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Same reason they are trying to sell a mobile game for $30.
They know some desperate fans who havent gotten a Megaman since 11, and a Megaman game with a Dash/wall jump since the DS days will buy it. Brand recognition and fan desperation. Doesnt matter if it doesnt sell too much, its overpriced and its specific selling to those fans.
I get that it's been a long time since we got anything genuinely new but seriously, this jaded pessimism really rubs me the wrong way.
Getting what would have become hard to find or lost game officially is really good no matter the quality. But that really doesnt change the fact that it costs more than every other Megaman game collection on sale now. And it definitely doesnt hold that quality to be worth the $30.
If this was only like $10 then sure, you wouldnt see any complaints. There would even be praise that they did a good job at keeping it available while not sinking into overpriced greed.
The NFT thing just makes it a lot worse.
It's also not at all unusual for a single, newer game to cost the same or more than a bundled collection of older titles. For instance, the Crash Bandicoot N.Sane Trilogy in its entirety costs the same as just Crash 4 by itself.
30 bucks isn't really even that expensive either when you consider that it's a major overhaul to a game that removes predatory monetization from the experience on top of how much content was already in the game. The only thing really devaluing it in my eyes is the removal of Co-op/PvP and the Collab characters, but not to any extreme extent.
But this isnt a new game, its a kind of new but also not completely new Mobile game version of it. Thats the key thing.
For most people, a toned down version of a game they like with quantity over quality is not worth the price of the game they like. Especially not now where all of Classic/X/Zero/ZX are on sale for less than this mobile game, so you get both the quantity and quality.
It's also not a toned down version, it's an enhanced version. It has mostly all of the content of the Online version aside from the predatory monetization being removed, a handful of crossover characters, and the online multiplayer modes. Finally, we will be able to progress through the game comfortably and get the unlocks we want without the game stunting our progress to make us want to spend real money.
Comparing the launch price of this to the on-sale price of older collections is hardly fair. They're on sale. This is not. It's not even remotely close to apples to apples, and the sale will expire soon causing the combined price of the collections to far exceed this again. It's such an unrealistic expectation to think that a newer release is going to cost the same or less than the on sale price of products older than it.
So for most players, they are being told to pay $30 for a game that’s less well made and more bland mechanically than the $30 they could spend now to get all of the Steam collections so far on sale (except Battle Network).
I think expecting a mobile game port/offline edition to cost less than $30 is pretty reasonable. And the price is what will definitely kill this game on launch.
Mods will be interesting at least. Then fans can use this as a base to create their own much better levels with its assets
And again, it originally being made for mobile devices really doesn't have anything to do with its quality or worth. Video games are video games. Monster Hunter Stories was originally made for mobile devices as well, and costs around $20 (or in traditional mobile fashion, for free with ads as an alternative). This is only $10 more than that. We're still talking about prices in the range of heading out into town with some friends and buying some fast food or getting a nice haircut.
I don't know about you, but I really don't see this as a "Sub-Haircut" tier game, and that's just one of literally hundreds of other arbitrary and meaningless measures of worth based on arbitrary opinion we could use as a frame of reference for this. The fact of the matter is regardless of what you want to compare it to, it is what it is and the price for what it is makes sense in context (such as how the conversion in question takes work and devs deserve paychecks to put food on the table too) and is far cheaper than comfortable progress in the Online version. That, I think, is a better frame of reference than comparing it to that which it absolutely is not, such as entirely different games and collections.
Instead of constantly trying to see things through the lense of the big bad boogymen corporations finding reasons to screw over their customers, try to have a little understanding that these are human beings too. Sometimes they can be a bit out of touch and not really know how to expand their audience without alienating their existing one, but Capcom really isn't the evil company you seem to think they are.
The only true guide I can come up with for how much any game should be worth is how much money you are comfortable in spending on it. Any such transaction is between you and the vendor in question. You are either comfortable with the price they are offering or you are not. You either choose to buy a game at launch, wait for a sale, or not to grab it at all.
In my case, tossing 30 bucks for something like this is as inconsequential as, as I mentioned in a previous reply, heading out into town with some friends and having some takeout. It's odd to me how we live in a society where we are willing to spend so much on things like fast food, clothes, haircuts, etc. but then suddenly when a video game is a few bucks higher than we thought it might be it sparks outrage and controversy.
Example? This thread has only a few users voicing displeasure to the $30 tag. There may be some readers silently agreeing out there, and there may be other forums and ways for others to express their displeasure at it. But we will need to see the actual sales to tell us how many will have no qualms with it and just silently click on the buy button.
Though if you ask me, I'm more interested in knowing how many will ditch the online game for this one.
For those playing on the Global NebulaJoy server, it all depends on how much any one person enjoys the game, how much they've spent on it, how much they hate the monetization, how willing they are to start over or recreate their save using a save editor, and how much they're willing to spend on this alternative. It's pretty impossible to predict ahead of time, though my personal expectation is that things will be rather mixed early on.
Another factor to consider that's just as impossible to predict is how many people who gave up on the Online version will be brought back by this version vs how many will see that $30 dollar price tag and get turned off. Maybe they'll buy a shirt or something instead.