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3b - The number of goods a worker can carry is determined by the "transportation capacity per worker" modifier.
3c- You can ensure that a building stores more resources it needs by increasing its "max stockpile" slider. Ensure that you have enough workers that your requirement doesn't fluctuate higher than your cap. Ensure that your production of input goods is at least as high as your consumption of them.
3d- The happiness multiplier mostly matters if you are reaching the point where you are capped on workers. The use besides ensuring you have enough workers is the great person that gives science per idle worker. Theoretically if you get to -50 happiness, you will have zero workers. I don't know if there's a cap that lets you keep a minimum percent, and I don't want to test it.
3e - I mostly put houses near building that produce their required good, but once you get the Chichen Itza wonder, its +1 Production multiplier for each adjacent building is great for apartments. I find a place to build Chichen Itza surrounded by six apartments, with their require inputs nearby.