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You also seem to have forgotten that mods for many of those games added or removed gameplay ideas we see today in most shooters from the late 1980's . Action Quake, Golden Eye 64, Counter strike etc. So most of the old 1990 shooters we 'love' the best ideas was in the mods (or god forbid on a console!)....
Now fair enough AR:U seems to be COD, BF3 friendly in most of it's concepts. But instead of have a cry about how 2010's gameplay it is and not 1990's why not either ask for a MOD gameplay mod that is Quake Arena style.
No iron sights, no HP regen, accurate hip fire to a center pixel is correct to Quake Areana etc, but I'm sure that could be modded in no issue.
Cause your basically sitting there having a whine that Skyrim isn't Zork...
Let's hope that they at least don't ♥♥♥♥ it up like the did with 3, ugh that game was a disappointment.
omg...Zork!!!
im having a very special flashback.
If anything this is despicable marketing, not the fault of the people who buy it based on what is shown.
Thank you for posting. I agree, I would take a demo any day over gameplay footage.
I was really hoping for this too. Not nearly enough UE3 games that have the editor released with them :(
Thank you for posting and for seeing the game as I do. I have just updated my review. I added Jumping, Infinite Enemy Spawn and added more content to Hidden Collectibles.
Hidden Collectibles - [...] The other annoying aspect of hidden collectibles in Alien Rage is that the audio logs tell the main storyline, so if you don't find them, you have no idea of what you're doing in space and why you're shooting at your mining buddies. In regard to this, the player is very much comparable with the "I Have No Idea What I'm Doing" dog.
Jumping - In Alien Rage jumping is pretty much a cosmetic thing as you can barely lift your feet off the ground. This kind of redundant movement mechanic is a cheap way of fooling the player into thinking they have some sort of choice regarding level pregression but unfortunately this is not the case, the player is just a train on a railroad track. Jumping is as useless as trying to kill the GX-7 Destroyer Prototype with melee attacks. The only thing the jump key does in Alien Rage is mess up your aim, I guess that, as Westley Snipes once said, white men can't, indeed, jump.
Infinite Enemy Spawn - Close to the end of the game there is an area where enemies just keep spawning ang spawning. I pretty much have no problem with this except for the fact that it makes the Leaderboards completely useless. I spent four hours grinding aliens in that area just to prove that anybody who has the determination can be in the top of the Leaderboards. This area alone makes the scoring system throughout the game redundant, the score you got on previous levels doesn't matter anymore because you've hit the pipe that spews an infinite amount of alien enemies towards their death.
but fully agree
I havend stop playing with the arrow keys and i play from 98' beginning with Unreal, and still do, for me its pratical but thats a opinion, i know a lot of people that playing still with the arrow keys :)