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Hmmm, I simply unlocked those by leveling up. At around level 20-23 or so, I unlocked armor and the armor event, with more event types unlocking after leveling up more
Also having a good time with the game. Never played the online version, but I enjoy seeing the numbers go brrrrrrrr in this one
My gripe with the game was the same as yours, that we had to use the analog pad, but so far the confirmation of the game was really good, much different from the laggy mess that was the online.
Analog is not necessary you can rebind movement to dpad.
I have no problem controlling the character with the analog. My one issue was with the cursor. Usually, games with gamepads in mind allow you to scroll through menu items using usually the d-pad.
So far I've seen myself spending zeni the most. Anything meaningful requires zeni. The story stages give ample amounts of it on first time completion, which is good enough for most straight forward progression. But grinding may be necessary if you want/need to change characters or weapons. Then again, is not a big grind. Just do zeni event a couple of times to get out of your current bind and move on.
Yeah I played global version so a lot of the content in offline is basically a repeat of stuff I've already done. The event stages are really good with the exception of the valentine day stage. It's going to be a long grind in offline since you have to get most of the festive characters to 5 stars to really get good use out of them. It was a lot easier in online version since you got patches for every dupe (but then again as people have noted you also ran the high risk of simply not having the character or weapon you wanted which means all your extra patches are going to be unspent and useless).
In fact, Borderlands 2 in particular is basically a textbook example of exactly how to do Gacha right without it becoming a plague to a game's detriment. Their idea of there being no microtransactions tied to the system, making Eridium a semi-rare drop, and then placing lootboxes that you can spend Eridum on for the chance to get a really good gun or shield or relic or etc. in the Tiny Tina DLC was a stroke of genius, but even without those particular boxes the entire randomized drops system is really well designed and engaging and allows for easy enough progression even if you don't get super lucky. There's also no "You need to collect them all" emphasis either, which also helps a lot.
I'm not too serious with my definition, though.