sincerely, Dmytro

Is bootcamp still a thing? Haven't had anything to do with a mac in a long time. If planning on playing a game could just boot up under windows os.
Edix Dec 4, 2024 @ 5:06pm 
Originally posted by Sloths:
Is bootcamp still a thing? Haven't had anything to do with a mac in a long time. If planning on playing a game could just boot up under windows os.

It is, and it is actually one of the reason why game shops that ported pc games to Mac naively went under. Mac users could bootcamp windows on the now better chip architecture and run PC games better than native ports. And they could do them as soon as they released instead of having to wait for a port.
VengeanceBringer Dec 4, 2024 @ 7:17pm 
Originally posted by Axsel6 The Virtuoso:
Space Marine 2, on my MacBook.
Your MacBook will explode.
Nekros Dec 4, 2024 @ 7:35pm 
Weren’t Apple users conned into buying a 7k cheese grater with $400 wheels sold separately? I think you mean to say that people that use Apple products are financially exploitable and tech illiterate. They want 2.2k extra for an 8TB SSD? Dude, if you bought everything on this offer it would be just shy of 13k which is the worlds most expensive cheese grater.
Frizbee Dec 4, 2024 @ 8:50pm 
Originally posted by Axsel6 The Virtuoso:
Dear developers of Space Marine 2, Saber Interactive Studio,

I am a huge fan of the Warhammer 40,000 universe and want to express my gratitude for creating one of the best projects in recent years. Space Marine 2 is truly impressive in its scale, atmosphere, and quality, and I have been eagerly anticipating the chance to immerse myself in this fantastic world.

However, I have encountered an issue — the game is not optimized for Apple Silicon (M1, M2, and newer chips), which power modern Mac devices. As a Mac user, I understand that this platform is less common among gamers, but the Mac gaming community has been growing significantly in recent years, thanks to the powerful Apple Silicon technology.

I kindly ask you to consider optimizing Space Marine 2 for Apple Silicon. This will not only allow me and thousands of other Warhammer 40,000 fans to enjoy the game but also expand the audience for this incredible project.

Thank you for your hard work and contribution to the Warhammer 40,000 universe. I hope my petition will find support within your team.

Sincerely, Dmytro


Or.... instead of a developer spending a ton for a handful of people, and with no benefit for everyone else... you could just buy a system designed for gaming, instead of an overpriced piece of fruit that is a master of a single thing - marketing.

Sincerely, everyone else.
It’s true that Apple’s past decisions, such as abandoning Game Sprockets and refusing to integrate DirectX, created hurdles for gaming on macOS. However, the introduction of Apple Silicon has fundamentally changed the landscape. The problem is no longer about insufficient hardware or lack of tools — the problem is outdated perceptions and reluctance to adapt to a rapidly changing market.

Let’s look at the facts:

Apple Silicon is a Game-Changer
With the M1 and M2 chips, Apple has delivered hardware that outperforms many mid-tier gaming PCs in terms of efficiency and raw power. Titles like Baldur's Gate 3, Resident Evil Village, World of Warcraft, and Diablo IV have proven that Apple Silicon Macs are fully capable of running modern AAA games at high settings. These games don’t just run — they run exceptionally well when optimized.
Apple’s Toolset Simplifies Porting
Apple now provides tools like Metal, Rosetta 2, and the Game Porting Toolkit. These tools significantly reduce the time and effort required to adapt games for macOS. In many cases, they allow developers to bypass traditional porting challenges, making it easier than ever to reach Mac users.
Mac Users Are a Lucrative Market
The average Mac user spends more on premium experiences, including games and in-game content, compared to PC users. MacBooks are expensive, often exceeding $1,500–$2,000, and their users are willing to pay for quality. Blizzard's continued success with World of Warcraft and Diablo IV on macOS demonstrates that this market is not only viable but profitable.
Macs Are Becoming Mainstream for Gaming
Apple Silicon Macs are no longer niche devices. They are used by millions of professionals and creatives who expect their devices to handle both work and play. With Apple Silicon's incredible efficiency, Macs are now more gaming-capable than ever.
Blaming Apple alone for gaming issues on macOS ignores the current reality. The tools are there, the hardware is there, and the demand is growing. The reluctance to optimize is a missed opportunity for developers to tap into a market that is expanding rapidly.

Developers who embrace this shift early will reap the benefits of being first movers in a growing market. If Blizzard, Larian Studios, and Capcom can make it work, there’s no reason others can’t follow suit. It’s time to let go of old excuses and recognize the potential of modern Macs as a legitimate gaming platform.
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Date Posted: Dec 4, 2024 @ 9:01am
Posts: 24