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I guess the market because nobody batted an eyelash when purchasing one of the most popular games of the year.
And it wasn't priced higher than any other game. That was just the price of games.
This is called anecdotal. You can't take an isolated instance and compare it to the world. Especially an extremely small indie developer. The Legend of Zelda *WAS* the average game.
However, let's look at it (and I'll assume your assertions are fact):
Doom (1993): $40
Doom (2024): $84
I'm not going to account for weird sales and licensing adjustments as it is just too unique to be useful.
Software like that is cheaper now because of software ecosystems and economies of scale.
However, production of software - especially entertainment software is much higher.
While it's hard to get a real cost of the development of Doom (1993), based on the size of the company (12 employees) - it's safe to assume that the cost of development was 250-500k (adjusted to today's dollars is ~435k-1M). I saw a tweet from John Romero that said it cost $500k, so maybe that's the number.
I was unable to find any rock-solid sources for Doom Eternal, but estimates range from $150M-250M.
Sales are higher now, but so are costs.
The proper cost of a video game is the same cost of any good that is not required - whatever the market will pay.
the world revolves around money and people with more can get ahead
It's not anecdotal. It's par for the course. I could have used God of War, Elder Scrolls, Witcher, Resident Evil etc as an example
Yes 55% was the average take for retail pc games. And yes 70% is the standard for Steam although any game that sells enough goes into the 80% category. So Doom Eternal actually gets 80% per sale.
Doom Eternal had $450 million revenue in the first 9 months so it was much more profitable than Doom even when factoring in budgets.
Development costs are up but sales volume more than makes up for it. Compare any long time publisher's recent profits vs the 80's and 90's and you'll see their profit is much higher than back then.
You spoke as if games were just like any other good when you first brought up inflation. Are you saying necessities aren't priced as high as people are willing to pay? Are you not aware of the ludicrous prices for groceries, rent and housing?
Groceries, rent and housing, come up man, I'm trying to escape, don't give me PTSD
Please alert every economist in the history of mankind as you have stumbled onto a new concept that undoes the very core tenants of basic economics.
I was an avid PC gamer and recall going to Babbages and MicroCenter all the time - and games ranged from $39.99 to $49.99.
It's absolutely anecdotal because there are countless examples where this was not the case.
Good for Doom Eternal. Now, let's talk about how most games don't have the success of Doom Eternal but cost just as much to create.
I specifically called out 'goods that are not required'.
Last I checked, groceries, rent and housing are required. This makes them price inelastic. And just because the prices are high (and boy are they) does not make them ludicrous nor necessarily improper. Prices are a result of many things from inflation to government regulation to overzealous gouging.
This is a conversation better reserved for a classroom and not the scope of this discussion.
Who defines 'anti-consumer' here? You? Me?
It seems quite arbitrarily applied by most people to things they don't like rather than actual practices that benefit the company at the expense of the consumer.
Please show me on the doll where the bad company hurt you with a 4 day early access.
According to .... You.
Whereas I, and many others, disagree and felt that the offering was worth the money we spent and are quite happy with our purchase.
Ok I will concede on pc game pricing. Looks like $50 was a common price in the 80's.
Give me a few examples.
Doom Eternal didnt even make the top 20 best selling games list the year it came out.
You said non-necessities are priced at what the market is willing to pay. Got any proof that's not the case for necessities as well?
Gouging isn't improper?