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lategame towers are strong, thats for sure. starting with 2 of them>? might be gamebreakingly easy.
If you weren't starting with at minimum a T4 tower on your first turn before the patch, you were playing wrong. Except Greezy or whatever the ♥♥♥♥♥♥'s name is, that one was pretty limited. You could only start with up to T3 on that toon because you can only generate 90 gold on their first turn, T3 costing 60 and T4 costing 120.
The only thing in the game that was tough prior to the patch was Endless (which no one could hit the 200,000 without cheating) and Greezy could be a little annoying. This is not a game, nor was it ever, where you boast about how good you are at it. You're a sad little man if you think it was, it should be fun first with additional challenge being added once the core of the game is fun, and there was little fun to be had with how limited build options were prior to this patch. They have plenty of time and room to keep adding and changing things before really aiming at giving a proper, interesting, assortment of difficulty options.
I thought about it a little, maybe it could be as simple as adding a mode called "Overtime" where you get twice as many enemy spawns, harder wave patterns, and double enemy HP. Since nobody wants to work on the holidays, more sinners are desperate to escape, and they're more coordinated as well. I really think this would improve the game by adding an optional challenge mode for people who like the level design of Normal without the randomness of Endless.
The structure change just made it so you don't spend the first turn restarting over and over trying to combine cards since you just have such a lower chance for towers as you play.
I think being able to start with two green structures is better than what you would have started with before. Especially 'cause you can plan your "build" before you even start the game, which isn't a bad thing necessarily, I just think that maybe it'd be better to start with white towers rather than green ones. It feels like there's no challenge or danger to the first level Limbo as a result. You always get a good start. It's like if in the Binding of Isaac you'd ALWAYS get a quality 4 item in the first treasure room. If you wanted to install a mod to give you that or reset over and over until you got one, there's nothing wrong with that, it just makes me feel let down that it's kinda forced on you.
To people saying "before you would just reset until you got good structures" I agree, that was frustrating, especially when doing tasks, but I want to be able to improvise, too. I don't think it's good game design that in order to feel challenged by a game I have to set up arbitrary restrictions for myself because otherwise every game is a cakewalk. I'm really not trying to flex, I only think that it would be a good idea to add a "hard mode" or buff the difficulty to compensate for the buff of always getting a good start.
Let's ignore them