Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i tried so much but i still have connection problems.
i can connect to so less games, and no one can connect to me.
switched off all firewalls and i think i opended the 25002 port
but im not sure :(
1) Click view firewall details
2) Click app control
3) Find the app and click allow for all 4 connection types.
But this all depends if you haven't forwarded all traffic into a black hole by doing portforwarding on your router.
ty
I deinstalled my antivirus, installed zonealarm, reset router config, deaktivated win firewall
in zonealarm firewall i allowed dungeonland all 4 types of connection and set trustmend on III Super (steam has same settings automaticly). On my router NAT is enabled.
after a reboot i tried.
from 6 games i could connect to 2
zonealarm firewall protokoll is empty, nothing blocked
havent time to test hosting. ill report soon :)
i think its not my computer (logs empty), my router settings must be wrong.
if i switch nat off, nothing workes. so i set it on.
should i write something in PORT MAPPING?
LAN-IP, Protokolltype, LAN-Port, Public-Port
i have an other maybe relevant menupoint: NAT SPECIAL APPS
Trigger-Port, Trigger-Type, Public-Port, Public-Type
What "Trigger-Port, Trigger-Type, Public-Port, Public-Type" allows you to do is hardcode NAT for example if you run a webhosting server from home and always want people to be able to connect to it. The router recieves the data on a Trigger-Port, the data is sent via UDP ot TCP type protocol, the router then opens a port and attaches it to the IP address to make a socket ie external 130.0.0.1:80(Public-Port) or 10.0.0.1:80(LAN-Port) for internal, both will give you internet on port 80 but when the router sends the data it might give it another port and link it back to port 80. It does this if you say have 2 or more computers using the router for internet because the router cannot tell to which PC port 80 should go to if there is more than 1 PC requesting data on it. So it would use NAT to assign port 80 to the first PC and 8080 to the second PC for internet.
You have to also remember that the game is buggy and itself is have connection issue and if the other players that you're trying to connect to need to have their firewall setup to allow you to connect to them. Unfortunately there is nothing you can do about that in most cases but If you're playing with friends you'll be able to open this for them and it will solve most of your connection issues.
One option that worked in torchlight 2 was to change your port to an empty port in the game's config files so that the router cannot get confused when someone tries to join the host using a port that's already in use.
The other option is to ask the devs to have the game allow itself through the firewall and to assign multiple ports for multiplayer and to automatically forward this to the routers. Most games these days do this so it is odd that this game and torchlight 2 didn't.
ill try that game on wednesday with friends, i hope we can play it together!
and ill write the devs your suggestion.
thanks for helping :)