Cobalt Core

Cobalt Core

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[GER] Tobi Nov 10, 2023 @ 6:58am
Your suggestions for improvement
My suggestions:
- add more ability cards for example: ship double, reflection shield, fire shot that the opponent burns and loses energy or could not start attacks for a certain time ect.

- Add a highscore list
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Showing 1-15 of 24 comments
Lajcik Nov 10, 2023 @ 8:34am 
the Hardest difficulty setting making certain fights reward only 1 artifact "choice" is bad design - it's unfun in a roguelike game to be offered basically no choice (take it or not is not really an interesting choice)

I'd recommend changing this modifier to something else.
nkMEGA Nov 10, 2023 @ 9:51am 
Originally posted by Lajcik:
the Hardest difficulty setting making certain fights reward only 1 artifact "choice" is bad design - it's unfun in a roguelike game to be offered basically no choice (take it or not is not really an interesting choice)

I'd recommend changing this modifier to something else.

I honestly not sure what incentive the hardest difficulty has. I'd feel like you should get offered higher rarity cards, or more character-specific artifacts, to make the journey on optimizing your deck fun while taking on the hardest difficulty.

I'd like to recommend a clear written description of card rarity besides the first time it being offered. I'd like to see more events variety, mini/main boss, artifacts, biomes. I love the base so far, and happy with characters and cards selections so far.
The Renderer Nov 10, 2023 @ 10:08am 
More long term achievements (win on hardest with different character combos etc). More bosses.
Kitsunin Nov 10, 2023 @ 10:14am 
More difficulty! Feels like the highest difficulty doesn't actually change much. The low health doesn't much matter because you don't really have to take damage.
letir Nov 10, 2023 @ 10:50am 
1. Better difficulty options, without trash cards, HP reduction and artifact choice reduction. These are boring and uninspired ones. Instead some additional armor, attacks and whatnot could be added to enemy ships, or some growing weakspots for player ships, etc.
2. More content, especially different bosses.
3. More intiative to go for different paths, with previem elites (to pick which you want to fight), or artifact nodes specificaly made for one character.
4. Indicators for things you are not unlocked in the codex.
Fancore Nov 10, 2023 @ 11:52am 
more artifacts, i run into so many doubles already,
more ships, tho there are already a few nice ones, more is always better.
ship alt layouts would work with that as well.
more status effects buffs/debuffs.
more drone types or alternative interactions with them.
longer loops or an endless mode. 3 sectors aren't nearly enough to make things get difficult outside of difficulty setting. granted i havent done all loops yet.
ETsc2 Nov 10, 2023 @ 1:43pm 
Originally posted by letir:
1. Better difficulty options, without trash cards, HP reduction and artifact choice reduction. These are boring and uninspired ones. Instead some additional armor, attacks and whatnot could be added to enemy ships, or some growing weakspots for player ships, etc.
2. More content, especially different bosses.
3. More intiative to go for different paths, with previem elites (to pick which you want to fight), or artifact nodes specificaly made for one character.
4. Indicators for things you are not unlocked in the codex.
That's pretty much what I thought.

Moreover, I ask for an important QoL feature: add a difficulty filter in Statistics. Without this, the victory rates is meaningless.
Last edited by ETsc2; Nov 10, 2023 @ 1:47pm
Ciaphas Nov 10, 2023 @ 5:13pm 
gonna echo different bosses. especially more alt crew member bosses like Riggs' purple-eyelinered evil twin
Dusklite Nov 10, 2023 @ 5:20pm 
Originally posted by Ciaphas:
gonna echo different bosses. especially more alt crew member bosses like Riggs' purple-eyelinered evil twin
You mean Normal Riggs.

Hey, we have Drake as an encounter.

Adding some additional alt-crew versions as enemies might be nice. Generally, more encounter variety would be nice. I mean, I get that they all run their deck and it probably wasn't easy making the encounters fair or fun (which they are), but a few more in general would be nice to see.
Of course with dialogue. Just more bots would be nice, but actually more banter would be much better. I just love the writing.
Haohmaru Nov 10, 2023 @ 5:38pm 
Definitely more boss and encounter variety would be good.
epicEdub Nov 10, 2023 @ 5:52pm 
My suggestions are for improvements to the codex:
For unlocks>>>
My suggestion is: under settings, have an option "unlocks" and when you see a card or artifact you haven't unlocked, there is some indication on the screen. So you know you haven't picked this item before.

For run history>>>
Have an image of your ship, not just the ship name. This is because of scaffold, rearrangement, armor, etc. I've had some crazy runs there were due to the ship layout more so than cards and the run history screen doesn't really capture that.
chewbakkwa Nov 20, 2023 @ 8:18am 
There needs to be more point to the higher difficulties. At the moment it seems there's no tangible reason for me to play at higher difficulties, when each completed run results in a memory unlock regardless. Unless I'm wrong?
eable2 Nov 20, 2023 @ 11:14am 
Originally posted by chewbakkwa:
There needs to be more point to the higher difficulties. At the moment it seems there's no tangible reason for me to play at higher difficulties, when each completed run results in a memory unlock regardless. Unless I'm wrong?
The fun of it!
Droolcup Nov 20, 2023 @ 11:32am 
An actual shop
Pinstar Nov 20, 2023 @ 2:08pm 
Originally posted by Dusklite:
Originally posted by Ciaphas:
gonna echo different bosses. especially more alt crew member bosses like Riggs' purple-eyelinered evil twin
You mean Normal Riggs.

Hey, we have Drake as an encounter.

Adding some additional alt-crew versions as enemies might be nice. Generally, more encounter variety would be nice. I mean, I get that they all run their deck and it probably wasn't easy making the encounters fair or fun (which they are), but a few more in general would be nice to see.
Of course with dialogue. Just more bots would be nice, but actually more banter would be much better. I just love the writing.
Man, evil Peri would be scary.
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