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Yes I said 100s because lets be real here, there is a very small percentage of gamers that play on a Mac.
My MacBook, even on the second-hand market, is valued at $1,450. I mention this to emphasize that Mac users are a financially advantageous audience. Optimizing your product for us makes sense because we can easily afford in-game purchases, contributing to your monetization.
Moreover, supporting Mac could serve as passive advertising. Every Apple event or their website showcasing your game running smoothly on their hardware is a testament to your forward-thinking approach. The issue isn't that there are few Mac users — you're describing a historical trend, but times are changing, and so is the market.
Being among the first to embrace this shift is not a disadvantage. On the contrary, it positions you as innovators in the gaming industry. Space Marine 2 deserves to lead this charge.
Thank you for your consideration!
You buy a Designer workstation with pathetic specs and you want optimisation lmao???
Get a normal PC and get better components like the rest of us.
This is proven by games like Baldur's Gate 3 and Resident Evil Village, which have been optimized for Apple Silicon and run beautifully. These examples show that when developers put in the effort, modern Macs can deliver a gaming experience that rivals traditional PCs.
Furthermore, Apple provides all the necessary tools to make the porting process seamless and efficient for developers. While it’s true that Space Marine 2 can run decently via solutions like CrossOver, this is still not a true solution. It's a workaround, not native support. Proper optimization would ensure a smoother, more stable, and immersive experience for Mac users.
I genuinely believe that this game deserves the attention of a broader audience, and proper macOS optimization is a step in the right direction. Thank you for considering this!
Perhaps you should get better architecture.
This has nothing do with developers wanting or not wanting there games to run on Macs. It's just labor intensive to do so. One of the best companies in the world that ports games to Mac went under in less than 7 years (well not under but they are much less than they were) because of how labor intensive and the margins were just not there.
Sorry to say but this is on Apple not game developers.
Is bootcamp still a thing? Haven't had anything to do with a mac in a long time. If planning on playing a game could just boot up under windows os.
It is, and it is actually one of the reason why game shops that ported pc games to Mac naively went under. Mac users could bootcamp windows on the now better chip architecture and run PC games better than native ports. And they could do them as soon as they released instead of having to wait for a port.
Or.... instead of a developer spending a ton for a handful of people, and with no benefit for everyone else... you could just buy a system designed for gaming, instead of an overpriced piece of fruit that is a master of a single thing - marketing.
Sincerely, everyone else.
Let’s look at the facts:
Apple Silicon is a Game-Changer
With the M1 and M2 chips, Apple has delivered hardware that outperforms many mid-tier gaming PCs in terms of efficiency and raw power. Titles like Baldur's Gate 3, Resident Evil Village, World of Warcraft, and Diablo IV have proven that Apple Silicon Macs are fully capable of running modern AAA games at high settings. These games don’t just run — they run exceptionally well when optimized.
Apple’s Toolset Simplifies Porting
Apple now provides tools like Metal, Rosetta 2, and the Game Porting Toolkit. These tools significantly reduce the time and effort required to adapt games for macOS. In many cases, they allow developers to bypass traditional porting challenges, making it easier than ever to reach Mac users.
Mac Users Are a Lucrative Market
The average Mac user spends more on premium experiences, including games and in-game content, compared to PC users. MacBooks are expensive, often exceeding $1,500–$2,000, and their users are willing to pay for quality. Blizzard's continued success with World of Warcraft and Diablo IV on macOS demonstrates that this market is not only viable but profitable.
Macs Are Becoming Mainstream for Gaming
Apple Silicon Macs are no longer niche devices. They are used by millions of professionals and creatives who expect their devices to handle both work and play. With Apple Silicon's incredible efficiency, Macs are now more gaming-capable than ever.
Blaming Apple alone for gaming issues on macOS ignores the current reality. The tools are there, the hardware is there, and the demand is growing. The reluctance to optimize is a missed opportunity for developers to tap into a market that is expanding rapidly.
Developers who embrace this shift early will reap the benefits of being first movers in a growing market. If Blizzard, Larian Studios, and Capcom can make it work, there’s no reason others can’t follow suit. It’s time to let go of old excuses and recognize the potential of modern Macs as a legitimate gaming platform.