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maybe change 'coin price increase' to 'all money recieved price increase'?
Also I hope the hover tooltips works for the party member profiles when in battle. because i forget what their names are, what their stats are, etc and unconciously hover to find out but see nothing.
I'll mention to the game designer about the coins, but we've actually found that there are too many coins being earned. One other thing you can do to boost your coin earning is to equip the Logbook from the Offhand items. Could you please explain "non-coin boss money"? Is this when everything has been upgraded and you get coins instead of upgrades?
Thanks! <3 -Bee
Now I highly suspect I could get even more if that's the aim of my run by simply refusing to open chests until I've max-levelled everything so the chests contain only gold and nothing else. I haven't counted the number of bosses per map yet, but doing the one with the most, coupled with extreme side quests can probably get that zil waaay higher.
And I think it's those zil chests causing the massive variance in player's zil-gaining experiences. Coin drops aren't worth overly much in comparison. So if you're not getting everything maxed out until late game and taking all chests as they drop, you're not going to see much zil gain vs someone who only took one or two weapons and saved their chests for zil.
If players are gaining zil more quickly than you'd like, perhaps reduce zil in chests then increase gain from coins disproportionately. Possibly even removing the bonus zil for being maxed out and replacing with a level or two instead allowing the player to chose between health and zil (at a significantly lower value).
Having Daily/Challenge runs. Giving rewards for completing like certain map with a specific set of character etc.
Having reroll not giving the same options. Have at least one or 2 options change.
Also there could be an option/upgrade/whatever to keep the currently selected upgrade and only reroll the others.
This way you can keep a fallback option if the new ones are even worse.
Option for spell transparency.
Option to disable "special zoom out".
Option for aiming to use auto-aim but override it temporarly with right stick (controller) and go back to full auto when stick is no longer pushed.
Alternatively use a button to switch between auto and manual.
-Preventing the same quest from showing up on the quest board more then once (Get doubles often).
-Timer for quests if they are timed, I believe I took too long to kill enemies at one point and got no reward.
-Names of items on the banish item screen, its hard to tell what some of the items are as they do look similar.
-Purchasable pick-up range increase in the buy menu.
-A more flashy animation on the 3 and 5 items chests.
-Magic Missile and Magic Card both do very underwhelming damage even when investing heavily into them with upgrades.
-Zil for beating a stage, the final boss drops Zil but you dont pick it up as the match instantly ends.
-Luck based weapons/characters
-A endless mode map
-Maybe some sort of casino for gambling your earned zil, a lot of older rpgs had various ways to gamble your gold for special items or more gold.
I have a feeling it's supposed to be worse Evolved but it just feels so bad at even scaling to dex. Accidentally picked it to be Evolved and it made the last bit of the game take way longer then it needed to be.
But that's more of a personal problem with it not an actual nerfing when evolving.
Of course I can just press the back button but I figured it was worth asking about.
Maybe other people felt the same way or maybe it would be something easy to implement ? If not no worries.
It is possible to only play one song. On Mouse/Keyboard I don´t know the button but on a Controller you press R2 and a one appears on the buttom right corner of the musik screen.