Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The armour itself is more or less on par, not worse or better just different. It's mostly based on the mark 4 maximus armour helm + the mark 7 body anyway.
but my true hatred for them stems from their organisation, who ever thought that replacing 3 perfectly fine roles (tactical, assault, devastator) with two dozen nearly identical things was a good idea. or mothballing fleets of rhino based vehicles in relatively insane time in universe is possible.
oh and also primaris is also plot to turn every chapter into ultramarines as gabriel seth said, how come space wolfves whom had zero codex infantry units in usage prior to indomitus crusade now have intercessors, infiltrators, incursors, indimators, instigators, inceptors and other such units, why should they taint their own glorious history with guillimans logistical nightmares.
but here in sm2, i don't mind primaris, funny that ain't it. reasoning is that individual primaris marine is just a space marine there ain't no difference, so in a game where you either play as lone marine or part of a 3 man kill team most of the primaris terriblenes ain't present.
The Space Wolves in particular got hurt the most with the transition from firstborn to Primaris, since they don't really have any equivalent units to their berserker doctrine.
If i'm to speak for other chapters, the Iron Hands would realistically give zero ♥♥♥♥♥ about Cawl's blessings, since they pertain to the organic components of the Astartes, which they believe are inherently inferior to the purity of the machine.
I'm not too sure how to feel about Primaris Marines in Terminator armor either, since it contradicts the established canon of the means to produce the Tactical Dreadnought Armor has been lost to the fires of the Horus Heresy.
Speaking of dreadnoughts (and other vehicles), one of the dumbest things that was written in for Primaris Space Marines is their new lineup of vehicles, since that more or less requires an overhaul of Imperial infrastructure since the grav vehicles would be far more expensive to produce and are to somehow replace the previous line of Space Marine vehicles that manufactorums are already producing by the thousands. As for the dreadnoughts, you'd think questions would be asked regarding the Redemptor Dreadnought and its issues with inducing heart attacks to the astartes hooked up to them.
I'd probably have far fewer issues with Primaris Marines if their primary role was to pad out the numbers of chapters that are below chapter strength, considering the tactical disadvantages of crossing the rubicon.
Need more dakka I say!
Most importantly a bunch of cringe whiners will now see I said this and be angry about it because they live sad lives.
I like how bulky Primaris can get. Especially with things like Gravis armor. The only thing I'm not the biggest fan of is the hockey mask helmets. I like the frowny face helmets more.
Really? that sucks, combi weapons are one of the more interesting weapon things GW have come up with and it's criminal that game devs have never made use of them.
The Primaris Aggressor is more like heavy linemen with short range than heavy fire support, the latter is absolutely necessary for any ranged muhreen army.
EDIT: Also yeah, there's no buffed up Primaris Assault Squad either, the Assault Squad in Battlesector is Firstborn. Lame-o!
To be fair, efficiency isn't what the Imperium is known for. But it does seem wise to at least have flying units with plasma weapons. Makes a strike hard and strike fast doctrine more feasible when the unit can fly around, and still take a good few hits.
Suppressors are just a full on "♥♥♥♥ you, I have your coordinates and I'm deleting your head with an Autocannon" which I love
The jetpack ones with two guns in their hands are stupid and goofy looking like squished down gundam or something, and I can't stand them. Sisters of Battle had their somewhat unique Seraphim units that were the same thing (flying jetpacks opposed to short range jump packs, two one handed guns) but actually looked cool and had symbolism and lore behind them.