Cobalt Core

Cobalt Core

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Kargyra ♞ Oct 24, 2023 @ 9:17am
3
@Devs mac version?
Is there a mac release planned?
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Showing 31-44 of 44 comments
box3rtwin Sep 1, 2024 @ 12:40pm 
I'm sorry, I didn't mean to upset you :<
ShannonApple Sep 1, 2024 @ 1:40pm 
Originally posted by Rhonox:
how many low IQ people spam "+1" just shows why mac is less than 1% of steam. people buy a machine and then expect the devs to make things for the clear minority. if you want to play games you wouldnt buy a mac. how on earth are these people even thinking a steam comment does anything, its literally not worth it for the devs to spend time and money on something that will never cover the cost even if literally 100% of mac users purchased it
Anyone who reads a "Mac version?" thread and then deliberately goes into it to power play about their chosen OS clearly has a low IQ themselves. There is this little thing called self control and most people have it. If you don't like that people use macs, then scroll on past. It's none of your business and it doesn't affect you.

You sound like a boomer. They were screaming about how PC was superior to Mac back in the 90s when I was a kid. lmao. Mac users just laughed. I became a mac user myself when I entered the creative industries, and then tech. If you actually worked in tech, you'd notice that a lot of people choose to work on macs. You would understand how some tech people use macs for faster work flow. I do. You have no idea how fast these things compile code. And Apple is actually making the effort to bring macs up to speed for gaming too. The M chips are amazing and only going to get better.

If the developers feel that it's not worth their time, then it's not worth their time. I'd respect that decision. But you don't have a horse in this race, so not sure why you'd bother. The devs literally said they'd consider it if there's enough demand. Adding a +1 is showing interest. Get over yourself PLEASE.
Last edited by ShannonApple; Sep 1, 2024 @ 1:44pm
diab Sep 6, 2024 @ 11:34pm 
+1 for Wine, works perfectly under Winery with a Windows Steam install on an Intel Mac.
Last edited by diab; Sep 6, 2024 @ 11:35pm
pstmdrnargh Oct 1, 2024 @ 12:05am 
So I'm also running this on an M2 Mac using CrossOver https://www.codeweavers.com/crossover. It works very well. I've only occasionally had a few hiccups or stuttering, and they go away on their own relatively quickly. It wasn't hard - just install CrossOver, then install the Windows version of Steam into Crossover, and then install Cobalt Core.

Yes you do have to pay for CrossOver but I use it for other things like running the full-featured Windows version of Quicken on Mac and find it worthwhile to pay for someone else to deal with all the annoying problems of getting Windows stuff to run on Mac without fiddling with the internal details of Wine. Wine is great, don't get me wrong, and I greatly appreciate the effort of all those who help develop it, but you can spend days fiddling with that and going down that rabbit hole.
Beauty Oct 1, 2024 @ 7:03am 
Originally posted by pstmdrnargh:
So I'm also running this on an M2 Mac using CrossOver https://www.codeweavers.com/crossover. It works very well. I've only occasionally had a few hiccups or stuttering, and they go away on their own relatively quickly. It wasn't hard - just install CrossOver, then install the Windows version of Steam into Crossover, and then install Cobalt Core.

Yes you do have to pay for CrossOver but I use it for other things like running the full-featured Windows version of Quicken on Mac and find it worthwhile to pay for someone else to deal with all the annoying problems of getting Windows stuff to run on Mac without fiddling with the internal details of Wine. Wine is great, don't get me wrong, and I greatly appreciate the effort of all those who help develop it, but you can spend days fiddling with that and going down that rabbit hole.

While this is helpful info, which will likely benefit a specific group, I'm going to keep playing Shogun Showdown and Balatro while I wait for this to *maybe* get a Mac port. Buying one piece of software for $75 USD just to make Windows games work with my Mac is not my vibe. Especially since Mac users makeup 15% of the global market, with no other OS approaching 5% (link below). If a dev wants money from Mac or Linus users; they'll make a Mac and/or Linus port. As someone without lots of computer maintenance and repair skills, I'm just not dealing with emulators/virtual machines/code translators.

Mac port or me no buy.

https://gs.statcounter.com/os-market-share/desktop/worldwide
Stonehammers Oct 1, 2024 @ 9:53am 
Originally posted by Beauty:
Originally posted by pstmdrnargh:
So I'm also running this on an M2 Mac using CrossOver https://www.codeweavers.com/crossover. It works very well. I've only occasionally had a few hiccups or stuttering, and they go away on their own relatively quickly. It wasn't hard - just install CrossOver, then install the Windows version of Steam into Crossover, and then install Cobalt Core.

Yes you do have to pay for CrossOver but I use it for other things like running the full-featured Windows version of Quicken on Mac and find it worthwhile to pay for someone else to deal with all the annoying problems of getting Windows stuff to run on Mac without fiddling with the internal details of Wine. Wine is great, don't get me wrong, and I greatly appreciate the effort of all those who help develop it, but you can spend days fiddling with that and going down that rabbit hole.

While this is helpful info, which will likely benefit a specific group, I'm going to keep playing Shogun Showdown and Balatro while I wait for this to *maybe* get a Mac port. Buying one piece of software for $75 USD just to make Windows games work with my Mac is not my vibe. Especially since Mac users makeup 15% of the global market, with no other OS approaching 5% (link below). If a dev wants money from Mac or Linus users; they'll make a Mac and/or Linus port. As someone without lots of computer maintenance and repair skills, I'm just not dealing with emulators/virtual machines/code translators.

Mac port or me no buy.

https://gs.statcounter.com/os-market-share/desktop/worldwide

*4% since we care about Steam numbers not Global
ShannonApple Oct 1, 2024 @ 10:29am 
Originally posted by Stonehammers:

*4% since we care about Steam numbers not Global
I use GeForce Now. That shows up as Windows computer use on Steam for 2023 as 78%, but I am playing on a mac 100% of the time. Because of cloud services, that 4% will never be accurate.
Stonehammers Oct 1, 2024 @ 6:08pm 
Originally posted by ShannonApple:
Originally posted by Stonehammers:

*4% since we care about Steam numbers not Global
I use GeForce Now. That shows up as Windows computer use on Steam for 2023 as 78%, but I am playing on a mac 100% of the time. Because of cloud services, that 4% will never be accurate.
Already took that into consideration. The real statistic is 2%
Kistaro Oct 12, 2024 @ 2:07pm 
It's been working perfectly for me under CrossOver, which is consistent with other folks' results under Proton, Wine, etc. I would infer that GamePortingKit would "just work". But $3000 for a Mac plus $100 for a one-year Mac developer license plus the time and effort learning how to use all this is a pretty steep investment. In practice, "works without issue under CrossOver" is good enough Mac compatibility imo, I think imputing CrossOver's price to just one piece of Windows software is very silly because there's a _lot_ of stuff that runs great under it.
yaoi witch Nov 14, 2024 @ 9:49am 
the main data point I have to add here: I sorta want a macOS port of cobalt core, because my work is fine with Steam used on macbooks off-hours on business trips.

macOS Cobalt Core would more or less just mean that I wouldn't necessarily have to bring my steam deck with me to play Cobalt Core, but really, run it in a VM or just run it on a steam deck or something instead.
Droxxie Apr 14 @ 1:12am 
Apple makes porting games over convoluted and expensive for game devs. and more often than not, on games with Mac as an option, it ends up being less then 1% of the sales have the time. its just not worth it. Apple goes out of its way to be awful, on purpose.:ccskull:
Originally posted by Droxxie:
Apple makes porting games over convoluted and expensive for game devs. and more often than not, on games with Mac as an option, it ends up being less then 1% of the sales have the time. its just not worth it. Apple goes out of its way to be awful, on purpose.:ccskull:

That was true of Apple in the past. But now, with the M-series chips, Apple actually wants people to game on them. They changed their tune in the past couple of years. I wonder why. lol. When I start up a game on Steam, my mac runs in "game mode." lol. And the newer models are even better, apparently.

Devs on Steam have been warned for the past 10 years that Apple were going fully 64 bit and Steam dropped compatibility for 32 bit mac last year. Since then, they've also dropped support for 32 bit Windows OS. Some devs are still making games in 32 bit and selling mac versions too, which is insane. They'll only run on intel macs. Wait til Windows goes fully 64 bit, and it is going to happen eventually, same as Apple. Windows 11 already doesn't provide support for 32 bit, even if there is backwards compatibility for the moment.
Last edited by ShannonApple; Apr 14 @ 6:09am
Originally posted by ShannonApple:
Originally posted by Droxxie:
Apple makes porting games over convoluted and expensive for game devs. and more often than not, on games with Mac as an option, it ends up being less then 1% of the sales have the time. its just not worth it. Apple goes out of its way to be awful, on purpose.:ccskull:

That was true of Apple in the past. But now, with the M-series chips, Apple actually wants people to game on them. They changed their tune in the past couple of years. I wonder why. lol. When I start up a game on Steam, my mac runs in "game mode." lol. And the newer models are even better, apparently.

Devs on Steam have been warned for the past 10 years that Apple were going fully 64 bit and Steam dropped compatibility for 32 bit mac last year. Since then, they've also dropped support for 32 bit Windows OS. Some devs are still making games in 32 bit and selling mac versions too, which is insane. They'll only run on intel macs. Wait til Windows goes fully 64 bit, and it is going to happen eventually, same as Apple. Windows 11 already doesn't provide support for 32 bit, even if there is backwards compatibility for the moment.
That's great, but you still require purchasing Apple hardware to develop a Mac version. And you still have to deal with xCode. All for 4% of users makes it not worth it.
Originally posted by Stonehammers:
That's great, but you still require purchasing Apple hardware to develop a Mac version. And you still have to deal with xCode. All for 4% of users makes it not worth it.

Being wholly honest, I really don't care if there's a mac version of this game anymore. The market is kinda saturated with roguelike deckbuilders and I probably have enough of them in my ridiculous 2000+ game library to last a while. haha!

I respect the game developer's decision on this, and it's like "oh well... next." I don't get upset about these things. But there has been a bit of misinformation and name calling in the thread because people dared request a mac version.
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