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I'm unsure how well it plays on the deck, but I can imagine it's pretty decent.
If you want more in the Warhammer universe, there's a handful of quality games. Dawn of War 1 and 2 are regarded as being way up there. Don't do 3 unless you want more of a competitive game scene deal. Its vastly different from the other two. Battlefleet Gothic Armada 2 is also pretty enjoyable. I've heard Darktide has gotten much better since launch, but it's a bit grindy and best with friends. But, if you have friends and a decent PC I'd recommend Space Hulk: Deathwing for a chaotic experience of murdering genestealers as heavily armored terminators. Mechanicus is also pretty fun, with a banger of a soundtrack to boot
Few things to know about WH. First, its released in 1983 and has been around for 41 years.
In that time its creative influence can be seen in many other media, such as Event Horizon to Starship Troopers.
But while it may feel familiar, there are a lot of details specific to the WH franchise that make it unique and worth diving into.
So how to get into it? There are a lot of different ways to get into WH.
* Video Games (WH Inquisitor is an easy entry point)
* Animated Series (Hit youtube up for examples of; Pariah Nexus, Iron Within, Broken Lance)
* Audio Dramas ( Angels of Darkness and Blood - Free extract audio sample [www.blacklibrary.com])
* Books ( Nexus and Other Stories - Free extract audio sample [www.blacklibrary.com])
Take your pick. There's a lot to digest, but then again, it is a world of endless war and chaos, so feeling overwhelmed is true to the whole world experience.
Enjoy.
An additional thing thats beginner friendly is Adeptus Ridiculous I'd say. It's a podcast where they teach people about various 40k topics be it factions, specific characters, vehicles, and they even go over specific books.
Thats a lot of games, Darktide, Dawn of war, WH inquisitor... Im more of a shooter fan which is why i proposed Space marine 1.
Darktide looks dope asf graphically speaking, but it has neutral reviews on Steam, and usually thats a bit no-no. Can i get a second opinion on Darktide?
Space Hulk: Deathwing looks fun, but it has almost no one online, and the guy who recomended it here almost made believe its Multiplayer...
I have a 1000+ hours in darktide. It had a rough launch and the developer has a glacially slow development speed, but once they finish improving the game I have no doubt it will be the best coop horde shooter ever made. On pure gameplay feel it's just very hard to beat, Fatshark have been refining their formula for a decade.
40k has a surprising lack of shooters, logically it should be drowning in them but in practice it kinda just has a handful, fire warrior exists but you need to run it on gog and it had flawed mechanics and design even when it was new and even some newer cases like space hulk fell slightly short of what they could have been
darktide is fun but they failed to meet a ton of the things they were hyping themselves up to be, the crafting system is a sore point with the playerbase even all this time later and their promised rework to fix some of the issues got delayed with no official word on what it even is for people to give input despite them saying it's based on player feedback
updates are spaced apart by months at a time minimum and often fairly minimal in what they give (there's weapons that were in the launch trailer and datamined at launch that people were chomping at the bit for that they still haven't hinted at finally adding) and sadly the mots consistent thing that does get updated is their in-game cosmetics shop
it's good, I get back into it on occasion, but fatshark has a pattern with the tide games where it falls flat for a few years before it gets really good and darktide is currently not on the "good" side, worse yet it's the 1st that's actually designed as a live service game and that shows
it has a slightly short single player campaign then online play is class based randomly generated scenarios using the same maps
They put out a blog on what it is to collect input yesterday. Seems to remove all blessing and perk randomness, removes all locks, and introduces a track to get weapon skins for using a weapon a lot. Kinda hard to tell what it will feel like in practice but I guess we shall see at the end of summer.
https://forums.fatsharkgames.com/t/introduction-to-the-itemization-rework-dev-blog/96314
Adeptus Ridiculous YT
Thanks for this, hadn't heard of this community project. Its well done. Added it to my Audiable podcasts and YT subs.
Darktide is great if you're after a FPS hoard clearing co-op game, its made by Fatshark and gets updated regularly. Vermintide received similar criticisms on launch, but has been constantly updated and is generally regarded as a top tier production. Darktide is on track for the same treatment.
Darktide inhabits a pretty niche part of the Warhammer fiction, you don't get much exposure to the lore outside of conscription and Nurgles meat shields. So not a great intro to the lore if thats what the OP is after.
oh man I didn't see that at all, thanks for pointing it out
still not the full on weapon customization they were talking about before launch but a big step in the direction of dealing with problems if they go through with it
I don't say what I did earlier as some sort of "you shouldn't play it", I like darktide, but even as much as I like it and go back to playing it occasionally I can't ignore that there are plenty of things they just haven't addressed still, heck something as simple as solo play with bots that was promised on launch then promised again "a few months after release" still isn't there and evidently got sidelined entirely with the only indication being an offhand comment in their forums on a different topic
fatshark makes good games given time and effort, and I genuinely believe darktide can be among those games, but it's absolutely still in that phase all the tide games have had where it's playable and somewhat fun but hasn't truly hit its stride yet
Its a lot of fun, feels great to play, constant improvements, has a good volume of players to keep lobby wait times low, so I'd say its in its stride, but yeah, its current delivery is short of player expectations on launch, so yet to reach the peak of what its trying to be.
Maybe I'm just playing semantics.