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Also it not having procedurally generated maps means the maps are going to get stale very quickly.
Maybe it can be better in other ways, I guess we will see.
It has static maps that don't change each time you play through them. The difference is the number/strength/types of enemies and how vicious the mission director is at throwing those enemies at you. It's the same thing as Darktide.
WWZ has a Director, it's one of the touted features. Maybe it just sucks? Hopefully they have improved it for SM2 if so, otherwise most of the replayability may end up coming from the PvP mode.
Six maps at launch is just barely "OKAY," so we're going to need a lot more maps very quickly, and the Game Director needs to be at least on par with Darktide's or Vermintide 2's. Also, some Dynamic missions/objectives within those maps would be very welcomed.
I would love for them to make a push in that HD2 marketspace, but that'll have to be in updates. It would mean some fundamental changes, but nothing that couldn't be done.
I just hope it gets legitimate support - a constant stream of new maps, enemies and factions. Give me the Orcs and Nekkies.
It's in comparison to Helldivers. Most people are going to prefer well generated maps, or at least more dynamic or open maps, over a handful of repetitive and linear canned ones given the option.
I have like 1200 hours in DT so I can deal with canned and linear, but I know what people would prefer.
This right here.
I've got about 300 hours in Darktide, but most of my friends didn't even last half that amount of time.
What killed Darktide for my group of friends was the repetition. The lack of maps, and the lack of dynamic objectives on those maps, was a total deal breaker. Doing the same few things on the same few maps gets very old very fast for most people.
By contrast, all of my friends love Deep Rock and Helldivers, because the generated maps keeps things interesting.
Personally, I'm a 40k fanatic, so I loved Darktide, until even I couldn't stand the same few linear maps anymore.