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You sound like a boomer. They were screaming about how PC was superior to Mac back in the 90s when I was a kid. lmao. Mac users just laughed. I became a mac user myself when I entered the creative industries, and then tech. If you actually worked in tech, you'd notice that a lot of people choose to work on macs. You would understand how some tech people use macs for faster work flow. I do. You have no idea how fast these things compile code. And Apple is actually making the effort to bring macs up to speed for gaming too. The M chips are amazing and only going to get better.
If the developers feel that it's not worth their time, then it's not worth their time. I'd respect that decision. But you don't have a horse in this race, so not sure why you'd bother. The devs literally said they'd consider it if there's enough demand. Adding a +1 is showing interest. Get over yourself PLEASE.
Yes you do have to pay for CrossOver but I use it for other things like running the full-featured Windows version of Quicken on Mac and find it worthwhile to pay for someone else to deal with all the annoying problems of getting Windows stuff to run on Mac without fiddling with the internal details of Wine. Wine is great, don't get me wrong, and I greatly appreciate the effort of all those who help develop it, but you can spend days fiddling with that and going down that rabbit hole.
While this is helpful info, which will likely benefit a specific group, I'm going to keep playing Shogun Showdown and Balatro while I wait for this to *maybe* get a Mac port. Buying one piece of software for $75 USD just to make Windows games work with my Mac is not my vibe. Especially since Mac users makeup 15% of the global market, with no other OS approaching 5% (link below). If a dev wants money from Mac or Linus users; they'll make a Mac and/or Linus port. As someone without lots of computer maintenance and repair skills, I'm just not dealing with emulators/virtual machines/code translators.
Mac port or me no buy.
https://gs.statcounter.com/os-market-share/desktop/worldwide
*4% since we care about Steam numbers not Global
macOS Cobalt Core would more or less just mean that I wouldn't necessarily have to bring my steam deck with me to play Cobalt Core, but really, run it in a VM or just run it on a steam deck or something instead.
That was true of Apple in the past. But now, with the M-series chips, Apple actually wants people to game on them. They changed their tune in the past couple of years. I wonder why. lol. When I start up a game on Steam, my mac runs in "game mode." lol. And the newer models are even better, apparently.
Devs on Steam have been warned for the past 10 years that Apple were going fully 64 bit and Steam dropped compatibility for 32 bit mac last year. Since then, they've also dropped support for 32 bit Windows OS. Some devs are still making games in 32 bit and selling mac versions too, which is insane. They'll only run on intel macs. Wait til Windows goes fully 64 bit, and it is going to happen eventually, same as Apple. Windows 11 already doesn't provide support for 32 bit, even if there is backwards compatibility for the moment.
Being wholly honest, I really don't care if there's a mac version of this game anymore. The market is kinda saturated with roguelike deckbuilders and I probably have enough of them in my ridiculous 2000+ game library to last a while. haha!
I respect the game developer's decision on this, and it's like "oh well... next." I don't get upset about these things. But there has been a bit of misinformation and name calling in the thread because people dared request a mac version.