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- legendary crit chance
- no reload card
- fireball on crit
- multiple ricochets, pierce AND attack range
I cannot believe that it is intended to be that insanely luck depended to get the absolute best combinations just to clear the base difficulty. I won't continue playing until fix or rebalance.
I think it's problematic to not be able to heal, then having so many enemies that you can't evade the damage + more often than not dodge but still get dmg. also i think the density ramps up way to quickly. and since there's currently basically no meta progression you can't even grind past starting difficulties
Yeah it has been, finally ditched sniper rifle on it for SMG and 1st time on the swap got to boss but died. 2nd attempt and finally just beat it. SMG is pretty boss since it starts with ricochet.
Really? The most luck I've had with any weapons has been the shotguns, both of them do some crazy damage comparative to the rapid-fire weapons. Add on some ricochet and a single magazine can wipe out a screen full of mobs.
mixed with rather lackluster meta-progression-systems
this just ain't it
What soda colors have you tried? I've attempted Orange but never got much of anywhere, especially with the lackluster firebreath.
My advice would be to just grind early levels until you get blueprints you like then push up in difficulty, Planet II Risk I is where everyone will get hard stuck right now. Don't expect to beat it and even you if you do, there is nothing to advance to ATM IIRC.
Give it a week for regularly scheduled updates to start flowing and we might be back in to a playable state. Should be fun once we get there but yeah, right now, it's YEOUCH levels hard. The screen full o' tree tanks in planet II has me rage quitting rn.