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回報翻譯問題
Darktide is not bad. I played it a lot (yeah, I can't lie-just look at my hours played) and still do when I need to shoot heretics (I must be the most trigger-happy zealot of it xD). But it seems that Fatshark isn't much interested in that game. We will see if they deliver with the new update for weapons customization. But yeah I can see what you are talking about.
Ps ill probably grab darktide on christmas sale
You know what the problem of Darktide is? It seems that the devs don't know what to do with the game. Or that they just don't care about it. Last two events were really underwhelming. Actually, I follow the Darktide Steam Forum and, there is a wide-spread frustration about the actual condition of the game. Also, it has lots of technical problems that the devs fail to correct. But, still, if you buy it on a sale you'll get your money's value. Drop a line (also, when SM 2 comes out, drop a line too-will be glad to kill some xenos in co-op). Cheers!
I'm sticking with Story first and PvE Coop forever, not planning on playing PvP at all.
I do think it kinda sucks that your cant freely customise them like the Space Marines
at the same time as disappointing as it is it's a cosmetic choice that will only be visible in 1 of 3 game modes, only for 1 side of that game mode, and as much as it pains me to say it traitor legions are nowhere near the popularity of the loyalist chapters anyway
unless they add in more content where traitor legion characters are available (like the horde mode from space marine 1 did) they'd basically be spending development time and resources on something that only appears in a single part of the game for what is historically the less popular faction and I can see why that wouldn't exactly be their focus when they can just do a few recognizable textures that make the classes easily distinguished at a glance and move on to more armor options they can sell for space marines that show up in more of the game
Sweden gamedev in nutshell. Btw arrowhead and fatshark offices are very close to each other. Coincidence?
You obviously never played Space marine 1 it had a huge emphasist on chaos being playable and customizables , delete your ignorant message you sound low iq.
Look man, i understand that your wishful thinking stems from the desire to play Chaos.. there's not much out there indeed.
But this genre nor the universe do Not lend themselves well to PvP.
Most Ppl attracted by 40k want to smash the ♥♥♥♥ out of everything standing in their face (preferably all at once) .. they don't want to face the overwhelming and unstoppable tide of cheaters that will make them feel exactly the opposite of what they want.
If this game retains even 500 players in PVP i will come here and take the 'i told you so's'; but i don't think so.
I believe that you are talking about the co-op PvE part of the game? If so, then let me tell you: PvE co-op is not restricted to Ultramarines. there's the official trailer, of PvE co-op, showing a Black Templar, a Dark Angel and a Space Wolf going up close and personal with a Carnifex. So, no, PvE isn't restricted to the sons of Guiliman
https://www.youtube.com/watch?v=LwwO8Nx3XF4&t=16s
I didn't say it was restricted to ultramarines, I was saying that it makes sense in a disappointing way that only the loyalist side had full fleshed out customization including armor textures while chaos space marines get the much smaller distinction of "each class is in a specific legion's style"
I apologize if I failed to properly convey that point, I knew that you could change around the armor and chapter colors and symbol, but my actual point was "space marines are more popular than chaos space marines, I can see why they'd focus on the former and not the latter when so far the latter are only present in 1 of 3 modes", the other modes being the main campaign (limited or no customization that I'm aware of) and operations (armor customization)
space marines, as you point out, get their customization carried over between operations and pvp, chaos space marines are getting some customization but it's limited to colors and symbols with the armor itself being locked which heavily restricts many fans who want to do a more lore accurate portrayal of a specific legion or warband, combined with the aforementioned popularity gap between imperium and chaos I can absolutely see this leaving a few people burnt that their more favored faction is yet again getting the short end of the stick in favor of imperium in general and space marines in specific
though like I said in my post I have to wonder how much is them holding off on further customization for dlc sales later, there are plenty of loyalist armor options missing even if we restricted that to only the marks that are used in primaris gear, as divisive as it is the space wolves "lets make everything wolf themed" aesthetic is absolutely something that can get some money here, wouldn't surprise me if even if we don't get full individual part customization they end up putting out other "skins" for different legions or warbands with unique themes like a world eaters skin for the other melee focused classes, a rubric marine tactical class skin, or something similar
not sure that achievements are really a good indicator of that, frankly pvp achievements in a game are a nonsensical idea anyway, it's the game mode most likely to have people turn away from it or never even try to pick it up, the achievements rely entirely on you having an active playerbase at all times with a variable enough level of skill that people can get a match with a decent chance of getting any of them, and despite being entirely optional there will be plenty of completionists who feel "forced" to play it if they put a bunch of pvp only achievements in
not to mention that putting too much weight on the pvp side of things leads to awkward balance fixes that may affect the pve side, as others have mentioned this isn't being marketed as a live service game, the main draw at the end of the day is the campaign and that's going to take a nosedive if some early patch defangs most of the weapons because the pvp side complained and the devs decided to not make separate stats for pve and pvp versions of a weapon or class ability, it also potentially weights any future content they do decide to add more toward pvp in order to keep that playerbase active which then further draws the annoyance of people who just want to stick to the pve side and feel snubbed
or in simpler terms: pvp achievements cause division and discontent in a playerbase, aye pvp isn't the main draw but a lack of pvp achievements isn't really indicative that it's an afterthought either