Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Is anyone excited for operations?
A major point of the plot is that multiple missions have objectives that can only be completed by multiple squads.

There are two other three-man squads that you get to help Titus' "Damocles Squad" doing things in the background while you complete the main story campaign. Some of them are MUCH more interesting than the stuff Damocles has to do.

kill the hive tyrant, ram an old battle barge into a chaos tower, stand on a giant wall to hold off hordes of thousands of enemies to let the heroes exfiltrate a trapped Mechanicus, burn half the jungle down with flamethrowers to hold off tyranid from overrunning the Imperial Guard, etc.

Of all the things I am excited to do in game, I think the co-op operations are the one to look out for.

Replayable pure action without having to do story sections is really where this will shine.
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astgdzfgdsg Aug 7, 2024 @ 8:41pm 
Are these Operations counted as part of the campaign? Saber said this and I'm wondering if they counted the 6 operations as part of that 10 to 12 hours campaign time they are estimating.

"On average, the campaign should take between 10 to 12 hours to complete. This can vary depending on the difficulty and your player profile."
Last edited by astgdzfgdsg; Aug 7, 2024 @ 8:42pm
Mister Magician Aug 7, 2024 @ 9:09pm 
Originally posted by derpherpitucus:
Are these Operations counted as part of the campaign? Saber said this and I'm wondering if they counted the 6 operations as part of that 10 to 12 hours campaign time they are estimating.

"On average, the campaign should take between 10 to 12 hours to complete. This can vary depending on the difficulty and your player profile."
Operations are in a separate menu than the campaign, and they are actually the first card of things to do in the menu (campaign is the middle one, pvp is the third).

My friend said he beat the campaign in 6 hours, which is possible, but it took me closer to the stated amount.

First time through each of the 9 missions will take like an hour each, or a little more. With RP sections in between each.

If you skip cutscenes, rush to objectives, don't explore you could probably complete it much faster. Speedruns will obviously take less time.

The leak version is unstable to say the least, so I often had to beat missions twice or even three times through (because if it crashes on a loading screen, which it loves to do on end of level loading screens because there are like 3 in a row, the mission doesn't count as complete) or had to replay sections because some objective didn't load properly so I had to restart, and on repeat playthroughs it goes by much faster.

One of the reasons it goes by faster is that you learn quick what every enemy's weakness is, and that there are lots of options to outright cheese encounters.

With tyranids the easiest way is lore-friendly. Kill the leader and the smaller ones all die from shock. You can kill entire hordes by sniping a warrior right as it spawns.

Fighting chaos space marines is a bit harder because no synaptic shock, but all big enemies can be killed in one combo if you know how the combat system works.

For example, this works on everything, even [spoilers]terminators[/spoiler] fire with your main weapon as you run up (aim for the head), use melee combos that stun so they can't fight back, and mash the execute key in between combos. The frame the enemy becomes low health you auto-execute them, you don't actually have to time the execute, you can even do it in the middle of shooting or a melee swing.

Also, the thunder hammer is the "I've done this already, just get it over with" weapon (it plays almost identically to the greatsword in monster hunter), but it's slow. power sword has probably the highest damage in the game on bosses with the most versatility, but it can't stun easily because it's secondary is to switch it from single-target and cleave stances instead of a stun.

you could beat the entire game chainsword only with no issues, and its easy too because of how strong it's stun move is. the knife melts the medium tier enemies in every encounter.

bosses can be cheesed easily by hitting their head with a heavy weapon if you don't want to risk yourself in melee. Every difficultt encounter has a heavy weapon hidden somewhere on the map nearby, and if you die during it you will spawn right next to it. SO you can purposely die in some fights to learn where all the speedrun weapons are.

There is nothing redeemable about the psyker enemies like the tyranid zoanthrope or the chaos sorceror they are better than the type was in the first game they don't have giant hitscan lasers that follow you around nor do they spawn in infinite enemies anymore but that doesn't mean they aren't a menace.
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Date Posted: Aug 7, 2024 @ 8:21pm
Posts: 2