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报告翻译问题
One of the seasonal RiCO even has an attack called "Fanservice". Lol.
It was their way of getting weebs to spend money
Precisely why it is called X Dive OFFline, The original was Online and had very p2w PvP, guilds, raids and coop stages - these last two were neat actually. Every character was obtained through gacha, and the seasonal ones were restricted to those year events. Yes, RiCO and ViA and their important story relevant events WERE limited time.
The Limited section of the shop also was literally that. Those units popped up at the monthly "Dive Festival" gacha and would feature those characters. Weapons included.
It was also far, far more grindy and the Permanent Event Stages were daily limited. Armor also had an enormous RNG component to it on quality, we get them with 100% on the 3 stats here.
This also meant the game was generally quite more difficult to go through story. Unless you lucked out on characters with Heal/Shield/Invincibility, it was a painful, Kaizo esque journey due to the fast enemies slamming you or spraying you with fire/poison and such. You also obtained those retry chips daily as well as bought with crystals... which you usually burned through on the bosses you had trouble with.
You can always check the still avaiable Nebulajoy version. These are the same guys that made the new... Devil May Cry gacha game. And yes, you guessed it, it has changes that makes it even worse. Though with the current powercreep, you might just get a broken character and surf through story nowadays.
This game was made out of fans asking to, as it actually is... a quite very decent celebratory game of the franchise. And Capcom agreed to, and here we are! Other gacha games haven't been so lucky though, like for example Dragalia Lost. I don't think there has been more times such a thing has happened, and I hope the trend of adapting these continues. Like, for example, Another Eden when the time for eventual closure reaches.
The Limited section of the shop also was literally that. Those units popped up at the monthly "Dive Festival" gacha and would feature those characters. Weapons included.
It was also far, far more grindy and the Permanent Event Stages were daily limited. Armor also had an enormous RNG component to it on quality, we get them with 100% on the 3 stats here.
This also meant the game was generally quite more difficult to go through story. Unless you lucked out on characters with Heal/Shield/Invincibility, it was a painful, Kaizo esque journey due to the fast enemies slamming you or spraying you with fire/poison and such. You also obtained those retry chips daily as well as bought with crystals... which you usually burned through on the bosses you had trouble with.
You can always check the still avaiable Nebulajoy version. These are the same guys that made the new... Devil May Cry gacha game. And yes, you guessed it, it has changes that makes it even worse. Though with the current powercreep, you might just get a broken character and surf through story nowadays.
This game was made out of fans asking to, as it actually is... a quite very decent celebratory game of the franchise. And Capcom agreed to, and here we are! Other gacha games haven't been so lucky though, like for example Dragalia Lost. I don't think there has been more times such a thing has happened, and I hope the trend of adapting these continues. Like, for example, Another Eden when the time for eventual closure reaches. [/quote]
Dang, that's about all the info I could've asked for. Thanks.