Mirror of Heaven

Mirror of Heaven

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English Language Information
Haishan does have an English mode in the settings, but it is far from complete. I'll post here to update English players on the state of the game, and answer questions about the level of effort needed to play.

Current status: English mode available, most core menus usable, definitely machine translation, very large amounts of untranslated or missing text in the English mode. Only rudimentarily playable without getting additional translation on many aspects.

To get to English mode: From the title screen, select the third option to get to settings. There, select the fourth settings tab on the left for Game settings, then click on the setting popup to the right for language. "English" will be visible there. After you set it, exit the game (fourth option from title screen) and re-start it, and you'll have an English title screen.

Remember, if you play, you play an unfinished game knowing it is not supposed to have English language support yet.
Last edited by Tyrian Mollusk; Nov 23, 2023 @ 2:09am
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Showing 1-3 of 3 comments
Tyrian Mollusk Nov 18, 2023 @ 2:50pm 
Despite English mode having mostly English menus and settings, the keyboard mapping does not have English for what you are mapping. Here are the default game controls, with English labels:

--Move--
Up : W CursorUp
Down : S CursorDown
Left : A CursorLeft
Right: D CursorRight
--Skill--
Skill 1 : 1
Skill 2 : 2
Skill 3 : 3
Skill 4 : 4
Skill 5 : 5
Skill 6 : 6
Skill 7 : Q
Skill 8 : E
Weapon skill : LMB
Realm skill : RMB
Dodge : Space
--"thing"--
Item 1 : F1
Item 2 : F2
Item 3 : F3
Item 4 : F4
"Function"
"Illustrated book" : I
"Meridians" : J
Healing potion : R
Interact: F
Minimap : M
"Open description details" : LShift

There's unsurprisingly no controller support, but I am playing on controller using Steam Input. I'll post that config when I have some more time with the game to get it feeling appropriate, but the game is readily playable with mouse region RS for aiming and a shift button to get enough attacks.

Also, I've gotten at least one ability/skill in a run that functioned as a parry, and one of the metaprogression nodes I've translated gives you what appears to be a fraction of a second invulnerability on normal attack with a damage bonus for timing to the enemy attack, so there is some skill-based counterplay available in the game design, and not simply projecting pretty colored damage at enemies.
xiangshuakeji  [developer] Nov 22, 2023 @ 7:31pm 
Hello, because some of our game content has been changing, we can not have a final translation version. We will try our best to translate the game before its official release. If there are any translation problems, I will ask you for advice. Thank you very much for your support.:steamhappy:
xiangshuakeji  [developer] Jan 24, 2024 @ 7:46pm 
We will finish the English translation in the near future. Thank you for your support:steamhappy:
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