Sodaman

Sodaman

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Please consider making enemy projectiles expire on a cooldown or distance traveled
From what I've seen, the current shooter projectile logic is "disappear upon going out of bounds." I would like to please request that you make them time out after a certain amount of seconds or X amount of pixels traveled.

Sodaman is incredibly movement heavy. Even with the "stand and shoot" legs, I feel compelled to keep moving and dodging because there's always something that's coming close up to kill me. The shooters become a problem because as I kite and the projectiles keep traveling, there is now a persistent threat on the screen that may catch me unawares, as I have no idea where the shooter was, am actively looking at the other melee or explosive threats on the screen, and don't have the warning of their wind-up animation.

Considering the game's current use of red telegraphs (which I appreciate), I'd also like it if these enemies get one-two arrows pointing at their potential projectile spawn points, or a red semi-circle that tells you the approximate angle of their attack.
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Retired3er  [developer] Feb 20 @ 6:07am 
Hey,

We'll be addressing this issue in a future update. Bullets are currently lasting longer than they should. We're also working on some QoL updates to make bullets and other enemy attacks more readable. Stay tuned!
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