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Obviously all the end-game weapons are silly. (miracle saber and ultimate buster)
Just my take with respect to swords and busters.
Side note to this, from personal research and looking into it a lot, busters are weaker in general, but have the most synergy with cards and a lot of card effects/combinations with skills utilize busters quite well
extraordinary motar: shield providing launcher.
purgatory machine gun: never miss8ng a shot and +atk are good.
gravitational pulse: if you fancy buster.
crimson scythe: healing passive at 5 star.
character: B ranked zero, S ranked X, Black Zero, these guys can carry you to the end if you invest in them. I was using cinnamon and with a sniper buster, she can fight even my power is half as recommended stage power
EDIT: Similarly, the Zerker sword for melee never completely runs out (I got it mostly because Star Force).
The upgraded buster gets you terrain ignoring homing bullets that are the size of most charge shots, plus a similar terrain ignoring laser every once and then. Cooldown is very minuscule. You also get a berserk shot that triggers sometimes and uses double ammo and does double damage. You basically fill your screen in bullets and kill enemies before they even show up.
The upgraded saber gives you also homing bullets (because why not), and so far I have not been able to use enough energy on it to force a cooldown...
So unless the character I'm trying specifically requires other weapon types to maximize, these two are the main kit I always use for all modes.
Just going to throw this out there, because I find it best to make your card builds around your weapons at times, for miracle blade because it gives like 3 kinds of status effects, works really well with these cards:
Sigma (4x 1st form) 5 star
The Nightmare virus 4 star
The threat from space 5 star