Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd recommend changing this modifier to something else.
I honestly not sure what incentive the hardest difficulty has. I'd feel like you should get offered higher rarity cards, or more character-specific artifacts, to make the journey on optimizing your deck fun while taking on the hardest difficulty.
I'd like to recommend a clear written description of card rarity besides the first time it being offered. I'd like to see more events variety, mini/main boss, artifacts, biomes. I love the base so far, and happy with characters and cards selections so far.
2. More content, especially different bosses.
3. More intiative to go for different paths, with previem elites (to pick which you want to fight), or artifact nodes specificaly made for one character.
4. Indicators for things you are not unlocked in the codex.
more ships, tho there are already a few nice ones, more is always better.
ship alt layouts would work with that as well.
more status effects buffs/debuffs.
more drone types or alternative interactions with them.
longer loops or an endless mode. 3 sectors aren't nearly enough to make things get difficult outside of difficulty setting. granted i havent done all loops yet.
Moreover, I ask for an important QoL feature: add a difficulty filter in Statistics. Without this, the victory rates is meaningless.
Hey, we have Drake as an encounter.
Adding some additional alt-crew versions as enemies might be nice. Generally, more encounter variety would be nice. I mean, I get that they all run their deck and it probably wasn't easy making the encounters fair or fun (which they are), but a few more in general would be nice to see.
Of course with dialogue. Just more bots would be nice, but actually more banter would be much better. I just love the writing.
For unlocks>>>
My suggestion is: under settings, have an option "unlocks" and when you see a card or artifact you haven't unlocked, there is some indication on the screen. So you know you haven't picked this item before.
For run history>>>
Have an image of your ship, not just the ship name. This is because of scaffold, rearrangement, armor, etc. I've had some crazy runs there were due to the ship layout more so than cards and the run history screen doesn't really capture that.