Elemental Survivors

Elemental Survivors

Kraft Sep 30, 2023 @ 9:02am
Summon
Is there a way to increase summon move speed? They feel way too slow and don't do nearly enough damage imo.
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Showing 1-4 of 4 comments
Samobee Games  [developer] Sep 30, 2023 @ 9:26am 
Thanks for the feedback! We'll boost them up for the next update. <3 -Bee
Kraft Sep 30, 2023 @ 9:37am 
Hey thanks for replying. If balancing them out the way they are right now is a hassle, maybe I could suggest trying to give the summons skills?
Per example, I see that they change their appearance based on your stats, so why not make each new "look" come with a trait? Per example:

Slimes are still touch to hurt enemies
Humanoid has a slash
Minotaur has brutal swing.

IMO this would be a lot more fun, and also would make the skill a lot more flexible while giving the player a reason to pursuit better stats for better summons.
Samobee Games  [developer] Sep 30, 2023 @ 11:52am 
Originally posted by Kraft:
Hey thanks for replying. If balancing them out the way they are right now is a hassle, maybe I could suggest trying to give the summons skills?
Per example, I see that they change their appearance based on your stats, so why not make each new "look" come with a trait? Per example:

Slimes are still touch to hurt enemies
Humanoid has a slash
Minotaur has brutal swing.

IMO this would be a lot more fun, and also would make the skill a lot more flexible while giving the player a reason to pursuit better stats for better summons.
It's something we have considered for sure! It's much more complicated though. We're thinking of giving enemies skills too, other than just "touch" and projectile. But those will be a ways out. Thanks so much for the suggestion! <3 -Bee
Dad Milker Nov 28, 2023 @ 8:38pm 
Originally posted by Samobee Games:
Originally posted by Kraft:
Hey thanks for replying. If balancing them out the way they are right now is a hassle, maybe I could suggest trying to give the summons skills?
Per example, I see that they change their appearance based on your stats, so why not make each new "look" come with a trait? Per example:

Slimes are still touch to hurt enemies
Humanoid has a slash
Minotaur has brutal swing.

IMO this would be a lot more fun, and also would make the skill a lot more flexible while giving the player a reason to pursuit better stats for better summons.
It's something we have considered for sure! It's much more complicated though. We're thinking of giving enemies skills too, other than just "touch" and projectile. But those will be a ways out. Thanks so much for the suggestion! <3 -Bee
A less complicated suggestion: add some skills/items that buff pets in general. Also, its unclear in the game which effects apply to pets, such as projectile size/amount.
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