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-Can self heal
-Has very useful perks to shorten ability cooldown
-Has melta to stagger big groups of enemies or kill hordes of small
-Has claw to quickly reach ranged enemies or get away from trouble
-Has increased parry window by 50% with perk so every parry is perfect
Assault:
-No healing
-No main range weapon only sidearm
-Very long cooldown on jetpack
-Jetpack takes long time to charge attack and you are vulnerable while in air
-Basically no useful perks outside of increase gun strike damage
I wouldn't say one is better or worse than the other they both are good in my book.
I prefer assault though. Against tyranids you will have endless jumps as long as there are packs of enemies to squash. Chaos you can go the other direction and make it so your jumps insta execute status the chaos space marines.
The self healing of vanguard is nice. With the better parry window and dodge vanguards can be quite tanky too.
Vanguard is better at tanking but worse at dealing dmg.
it has armor heal instead of health heal like Vang.
Sidearm has big damage+gunstrike which is headshot = huge damage.
Jetpack cd can be Zero if used correctly.
perks are great and synergize together. ( like gunstrikes+heavy bolt+armor and infinite jetpack+jetpack damage )
and regarding melta/main weapon on vang. why i want to use ranged when my goal is to close gap and do meelee damage?
The self-heal is clutch, you'll be out of armour often which means you'll be getting health damage more.
Vanguard's parry perk is arguably better than Assault's dodge perk.
Assault sucks for Chaos too.
Assault has a vastly superior secondary weapon though, and superior trash clear.
Melee is mostly trash as nearly all the melee weapons are feather dusters on higher difficulties.
thats what i mean....Vanguard is better at tanking but worse at dealing dmg. [/quote]
How Vang can be better tank if has 2 armor. bla bla heal...armor heal vs health heal
same here. why to use ranged as Vang if i need to be close? i am meelee dps with perks for meelee dps.
Assault dont take health damage bec he restores armor in fight.
Jetpack CAN, but van HAS claw always due to finishers restoration and lower cooldown
You want melta because when you surronded by enemies as Assault you take damage or spam C hoping range units not outdamage armour from minoris. Or when you encounter big group of Majoris Van can spam them with melta and kill all, you as Assault will have to waste jetpack charge and hope they don't run away or kill then one by one
Van is just much more survivable and versatile. Assault i meet on lethal frequently run away from fighting to restore armour or because range damage is too much for them
That's a pretty good summary overall. Just would like to add for assault on chaos you can pick perks to jump and insta execute status the chaos space marines. That goes a long way to help on chaos missions. Especially when they spawn in. Jump into the pack killing all the minoris and having all the majoris in execute status.
As far as melee damage assault is about the same or a little better damage than a sniper on a typical lethal run so I wouldn't say they hit like feather dusters. Sniper better damage overall on chaos. Assault better overall damage on lethal.