MEGA MAN X DiVE Offline

MEGA MAN X DiVE Offline

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Lumanator Aug 18, 2023 @ 1:57pm
So... they're making NFT's for an offline version of a gacha game.
I guess I wouldn't buy it anyway.

Update: I'm so sorry for those asking for the source https://twitter.com/megamanxdivenft/status/1692461890017058983

Update 2: Scroll down a bit and you can see the official endorsement
https://twitter.com/RX_DiVE_Asia
Last edited by Lumanator; Aug 18, 2023 @ 2:31pm
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Showing 16-30 of 50 comments
Lumanator Aug 18, 2023 @ 2:48pm 
Originally posted by Yarott:
Originally posted by Lumanator:
It makes me wonder if wonder if Capcom Japan kinda just had a horrible day and just nodded at the first thing Taiwan proposed without listening closely.
Do know that company divisions are independent to a certain level. What one side does isn't synonymous to what the whole would also do. You can see this from plenty of interviews from several Business Division leads from Square Enix.
Ahh.. when you look at it that way, it makes a whole lot of sense.
Darth Vader Aug 18, 2023 @ 2:57pm 
Originally posted by Yarott:
Originally posted by Lumanator:
It makes me wonder if wonder if Capcom Japan kinda just had a horrible day and just nodded at the first thing Taiwan proposed without listening closely.
Do know that company divisions are independent to a certain level. What one side does isn't synonymous to what the whole would also do. You can see this from plenty of interviews from several Business Division leads from Square Enix.
Now you say that, makes sense for me. Personally i don't support any kind of NFT. So i hope i will just enjoy the game and forget that NFT exists.
mdesaleah Aug 18, 2023 @ 3:24pm 
Its Capcom.

Same reason they are trying to sell a mobile game for $30.

They know some desperate fans who havent gotten a Megaman since 11, and a Megaman game with a Dash/wall jump since the DS days will buy it. Brand recognition and fan desperation. Doesnt matter if it doesnt sell too much, its overpriced and its specific selling to those fans.
Last edited by mdesaleah; Aug 18, 2023 @ 3:33pm
CrowRising Aug 18, 2023 @ 3:34pm 
Originally posted by mdesaleah:
Its Capcom.

Same reason they are trying to sell a mobile game for $30.

They know some desperate fans who havent gotten a Megaman since 11, and a Megaman game with a Dash/wall jump since the DS days will buy it. Brand recognition and desperation.
I really feel like that's such a jaded and skewed perception of what's going on. Also, a game originating from being made for mobile devices doesn't really have anything to do with its quality or worth, and I'm really happy to be seeing this game getting the treatment of being made into a one time up front cost instead of that awful predatory free to play marketing scheme. It's loaded to the brim with content and it's not like the conversion job they're doing here is a simple flip of a switch.

I get that it's been a long time since we got anything genuinely new but seriously, this jaded pessimism really rubs me the wrong way.
mdesaleah Aug 18, 2023 @ 3:40pm 
Originally posted by CrowRising:
Originally posted by mdesaleah:
Its Capcom.

Same reason they are trying to sell a mobile game for $30.

They know some desperate fans who havent gotten a Megaman since 11, and a Megaman game with a Dash/wall jump since the DS days will buy it. Brand recognition and desperation.
I really feel like that's such a jaded and skewed perception of what's going on. Also, a game originating from being made for mobile devices doesn't really have anything to do with its quality or worth, and I'm really happy to be seeing this game getting the treatment of being made into a one time up front cost instead of that awful predatory free to play marketing scheme. It's loaded to the brim with content and it's not like the conversion job they're doing here is a simple flip of a switch.

I get that it's been a long time since we got anything genuinely new but seriously, this jaded pessimism really rubs me the wrong way.
Its a mix.

Getting what would have become hard to find or lost game officially is really good no matter the quality. But that really doesnt change the fact that it costs more than every other Megaman game collection on sale now. And it definitely doesnt hold that quality to be worth the $30.

If this was only like $10 then sure, you wouldnt see any complaints. There would even be praise that they did a good job at keeping it available while not sinking into overpriced greed.

The NFT thing just makes it a lot worse.
Last edited by mdesaleah; Aug 18, 2023 @ 3:41pm
CrowRising Aug 18, 2023 @ 3:55pm 
Originally posted by mdesaleah:
Its a mix.

Getting what would have become hard to find or lost game officially is really good no matter the quality. But that really doesnt change the fact that it costs more than every other Megaman game collection on sale now. And it definitely doesnt hold that quality to be worth the $30.

If this was only like $10 then sure, you wouldnt see any complaints. There would even be praise that they did a good job at keeping it available while not sinking into overpriced greed.

The NFT thing just makes it a lot worse.
It costs the same as the Zero/ZX Legacy Collection when it released and less than a single volume of the Battle Network Legacy Collection. The other collections are generally cheaper right now because they're on sale, and aren't really all that much cheaper when they're not on sale.

It's also not at all unusual for a single, newer game to cost the same or more than a bundled collection of older titles. For instance, the Crash Bandicoot N.Sane Trilogy in its entirety costs the same as just Crash 4 by itself.

30 bucks isn't really even that expensive either when you consider that it's a major overhaul to a game that removes predatory monetization from the experience on top of how much content was already in the game. The only thing really devaluing it in my eyes is the removal of Co-op/PvP and the Collab characters, but not to any extreme extent.
mdesaleah Aug 18, 2023 @ 4:11pm 
^It wouldnt be all that weird for a new game to cost the same as a collection of older games yes.

But this isnt a new game, its a kind of new but also not completely new Mobile game version of it. Thats the key thing.

For most people, a toned down version of a game they like with quantity over quality is not worth the price of the game they like. Especially not now where all of Classic/X/Zero/ZX are on sale for less than this mobile game, so you get both the quantity and quality.
Last edited by mdesaleah; Aug 18, 2023 @ 4:11pm
CrowRising Aug 18, 2023 @ 4:23pm 
Originally posted by mdesaleah:
^It wouldnt be all that weird for a new game to cost the same as a collection of older games yes.

But this isnt a new game, its a kind of new but also not completely new Mobile game version of it. Thats the key thing.

For most people, a toned down version of a game they like with quantity over quality is not worth the price of the game they like. Especially not now where all of Classic/X/Zero/ZX are on sale for less than this mobile game, so you get both the quantity and quality.
That's also not what this is. While yes, the game isn't technically "new", it is newer than all of the collections we are comparing it to with exception of the Battle Network Legacy Collection, which is also more expensive than this.

It's also not a toned down version, it's an enhanced version. It has mostly all of the content of the Online version aside from the predatory monetization being removed, a handful of crossover characters, and the online multiplayer modes. Finally, we will be able to progress through the game comfortably and get the unlocks we want without the game stunting our progress to make us want to spend real money.

Comparing the launch price of this to the on-sale price of older collections is hardly fair. They're on sale. This is not. It's not even remotely close to apples to apples, and the sale will expire soon causing the combined price of the collections to far exceed this again. It's such an unrealistic expectation to think that a newer release is going to cost the same or less than the on sale price of products older than it.
mdesaleah Aug 18, 2023 @ 4:39pm 
By toned down version, I meant Dive is a toned down version of what an X game is.

So for most players, they are being told to pay $30 for a game that’s less well made and more bland mechanically than the $30 they could spend now to get all of the Steam collections so far on sale (except Battle Network).

I think expecting a mobile game port/offline edition to cost less than $30 is pretty reasonable. And the price is what will definitely kill this game on launch.

Mods will be interesting at least. Then fans can use this as a base to create their own much better levels with its assets
CrowRising Aug 18, 2023 @ 4:56pm 
Originally posted by mdesaleah:
By toned down version, I meant Dive is a toned down version of what an X game is.

So for most players, they are being told to pay $30 for a game that’s less well made and more bland mechanically than the $30 they could spend now to get all of the Steam collections so far on sale (except Battle Network).

I think expecting a mobile game port/offline edition to cost less than $30 is pretty reasonable. And the price is what will definitely kill this game on launch.

Mods will be interesting at least. Then fans can use this as a base to create their own much better levels with its assets
"Less well made" is subjective, especially when fans (including myself) have had laundry lists of issues with the collections (especially on PC) despite them still being overall worth grabbing anyway. You can't really quantify that kind of thing into specific monetary worth because different people will have entirely different standards on how that should play out.

And again, it originally being made for mobile devices really doesn't have anything to do with its quality or worth. Video games are video games. Monster Hunter Stories was originally made for mobile devices as well, and costs around $20 (or in traditional mobile fashion, for free with ads as an alternative). This is only $10 more than that. We're still talking about prices in the range of heading out into town with some friends and buying some fast food or getting a nice haircut.

I don't know about you, but I really don't see this as a "Sub-Haircut" tier game, and that's just one of literally hundreds of other arbitrary and meaningless measures of worth based on arbitrary opinion we could use as a frame of reference for this. The fact of the matter is regardless of what you want to compare it to, it is what it is and the price for what it is makes sense in context (such as how the conversion in question takes work and devs deserve paychecks to put food on the table too) and is far cheaper than comfortable progress in the Online version. That, I think, is a better frame of reference than comparing it to that which it absolutely is not, such as entirely different games and collections.

Instead of constantly trying to see things through the lense of the big bad boogymen corporations finding reasons to screw over their customers, try to have a little understanding that these are human beings too. Sometimes they can be a bit out of touch and not really know how to expand their audience without alienating their existing one, but Capcom really isn't the evil company you seem to think they are.
Yarott Aug 18, 2023 @ 5:41pm 
There will always be bad merch in circulation (Drugs, Alcohol, Smoking/Vaping devices, Block Chain ventures). At least none of us are its demographic. This will die down before the decade is over. Likely, something far worse will replace it. But regardless of the case, let it go and let it die like a fart in the wind. Let's just focus on this game's release.
Last edited by Yarott; Aug 18, 2023 @ 5:41pm
Null_User Aug 19, 2023 @ 7:54am 
Well, if we want to put price into context, while I'd say $20 would have been the fair amount to pay for this game, $30 is also what some MMOs charge for a single outfit. On the other hand, some of the highest quality Indie games with plenty of hours of play time, float around the $20 range. In the end, this is about how we see money, value, and price, and each of us has a slightly different way to do that...
CrowRising Aug 19, 2023 @ 8:10am 
Originally posted by Null_User:
Well, if we want to put price into context, while I'd say $20 would have been the fair amount to pay for this game, $30 is also what some MMOs charge for a single outfit. On the other hand, some of the highest quality Indie games with plenty of hours of play time, float around the $20 range. In the end, this is about how we see money, value, and price, and each of us has a slightly different way to do that...
That is pretty much the point I'm trying to make. As gamers it's very easy to fall into the trap of scaling a games worth by comparing it other things, looking at who the publisher is, what genre it's in, whether or not it's indie, etc. and not really think about how arbitrary and personal such scales are. It can also be easy to forget that games are art and not everyone has the same standards for quality; what makes a game "good" or "bad" or somewhere inbetween. It's especially arbitrary to value a game monetarily off something so personal and subjective.

The only true guide I can come up with for how much any game should be worth is how much money you are comfortable in spending on it. Any such transaction is between you and the vendor in question. You are either comfortable with the price they are offering or you are not. You either choose to buy a game at launch, wait for a sale, or not to grab it at all.

In my case, tossing 30 bucks for something like this is as inconsequential as, as I mentioned in a previous reply, heading out into town with some friends and having some takeout. It's odd to me how we live in a society where we are willing to spend so much on things like fast food, clothes, haircuts, etc. but then suddenly when a video game is a few bucks higher than we thought it might be it sparks outrage and controversy.
Null_User Aug 19, 2023 @ 9:09am 
Originally posted by CrowRising:
That is pretty much the point I'm trying to make. As gamers it's very easy to fall into the trap of scaling a games worth by comparing it other things, looking at who the publisher is, what genre it's in, whether or not it's indie, etc. and not really think about how arbitrary and personal such scales are. It can also be easy to forget that games are art and not everyone has the same standards for quality; what makes a game "good" or "bad" or somewhere inbetween. It's especially arbitrary to value a game monetarily off something so personal and subjective.

The only true guide I can come up with for how much any game should be worth is how much money you are comfortable in spending on it. Any such transaction is between you and the vendor in question. You are either comfortable with the price they are offering or you are not. You either choose to buy a game at launch, wait for a sale, or not to grab it at all.

In my case, tossing 30 bucks for something like this is as inconsequential as, as I mentioned in a previous reply, heading out into town with some friends and having some takeout. It's odd to me how we live in a society where we are willing to spend so much on things like fast food, clothes, haircuts, etc. but then suddenly when a video game is a few bucks higher than we thought it might be it sparks outrage and controversy.
I think you just answered your own question. Why some bark at a $30 game but not at a $30 virtual outfit in an MMO is simply based on what we have been saying. People just have different views on it. Some are more frugal thinking than others, and that's perfectly fine. Then add on top of that, that some people will voice it while usually the vast majority will just remain silent and move on.

Example? This thread has only a few users voicing displeasure to the $30 tag. There may be some readers silently agreeing out there, and there may be other forums and ways for others to express their displeasure at it. But we will need to see the actual sales to tell us how many will have no qualms with it and just silently click on the buy button.

Though if you ask me, I'm more interested in knowing how many will ditch the online game for this one.
CrowRising Aug 19, 2023 @ 9:41am 
Originally posted by Null_User:
Though if you ask me, I'm more interested in knowing how many will ditch the online game for this one.
It's hard to predict because it's such a layered situation. There's two online versions, only one of which is currently planned to shut down. For those currently playing the Taiwan version which is also the Steam version, making the transition might be easier for some since their progress is becoming null and void in the coming months anyway, while others still might not be able to bring themselves to start over at all and would rather enjoy the time they have with their purchases and time investments left.

For those playing on the Global NebulaJoy server, it all depends on how much any one person enjoys the game, how much they've spent on it, how much they hate the monetization, how willing they are to start over or recreate their save using a save editor, and how much they're willing to spend on this alternative. It's pretty impossible to predict ahead of time, though my personal expectation is that things will be rather mixed early on.

Another factor to consider that's just as impossible to predict is how many people who gave up on the Online version will be brought back by this version vs how many will see that $30 dollar price tag and get turned off. Maybe they'll buy a shirt or something instead.
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Date Posted: Aug 18, 2023 @ 1:57pm
Posts: 50