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Especially when the melee terminators sneak up on you WHILST the majoris shoot at you.
Oh and shield bros, ♥♥♥♥ those guys.
Chaos is just endless space button mashing, sometimes you get a few short windows of opportunity to deal damage, but due to most enemies teleporting away when damaged, am mostly jump around and wait for my teammates to deal with enemies, or watch someone jump around while i deal with enemies.
This isn't fun, and as challenging as chopping wood
The thing that really sucks about Chaos Majoris vs Tyranid ranged Majoris is that you can usually bait out a melee attack from a ranged Nid, and I don't think any of the ranged Nids have red attacks. It's a lot harder to bait out a melee attack from a Rubric Marine, and half the time they just throw out a red attack so you can't get the gunstrike off anyway.
But thats not "fun". While we have plenty of tools to deal with melees. (Parry, Gunstrike, Parry, Gunstrike), the same can`t be said for ranged. You can only roll arround and the flmaethrowers can even get you while rolling. So you were chiped down, while you don`t have any tools to restore shield.
You need a bullwark and constantly trading executes in tandem to be succesfull in higher difficulties. Most annoying when somebody steals the execute that would restore 90% of your HP and a shield. After that you are an easy pick and most of the time dead.
Fight against chaos should be "chaotic" but without good tools it shows the games flaws on overrelying of enemy HP and higher DMG.
The thing I really hate with chaos is the scarab occult terminator rocket barrages. Those things need to die.
Make killing Majoris do damage to the Minoris. Make it like synaptic feedback, have a voice line in the first mission where you fight chaos that mentions how the rubric marines carry a talisman that serves as an anchor for the immaterium which allows the daemons to manifest more easily. It then makes sense that as you damage their anchors, they become weaker or are even completely banished back to the warp if you kill a sorcerer or something like that.
Unblockable ground fire AoE: make it so that we can dodge backwards ONCE to avoid it, currently it takes two backwards dodges, or one sideways dodge, but that feels weird. Any dodge should avoid it.
AI behaviour: CSMs no longer use ranged attacks when player characters are within a short distance. Always feels bad when you're hacking away at a CSM and they're stagger locked, they're stagger locked, they're stagger locked... and now they're not stagger locked, and they release one point-blank volley, and it kills you in that single burst that you figured you would not need to avoid because you assumed they would continue to be staggered and unable to attack back.
I wouldn't mind the plasma cannon projectile moving a bit slower on the Hellbrute as well, but in fairness the issue here could just be that I fight them so infrequently that I've never learned them properly. Still, I feel like its very difficult to dodge their ranged attack, and while I might struggle with the melee hits I feel that is all down to me being bad, whereas I'm often trying to predict the plasma shot and just failing completely. Could be a skill issue. What do others think?
I also find it fascinating that people want to change the lore to make killing chaos marines do damage to minoris. Thats not going to happen.
Its well balanced. Just close the gap and break them.
They also need another type of terminus other than hellbrute. Yeah I have no clue what that would be but it is boring only ever fighting a hellbrute when you get a terminis spawn.
How aobut something like this?
https://warhammer40k.fandom.com/wiki/Obliterator
Or an Herold of Tzench?
and yes, teleporting behind you and instalaunching attack that steals 90% of your hp, then teleports away behind corner to steal even that contested health, and then coolly keeps blasting at your face with magic bolter when you try to whack some sense into it with a sword. sigh.
Also, its better to close the gap with rubric marines and melee them. they will not teleport away once youre in melee range. They seem easy to me.