Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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sam ficsher Jul 6, 2024 @ 1:12pm
Space Marine 2 vs Helldivers 2
If they take care of the co-op as much as Helldivers 2 is being taken care of, it might even surpass it, imagine that, 4 Players Co-op against Tyranids, Chaos Space Marines and perhaps they might add more factions like the orks and Necrons in the future with bosses as well, that would make the game way more better than Helldivers 2 in terms of Multiplayer.
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Showing 1-15 of 22 comments
zmanbuilder Jul 6, 2024 @ 1:22pm 
For me, helldivers 2 missions are too long, needing 40 to 120 minutes if you stay to finish the operation, i do not have that much free time right now.
Alpharius Nox Jul 6, 2024 @ 1:24pm 
The fact that I can play this game offline and still progress my character, well, that alone makes it surpass Helldivers for me.
astgdzfgdsg Jul 6, 2024 @ 1:34pm 
This game is 3 player coop not 4 player.

Also it not having procedurally generated maps means the maps are going to get stale very quickly.

Maybe it can be better in other ways, I guess we will see.
Last edited by astgdzfgdsg; Jul 6, 2024 @ 1:34pm
Subzero Jul 6, 2024 @ 2:12pm 
Originally posted by derpherpitucus:
This game is 3 player coop not 4 player.

Also it not having procedurally generated maps means the maps are going to get stale very quickly.

Maybe it can be better in other ways, I guess we will see.
doesnt it have a random map update per mission?
astgdzfgdsg Jul 6, 2024 @ 2:38pm 
Originally posted by Subzero:
Originally posted by derpherpitucus:
This game is 3 player coop not 4 player.

Also it not having procedurally generated maps means the maps are going to get stale very quickly.

Maybe it can be better in other ways, I guess we will see.
doesnt it have a random map update per mission?

It has static maps that don't change each time you play through them. The difference is the number/strength/types of enemies and how vicious the mission director is at throwing those enemies at you. It's the same thing as Darktide.
Last edited by astgdzfgdsg; Jul 6, 2024 @ 2:39pm
Schnitzel Jul 6, 2024 @ 2:48pm 
Originally posted by derpherpitucus:
Originally posted by Subzero:
doesnt it have a random map update per mission?

It has static maps that don't change each time you play through them. The difference is the number/strength/types of enemies and how vicious the mission director is at throwing those enemies at you. It's the same thing as Darktide.
Thats one thing that made me stop and think "What?" in the trailer. The self proclaimed "Famout Mission Director" that they mentioned. I have no doubts about Space Marine 2 turning out to be a good if not at worst decent game. But as someone who played WWZ on xbox the missions were extremely linear and scripted all the way down to where the zombies spawned. Not sure if they had a "Mission Director" in any of their other games but for WWZ from which this engine is built upon there really wasnt any AI director like in L4D unless they've changed it since last I played.
astgdzfgdsg Jul 6, 2024 @ 3:25pm 
Originally posted by Schnitzel:
Originally posted by derpherpitucus:

It has static maps that don't change each time you play through them. The difference is the number/strength/types of enemies and how vicious the mission director is at throwing those enemies at you. It's the same thing as Darktide.
Thats one thing that made me stop and think "What?" in the trailer. The self proclaimed "Famout Mission Director" that they mentioned. I have no doubts about Space Marine 2 turning out to be a good if not at worst decent game. But as someone who played WWZ on xbox the missions were extremely linear and scripted all the way down to where the zombies spawned. Not sure if they had a "Mission Director" in any of their other games but for WWZ from which this engine is built upon there really wasnt any AI director like in L4D unless they've changed it since last I played.

WWZ has a Director, it's one of the touted features. Maybe it just sucks? Hopefully they have improved it for SM2 if so, otherwise most of the replayability may end up coming from the PvP mode.
Last edited by astgdzfgdsg; Jul 6, 2024 @ 3:28pm
Hexagoros Jul 6, 2024 @ 4:40pm 
I agree with the sentiment of of some of the above comments. This game is going to succeed or fail based on how replayable Operations Co-Op is.

Six maps at launch is just barely "OKAY," so we're going to need a lot more maps very quickly, and the Game Director needs to be at least on par with Darktide's or Vermintide 2's. Also, some Dynamic missions/objectives within those maps would be very welcomed.
InverseCastle Jul 6, 2024 @ 5:33pm 
Originally posted by Hexagoros:
I agree with the sentiment of of some of the above comments. This game is going to succeed or fail based on how replayable Operations Co-Op is.

Six maps at launch is just barely "OKAY," so we're going to need a lot more maps very quickly, and the Game Director needs to be at least on par with Darktide's or Vermintide 2's. Also, some Dynamic missions/objectives within those maps would be very welcomed.
I believe I heard that the enemies and objectives on those missions change.
Tyr_One_Operator Jul 6, 2024 @ 5:47pm 
There is no question that the game has/had the potential to be a co-op dream.

I would love for them to make a push in that HD2 marketspace, but that'll have to be in updates. It would mean some fundamental changes, but nothing that couldn't be done.

I just hope it gets legitimate support - a constant stream of new maps, enemies and factions. Give me the Orcs and Nekkies.
Krokodyl Jul 7, 2024 @ 5:09am 
Originally posted by derpherpitucus:
This game is 3 player coop not 4 player.

Also it not having procedurally generated maps means the maps are going to get stale very quickly.

Maybe it can be better in other ways, I guess we will see.
idk dude, personally ive got over 530h on darktide over the course of two years and ive seen like 4 new maps added, its still fun to play for me.
astgdzfgdsg Jul 7, 2024 @ 10:23am 
Originally posted by Krokodyl:
Originally posted by derpherpitucus:
This game is 3 player coop not 4 player.

Also it not having procedurally generated maps means the maps are going to get stale very quickly.

Maybe it can be better in other ways, I guess we will see.
idk dude, personally ive got over 530h on darktide over the course of two years and ive seen like 4 new maps added, its still fun to play for me.

It's in comparison to Helldivers. Most people are going to prefer well generated maps, or at least more dynamic or open maps, over a handful of repetitive and linear canned ones given the option.

I have like 1200 hours in DT so I can deal with canned and linear, but I know what people would prefer.
Last edited by astgdzfgdsg; Jul 7, 2024 @ 10:27am
Hexagoros Jul 7, 2024 @ 11:01am 
Originally posted by derpherpitucus:
Originally posted by Krokodyl:
idk dude, personally ive got over 530h on darktide over the course of two years and ive seen like 4 new maps added, its still fun to play for me.

It's in comparison to Helldivers. Most people are going to prefer well generated maps, or at least more dynamic or open maps, over a handful of repetitive and linear canned ones given the option.

I have like 1200 hours in DT so I can deal with canned and linear, but I know what people would prefer.

This right here.

I've got about 300 hours in Darktide, but most of my friends didn't even last half that amount of time.

What killed Darktide for my group of friends was the repetition. The lack of maps, and the lack of dynamic objectives on those maps, was a total deal breaker. Doing the same few things on the same few maps gets very old very fast for most people.

By contrast, all of my friends love Deep Rock and Helldivers, because the generated maps keeps things interesting.

Personally, I'm a 40k fanatic, so I loved Darktide, until even I couldn't stand the same few linear maps anymore.
Last edited by Hexagoros; Jul 8, 2024 @ 11:19am
Noobtastic Jul 7, 2024 @ 11:44am 
Only having 6 coop maps is going to be a pretty big limit. hopefully that gets expanded quickly.
Tyvolus Jul 8, 2024 @ 7:32am 
Originally posted by zmanbuilder:
For me, helldivers 2 missions are too long, needing 40 to 120 minutes if you stay to finish the operation, i do not have that much free time right now.
sounds like that craziness in MOBA's. they act like you got an hour or more to play each match. sometime with the trashiest of people on Earth.
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Date Posted: Jul 6, 2024 @ 1:12pm
Posts: 23