Coin Pusher Casino

Coin Pusher Casino

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Revomazer Jun 29, 2024 @ 7:08am
Thoughts on the new update & Ideas
Just wanted to say thank you to the Dev's for making this game, really loving the game, great to see new content, please keep working on it and adding more.

Firstly a bit of feedback

Great to see the new coins, hope the UK 2p gets fixed soon :)

With the slot machine I end up concentrating on the slots and not doing anything with the coin push and the win ratio on the slot machine seems a bit low to make it fun, maybe if it had some random coin events or if the hold system worked more like a real slot machine, whereby you don't always get to hold the reel (only when its a non winner) and instead it also gave you the option to hold Diamonds, Nuts and Stars to build up your winning feature.

The new recent levels seem intentionally impossible with a great deal of luck needed to get anywhere near a profit, like literally losing £164,000 stake and not getting a single return. (probably me that sucks). As others have said, the newer levels need balancing. I play the levels multiple times to see if I can beat my high score, but if you just keep losing £100,000 or more each time why would I bother.

Zen Level 32 needs another way of knocking the coins off the bridge, its too random. Or maybe make the bridge narrower so they fall easier, had two stacks hit them and they still didn't fall, or make the stacks taller? not sure, but it needs something.


Ideas.

Would love to see a stats page for each level showing things like:

Top 3 player high scores
Number of times played
Total income/loss from level
Total coins dropped in level
Time spent on level

Long term it would be really nice to see some sort of built in level designer, but one designed to reward playing the main levels.
Could even appeal to the Deck building audience by having packs of cards randomly dropped in the machines so you have to win them on the levels.

Then once you win them you get to pick a card, or multiple cards depending on the difficulty level (which currently has no rewards), ie, funfair pick one, coiner level pick 2, and casino level win all three.

The different classes of cards could win different types of unlocks

Foil cards (one off's/kept once unlocked) = different machines types/backgrounds
Basic Cards (consumable) = Standard coins (no value) different amounts of coins / different stack layouts.
Regular cards (consumable) = 5 x $1 chips, 10 x $1, 25 x $1, 5 x $5 chips, 10 x $5, 25 x $5 etc, with the higher values dropped less often.
Regular plus cards (consumable) = 1, 2, 5, or 10 silver or gold bars
Special cards (consumable) = Stack layouts (ie stack of 10, 20, 30 etc), ring design of chips - 5, 10 15 tall, wall of chips (different values) etc.

Then when you have the machine unlocked you can use the consumable cards to build up your own design and place them on the machine where you want and save the design. (you could even have cards that unlock extra save slots).

Once the consumable card is used if you want more you have to win them on the main levels, that way it encourages you to play the main levels and learn what works best for the levels you design, and the more you play the more you unlock and the bigger and more value tokens you can set up in your level design.

Just a thought... (maybe in Coin Pusher Casino 2) :)

Keep up the good work
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TreeNutsGames  [developer] Jun 29, 2024 @ 11:08am 
Thank you, and whew that is allot to take in. I will look into the latest levels and machines. It is always a challenge to aim the difficulty in line with the level progression. Resulting in some measured response or reviews... But your feedback is very welcome. Small differences in the coin setups are present in some machines when choosing different difficulties. This can change when levels are re-balanced.
Your suggested cards and/or an editor are surely something we like to do, but not something we consider for the short term. If.... when.. maybe a Coin Pusher Casino 2.... then yes all the above... editor, cards, mods, mp co-ops, twitch stuff. shhhh.. anyways for now we will be focusing on improving, adding features, taking feedback, adding machines and levels some call it early access, others might say.. more content without the need for DLC.
p.s. check out the 'Experimental builds' thread if interested in getting early update access.
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