Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Nekros Nov 26, 2024 @ 8:07am
Chaos feels awful to play against compared to Tyranids
You know what people hate but can at least manage in the Tyranids? The ranged units, sometimes entire majoris packs are ranged units but you can deal with it in most cases. You know what all Chaos majoris are? Nothing but ranged ♥♥♥♥♥♥♥, literally all them have the ability to attack you from across the map. The ones that can't like a flamethrower can just teleport to be in range and then start spamming. Can't run away either because I've watched them teleport chase people so they can't escape the flames. You are basically forced into going down. Put on top of the fact that if you take cover they can just teleport right to you and do an instant red attack so you can't even safely hide behind cover to weather the slug fest.
Even the ranged minoris have the ability to power attack you and remove all your armor and 3 of them can do this at the same time. If all 3 hit you, your ass is dead.

No wonder people avoid playing Chaos missions like the plague unless they're trying for the lethal helmet. Just turns into dark souls dodge roll spamming as you get chipped of all your armor and hp.
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Showing 1-14 of 14 comments
Hellsteeth30 Nov 26, 2024 @ 8:34am 
Yes, they are a bore.

Especially when the melee terminators sneak up on you WHILST the majoris shoot at you.

Oh and shield bros, ♥♥♥♥ those guys.
Last edited by Hellsteeth30; Nov 26, 2024 @ 8:40am
w10-20-2000 Nov 26, 2024 @ 8:38am 
I love Tyranids, they swarm you, Majoris or higher enemies instakill minoris enemies around them on death, and you have a pretty good balance between ranged and melee enemies

Chaos is just endless space button mashing, sometimes you get a few short windows of opportunity to deal damage, but due to most enemies teleporting away when damaged, am mostly jump around and wait for my teammates to deal with enemies, or watch someone jump around while i deal with enemies.

This isn't fun, and as challenging as chopping wood
AncientRaig Nov 26, 2024 @ 8:40am 
The sniper guardsmen guys can just about one-shot you on Lethal. They're not hard to dodge, but if you're locked into an animation, say searching the servitor bodies on the Heldrake mission, they can spawn and charge a shot faster than you can get out of the animation.

The thing that really sucks about Chaos Majoris vs Tyranid ranged Majoris is that you can usually bait out a melee attack from a ranged Nid, and I don't think any of the ranged Nids have red attacks. It's a lot harder to bait out a melee attack from a Rubric Marine, and half the time they just throw out a red attack so you can't get the gunstrike off anyway.
I think, they made the chaos marines pretty well how they should be lorewiese. A pain in the ass.
But thats not "fun". While we have plenty of tools to deal with melees. (Parry, Gunstrike, Parry, Gunstrike), the same can`t be said for ranged. You can only roll arround and the flmaethrowers can even get you while rolling. So you were chiped down, while you don`t have any tools to restore shield.
You need a bullwark and constantly trading executes in tandem to be succesfull in higher difficulties. Most annoying when somebody steals the execute that would restore 90% of your HP and a shield. After that you are an easy pick and most of the time dead.
Fight against chaos should be "chaotic" but without good tools it shows the games flaws on overrelying of enemy HP and higher DMG.
Last edited by Apothecary Michael; Nov 26, 2024 @ 9:52am
Sloths Nov 26, 2024 @ 10:10am 
I tend to like playing chaos maps. Not because I prefer the playstyle you have to adopt facing them. I like the tyranid fights better. I like chaos because it is such a change of pace compared to tyranids. Alternating batches of the two keeps things feeling fresh. Plus I like that chaos mission objectives are more involved, more to do. The chaos space marines are easy once you are in melee because their moves are very telegraphed.
The thing I really hate with chaos is the scarab occult terminator rocket barrages. Those things need to die.
Haggis Nov 26, 2024 @ 10:13am 
Ways to make Chaos more fun:
Make killing Majoris do damage to the Minoris. Make it like synaptic feedback, have a voice line in the first mission where you fight chaos that mentions how the rubric marines carry a talisman that serves as an anchor for the immaterium which allows the daemons to manifest more easily. It then makes sense that as you damage their anchors, they become weaker or are even completely banished back to the warp if you kill a sorcerer or something like that.

Unblockable ground fire AoE: make it so that we can dodge backwards ONCE to avoid it, currently it takes two backwards dodges, or one sideways dodge, but that feels weird. Any dodge should avoid it.

AI behaviour: CSMs no longer use ranged attacks when player characters are within a short distance. Always feels bad when you're hacking away at a CSM and they're stagger locked, they're stagger locked, they're stagger locked... and now they're not stagger locked, and they release one point-blank volley, and it kills you in that single burst that you figured you would not need to avoid because you assumed they would continue to be staggered and unable to attack back.

I wouldn't mind the plasma cannon projectile moving a bit slower on the Hellbrute as well, but in fairness the issue here could just be that I fight them so infrequently that I've never learned them properly. Still, I feel like its very difficult to dodge their ranged attack, and while I might struggle with the melee hits I feel that is all down to me being bad, whereas I'm often trying to predict the plasma shot and just failing completely. Could be a skill issue. What do others think?
Nekros Nov 26, 2024 @ 10:32am 
Originally posted by Haggis:
Ways to make Chaos more fun:
Make killing Majoris do damage to the Minoris. Make it like synaptic feedback, have a voice line in the first mission where you fight chaos that mentions how the rubric marines carry a talisman that serves as an anchor for the immaterium which allows the daemons to manifest more easily. It then makes sense that as you damage their anchors, they become weaker or are even completely banished back to the warp if you kill a sorcerer or something like that.

Unblockable ground fire AoE: make it so that we can dodge backwards ONCE to avoid it, currently it takes two backwards dodges, or one sideways dodge, but that feels weird. Any dodge should avoid it.

AI behaviour: CSMs no longer use ranged attacks when player characters are within a short distance. Always feels bad when you're hacking away at a CSM and they're stagger locked, they're stagger locked, they're stagger locked... and now they're not stagger locked, and they release one point-blank volley, and it kills you in that single burst that you figured you would not need to avoid because you assumed they would continue to be staggered and unable to attack back.

I wouldn't mind the plasma cannon projectile moving a bit slower on the Hellbrute as well, but in fairness the issue here could just be that I fight them so infrequently that I've never learned them properly. Still, I feel like its very difficult to dodge their ranged attack, and while I might struggle with the melee hits I feel that is all down to me being bad, whereas I'm often trying to predict the plasma shot and just failing completely. Could be a skill issue. What do others think?
Minoris being totally unaffected when you kill a chaos majoris is a serious issue, makes it all the more tedious. Maybe not the traitor guardsmen because they're of the physical realm but definitely the tzaangors should be affected as their ability to stay within the materium is based off local chaos power. The guardsmen are also more balanced in that they die in a single shot no matter where and can even just be crushed by running/rolling over them. The tzaangors however, ♥♥♥♥♥♥♥♥♥, the ones with the shield especially, really be thinking they're the Juggernaut ♥♥♥♥♥. Taking triple the body shots of a tyranid minoris and basically refuse to die.
Lowbei Nov 26, 2024 @ 11:06am 
I find that the people I play with enjoy both chaos and tyranids, but my crew are experienced gamers so a challenge isnt something they avoid.

I also find it fascinating that people want to change the lore to make killing chaos marines do damage to minoris. Thats not going to happen.

Its well balanced. Just close the gap and break them.
Last edited by Lowbei; Nov 26, 2024 @ 11:23am
Shining_Darkness Nov 26, 2024 @ 11:28am 
Originally posted by Hellsteeth30:
Yes, they are a bore.

Especially when the melee terminators sneak up on you WHILST the majoris shoot at you.

Oh and shield bros, ♥♥♥♥ those guys.
This is mostly it for me. They are not any harder really, they are just boring. It is so fun when a terminator with power sword spawns so I can actually engage in a melee fight. Honestly I feel like they need to spawn less majoris and more melee terminators for chaos.

They also need another type of terminus other than hellbrute. Yeah I have no clue what that would be but it is boring only ever fighting a hellbrute when you get a terminis spawn.
Apothecary Michael Nov 26, 2024 @ 12:28pm 
Originally posted by Shining_Darkness:
Originally posted by Hellsteeth30:
Yes, they are a bore.

Especially when the melee terminators sneak up on you WHILST the majoris shoot at you.

Oh and shield bros, ♥♥♥♥ those guys.
This is mostly it for me. They are not any harder really, they are just boring. It is so fun when a terminator with power sword spawns so I can actually engage in a melee fight. Honestly I feel like they need to spawn less majoris and more melee terminators for chaos.

They also need another type of terminus other than hellbrute. Yeah I have no clue what that would be but it is boring only ever fighting a hellbrute when you get a terminis spawn.


How aobut something like this?

https://warhammer40k.fandom.com/wiki/Obliterator

Or an Herold of Tzench?
Last edited by Apothecary Michael; Nov 26, 2024 @ 12:29pm
KilroyWH78 Nov 26, 2024 @ 12:31pm 
The problem is the bullet sponginess of the rubric marines
Voldo Nov 26, 2024 @ 1:06pm 
i hate the fact that traitors in PVE are bloodless, nothing to spill for the emperor. just bullet-spongy, empty tin cans with magic fairy dust inside.

and yes, teleporting behind you and instalaunching attack that steals 90% of your hp, then teleports away behind corner to steal even that contested health, and then coolly keeps blasting at your face with magic bolter when you try to whack some sense into it with a sword. sigh.
Lowbei Nov 26, 2024 @ 1:13pm 
Originally posted by Brother Voldo:
i hate the fact that traitors in PVE are bloodless, nothing to spill for the emperor. just bullet-spongy, empty tin cans with magic fairy dust inside.

and yes, teleporting behind you and instalaunching attack that steals 90% of your hp, then teleports away behind corner to steal even that contested health, and then coolly keeps blasting at your face with magic bolter when you try to whack some sense into it with a sword. sigh.
Only non-psyker thousand sons have no blood. When you kill a lesser sorceror, you will notice that not only do they stay intact but blood comes out of them.

Also, its better to close the gap with rubric marines and melee them. they will not teleport away once youre in melee range. They seem easy to me.
Last edited by Lowbei; Nov 26, 2024 @ 1:13pm
Kobi Nov 26, 2024 @ 1:17pm 
Originally posted by KilroyWH78:
The problem is the bullet sponginess of the rubric marines
Not when you're shooting overcharged plasma.
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Date Posted: Nov 26, 2024 @ 8:07am
Posts: 14