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Realistically, this game should shoot for a 200 hour grind to max level. They would definitely retain more players for longer if the grind was realistic.
BUT an auction house will only cause inflation within the Player to Player economy that DOES already exist.
People buy and sell things from one another all the time, an AUCTION HOUSE will DROP the prices of lower tier items that are needed for those levelling processes...sure, BUT will cause the prices of higher tier items to inflate in return. Auctions never go as well as expected unless it is something ridiculously sought after.
People KEEP saying AUCTION HOUSE, that means a timer and bids.
That is asking people to fight over stuff.
What we need is a Global Player Market, and a list of base player sales prices for all items in game. List item/amount/price, 5% value of listing as list fee, just buying and selling.
Also who told you that you should be max level in an mmo crafting/gathering profession with a few hours of grinding?
You can check how many people are what level through the leaderboards.
Also why would you want to gain exp from things you already outleveled, this is just weird imo. I see many games out there might be what you are looking for with rapid level increases and sexy ads. Good luck out there.
That way you could do your crafting on 1 character and put the stuff in storage for your other characters.
Every single character I make needs to redo all the gathering/crafting leveling.. That's the biggest design flaw in this game.
We completely agree with the players who want the leveling process to be full of variety, but we aren't quite there yet. As new updates drop there will be more map expansions, quests, npcs, mechanics, etc.
We are using a method similar to WoW for our leveling process, where you only get experience for monsters who are within a certain level range. We also want each character to have their own skills (like in WoW). A game like RuneScape has different design philosophies, such as letting 1 character level every skill.
Because we prefer the WoW approach, it means that our soft level cap is somewhere in the mid 50's right now. As new updates drop the higher level mobs will allow you to level up further.
I'm like the OP an old school gamer and have levelled hundreds of characters across hundreds of mmorpgs and its now a slog to endure... sometimes a total bore that puts me off the game entirely... not had this here yet as i only just began days ago and not played everyday so its still "fresh".
Hopefully we see improvements :)
I'm a lvl 30 rogue, some level 26 monsters don't give me experience and yet they are still a threat and can kill me, I hate the way the game forces you to look for stronger enemies. I'm starting to regret playing.
When the game first came out, I was a week late on it, and the game was OVER RUN with new players trying to snag that exp to get to lvl20-23, and back then, you had to fight lvl17s or bosses in order just to get to 20 and bosses only to get to lvl23. Now the game as only a few hundred players at any given time it seems.
Shame as there seems to be potential.