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I feel like if it were around 15, I'd be more content, especially since there's talk of a modding scene. Just don't feel too good about this trend of mobile ports being priced at 30-40 when the devs decide they can't milk any more money out of the gacha system.
Personally not willing to pay 30 for it without the crossover content (people can take their comparisons to the cost of a haircut and stfu) but I liked the game and the gameplay isn't really changing. I'll wait till they change that price point.
I personally despise gacha games, maybe you're right IDK.
So far from what I've seen and heard this could really be awesome, weirdly excited for it and might actually get it and play it day 1.
I will get back here and tell you my very honest opinion but so far it seems good to me.
That's fair I'd say.
In regards to X DiVE Offline specifically, they're not just ignoring the facts, they're outright taking every opportunity to pounce over every rumor that pops up, substantiated or otherwise. That alone wouldn't be anything too bad, but the part that urks me is that they're being toxic towards anyone who's choosing NOT to just blindly hate Capcom.
X DiVE does not exist instead of X9. It's developed by Capcom Taiwan, an entirely separate dev team than the team who would be developing X9 if it did exist. X DiVE is not a test to gauge interest in the X series. If anything was existing for that purpose, it would be the X Legacy Collections. X DiVE is a spinoff game that Capcom barely even considers important and certainly aren't basing the future of the franchise on.
The Offline version is not the copy paste job that a lot of people seem to think it is. It's been completely rebalanced around the idea of simply paying the up front cost; there is no gacha, the grind is significantly reduced, and the characters have been rebalanced.
Like it or hate it, we are living in a time in the industry where games take longer to make, are more expensive to make, devs get underpaid and have to go through unethical working conditions, and a LOT of things got pushed back by the pandemic. Capcom confirmed that they were working on the next major Mega Man game back in 2019 before the pandemic hit, and at the time they were likely in early production. It's safe to say at this point that whatever the project was they were working on, it suffered setbacks because of the pandemic and they still aren't ready to announce anything. It's not because they hate Mega Man and it's not because they hate its fans.
If this is true then as I mentioned, this really could be among the top 3 Megaman X games which is truly great :)
I did play the 1st X collection, it's good but not as great as I remember them TBH, I think this game will be among the top 3 really
OG X and maverick X are probably my favorite of all time.
4 is also there.
The game has a lot of potential but it still seems to me like it's going to be a fairly mediocre entry at best, simply just because it doesn't exist to impress but just as a side game to entertain with. It wasn't originally made with a proper single player gameplay flow in mind and even with the alterations being made to it the fact remains that there's only so much polishing they can do before it can't sparkle any brighter.
On that note though, if you enjoyed the first X Collection and think X DiVE Offline looks like something you'd be interested in, I'd recommend grabbing the Zero/ZX Legacy Collection. In my opinion they're all better games than anything in the X Series in regards to both gameplay and story narrative and completely blow X DiVE out of the water comparatively speaking. Just keep in mind that Zero 1 and the first ZX game are a bit beginner unfriendly with their structure and difficulty.
If we put the cost in perspective though, $30 on the online version would have gotten you about 30 or so gacha rolls (give or take, I didn't do the math), which would have given you a bunch of character and weapon memories (that is, fragments of characters and weapons (in my case mostly B-rank Pallette for some damn reason)), if lucky you get one full character (usually a purple rank you had already), or maybe a full weapon (of a type you don't like, most probably), or more crumbs of resources to level up what you have.
The same $30 in the offline version gives you everything for you to unlock by playing the game, ability to activate events at will to farm from them, but no multiplayer nor cross over characters.
Speaking of cross overs, people are also throwing flak at the apparent fact that these won't be available in offline. For this, I say that the change from online to offline is that online had them as almost unobtainable prizes, and offline doesn't have them at all. So in my case I won't really miss them, since most of us could only hopelessly watch them on the gallery, knowing our luck was so rotten a drop would have been very unlikely. And if they had a pity mechanic on the banner, you'd be spending well over $100 to complete it, knowing you also needed many more fragments to unlock all the passives and DNA to fully upgrade them.
Then there's the lack of multiplayer. I agree with the disappointment with this one even though I wouldn't use the modes. A p2p option would have been rather nice, but it's not added, and we can only guess the dev just wanted to release the game quickly without fiddling too much with it.
Always great to have an option yes.
We will see how they do with the balancing, that is to me the ultimate factor.
And yes i bought the game already.
They still exist in the game's files, so it's almost certainly possible to just flip a switch in the code and make them accessible again.
Possible, but not as simple.