Unity of Command

Unity of Command

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Vargas78 Jun 19, 2014 @ 11:15pm
Game needs bigger fonts, and a zoom in/out
I've got a 24inch monitor and play on 1920x1080 most the time. But icons and text is a little tiny. Generally the whole battle map fits on one screen. That's ok i guess but it would be nice to zoom into hot spots.

Also, it makes it a bit uncomfortable to look at. Zooming and bigger fonts for text and interface would help.
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Showing 1-14 of 14 comments
Athena's Spear Jun 20, 2014 @ 12:16pm 
Opticians maybe?

Seriously though ive never had a problem with small fonts and I have a 1366x786 display
Vargas78 Jun 20, 2014 @ 12:19pm 
I feel it's not that well cut out for a 24 inch monitor on 1920x1080. It may well look better on monitors with a lower default res. I used to have a 22 inch monitor that had a default res of 1680x1050 for example. Would probably look a bit better on that.

I've managed to lower the res on 1600x900 however, by altering a config file. But because its not the native res it's a little blurry.
JoeyJungle Sep 14, 2014 @ 9:48am 
Originally posted by Coomber12:
Opticians maybe?

Seriously though ive never had a problem with small fonts and I have a 1366x786 display

Well that's why you never had a problem, your res is low!

Yeah I can't play this game at a res higher than 1600x900 and generally go down to 720p because of the fonts. I think it's something to do with how the game engine though and wouldn't be something simple to fix. I think a lot of the Arcen games (AI Wars) have the same problem, the only solution is to just lower the res or sit really close to the monitor.
Athena's Spear Sep 24, 2014 @ 12:55pm 
I thought 800 x 600 is what one would call a low res not 1366 x 786
Last edited by Athena's Spear; Sep 24, 2014 @ 12:56pm
Vargas78 Sep 24, 2014 @ 12:59pm 
@Coombert it's kind a low res these days. But i guess on small screens that might be ok.
SeriousCat Sep 28, 2014 @ 9:25pm 
It's not possible to zoom in because the game is developed in 2D. Images will always be the same pixel size regardless of resolution. Also, the font is designed to be lain on top of the 2D graphics, so if you change the font size you'd have to change every single graphic in the game.

Baldur's Gate: Enhanced Edition provided a solution for the Infinity Engine by creating to zones. The UI would remain at the monitor resolution, whilst the game area could be zoomed in and out using different resolutions. Zooming in makes it blurry and blocky as hell though.

Originally posted by Vargas78:
I feel it's not that well cut out for a 24 inch monitor on 1920x1080.

I have a 1920x1080 monitor and it looks fine. Then again it's 32", which is 33% larger than your monitor.
Vargas78 Sep 28, 2014 @ 10:13pm 
@Serious cat yeah, due to the size of the monitor that will make the sprites look bigger. Only if you went up to the super high resoultions like 2560x1600 or something like that, and if it was a giant map, you'd probably then be seeing small fonts and small sprites on that large monitor.
Last edited by Vargas78; Sep 28, 2014 @ 10:15pm
76561198030043640 Oct 12, 2014 @ 6:26pm 
Ever since gaming went "HD", the on-screen text, UI's etc, have become smaller and smaller.

I can still go back to 90's games and have zero trouble discerning what's on screen. Yet, on a 65" HD TV monitor, I find myself having squint or move in close to see certain aspects of some games.

UoC should have a zoom function -- that's a given. It's the first thing I noticed missing from the game and is clearly a developer oversight.
Garamoth Oct 13, 2014 @ 7:15pm 
You can modify the file config.json in C:\Users\NAME\AppData\Roaming\Unity of Command with Wordpad.

Change these values "h" and "w" :

fullscreen": {
"f": true,
"h": 0,
"w": 0

Put in something like 720 and 1280 (according to your aspect ratio) and it makes things much easier to see instead of having 75% of the screen space wasted.
moka Oct 27, 2014 @ 2:15pm 
@ Garamoth :
Extremely helpful tip, thank you very much ! :D:
Frisko [VL] Oct 28, 2014 @ 9:02am 
Originally posted by Vargas78:
I feel it's not that well cut out for a 24 inch monitor on 1920x1080. It may well look better on monitors with a lower default res. I used to have a 22 inch monitor that had a default res of 1680x1050 for example. Would probably look a bit better on that.

I've managed to lower the res on 1600x900 however, by altering a config file. But because its not the native res it's a little blurry.

have the same resolution, no probs at all lol
Vargas78 Nov 5, 2014 @ 9:36pm 
@Frisko i guess theres a bit of subjectivity, some people dont mind smaller fonts/icons. For me it's by no means a game breaker but its not my ideal size i tend to prefer slightly larger fonts and icons.
Mountain Man Dec 22, 2014 @ 3:34pm 
Originally posted by Coomber12:
I thought 800 x 600 is what one would call a low res not 1366 x 786
1366x768 is pretty much the bottom of the resolution barrel these days.
BadMuzzy Jan 4, 2015 @ 10:57am 
@Garamoth - Great tip, running at 4k res and could only see 1/4 of the screen before
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