Heretic's Fork

Heretic's Fork

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Kappa Nov 1, 2023 @ 10:47am
Torment 5
What build did you use to deal with it?
I went Niya + garrison.

Starting with slayers + repenters, then snipers and knockback tower, and finally trinity + unholy pulse tower and guns of god instead of slayers.

I noticed that if I get on the first stage rockstar or primal fury, I can afford to win, but otherwise it's kinda hard to go past the second stage ( although, the major issue is that niya active ability is bugged, so I run low on health. Which is good below torment 4, but kinda a pain on lvl 4/5)
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Showing 1-15 of 15 comments
Eversmile Nov 1, 2023 @ 10:49am 
Admin Dark marker, Judgement, and Unholy pulse tower on a crit build made it really easy.
Error404 Nov 1, 2023 @ 12:34pm 
I used Sunder + Dark Marker for all 5 torment levels. Torment 4 and 5 took about 3 tries each.
Scintilus Nov 2, 2023 @ 2:52am 
John Fenriz for torment 5. Dark Marker tower is a must for the hp heal from curse.
Last edited by Scintilus; Nov 2, 2023 @ 2:52am
pi73r Nov 2, 2023 @ 4:20am 
Player character. I started with sawblades and judgement. Built into unholy crit build with 2 pulse turrets.
You need some sustain/good dmg early (heal/shield actives are A tier), then it's a breeze.
Yea the only hard moment of torment 4/5 is 2nd stage. If you survive it you should win easily.
Last edited by pi73r; Nov 2, 2023 @ 4:24am
Deceptacle Nov 2, 2023 @ 12:43pm 
I went with Player character, started with Repenters and Slashers. Got early One Man Army, so went with only Slashers. Got high tier cards for movement speed and spawn rate quickly and just kept buffing them and adding actives with invig cdr
Nayuta of Londor Nov 3, 2023 @ 6:28am 
As they said here: start with Dark Marker and Judgment and focus on sustain until stage 3, then start focusing on critical, damage and speed.
I banned several cards to make the rotation of the ones I wanted faster.

Screenshots of my endgame:
https://imgur.com/sMkcxhf
https://imgur.com/iSAcI9B
Eversmile Nov 3, 2023 @ 5:34pm 
On last torment 5 with greezy if anyone has any other builds that work for this garbage tier character let me know
Nephilim Nov 4, 2023 @ 1:01am 
Player character with Judgement + Sin Spotter and then Dark Marker to start, then Great Cleanser and Sine Sprayer because it was in the cards, then two Divine Lights. Replaced Sin Spotter as soon as I rolled level 5 towers. Mostly building tower damage with both hot potato + combined damage until I rolled Monkey Brain. Late game I rolled a late Natural 20 so I swapped in an Unholy Pulse Tower which made things a breeze at that point.

Dark Marker + scourge + mulitple Weakens kept me alive through many rough spots.
Kappa Nov 5, 2023 @ 5:01am 
Just tried judgement + dark marker as suggested. It’s really face roll regardless the character… good :d
Shadowzyx Sep 15, 2024 @ 2:06pm 
It's cool and all but how tf do you manage to pass 2nd stage with only judgement and sin spotter ? It's clearly not enough AoE, whatever dmg judgement is doing
psychotron Sep 21, 2024 @ 7:11am 
Originally posted by Nayuta of Londor:
focus on sustain
Originally posted by Shadowzyx:
It's cool and all but how tf do you manage to pass 2nd stage with only judgement and sin spotter ? It's clearly not enough AoE, whatever dmg judgement is doing
Usually, you should have at least 2 blue level Judgements by that time, DON'T combine them until you can get another Judgement tower. Having two blues is better than having one purple. Dark Marker is especially important for health on kills.

If you pick John The Builder, the unlocked tower slot does wonders since you have the potential to have four towers up at stage 2.
Solipsism Nov 27, 2024 @ 4:16pm 
♥♥♥♥ Torment 5, how are yall beating Torment 4?!!?
Solipsism Nov 28, 2024 @ 10:46am 
Seriously, brick ♥♥♥♥♥♥♥ wall over here. Die on wave 2 every ♥♥♥♥♥♥♥ run.
Sky_walker Mar 27 @ 12:05pm 
I finished it with John Ferniz - Divine Light + Dark Marker, then into whichever high RoF turret appears. Eventually settled for Great Clenser in the third spot.

I couldn't make Judgement work. But I did roll for 1 nuke early-game (not in the first circle, but early in second), and it was make-or-break of this combo.

Also, what did work for me, was focusing on a pure turret damage, ignoring everything else. Before entering the final circle I already had over 1000% turret damage. I didn't pump any crit rate or AoE. Just whatever-buffs-turret-damage, projectile speed, and to a lesser degree: range along with actives. Everything else came secondary. I picked Petrify only in the 3rd-to-last pull, so it had no impact on the gameplay. But getting these two nails (double the projectiles) in the first 1/3rd of the shift was a godscent.

Hope it helps someone!

https://steamcommunity.com/sharedfiles/filedetails/?id=3453156849
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