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Can you create multiple towns/types of towns on the one island or is it limited to one town? You'll have one fixed settlement, and 3 additional villages that you can build! (Fixed settlement is midhaven)
There are SOME important structures that can only be built within the village's range. BUT over 200+ decorative structures can be placed anywhere! And windmills are one of them. Additionally, we also provide foundation blocks, which are huge flat structures that you can use to create more level surfaces to place these structures and decorations so that it's easier to build over irregular, organic surfaces.
There are several aggressive creatures (besides spikejaw)! They're all pretty interesting and have unique attack patterns too!
You have the option to link an existing Epic account. If not, we will create one automatically for you! That's just how Epic Online Services (which is what we use for online play) works.
If purchased and playing from Steam, is Playstation Network required also to play? Answer was NO (not required)
So I must have an account, but I didn't create it. So I assume it will just create another one for me? Oh well, I guess we will find out.
When it comes to performance, we have it performing pretty well on Medium-High settings even on a Steam Deck! We've put a lot of effort into the optimization efforts so far, and will continue to keep improving performance in every way possible. At this stage, we've only experience momentary frame drops when your ecosystems are at their most populated.
About why its only a female protagonist for now..... (until Char customization update in Q2 2025)
"Re: Male or Female Main Player Character.
At this EA launch, it will be a Female character. During EA, and as mentioned in the roadmap, that won't be the only gender option with the introduction of Character Customization.
A lot of this stems from the fact that the thousands of animations we had to create and iterate on turned out to be a little too much for our small animation team, and we really wanted to give time to improve that before we added the male option that might skew a bit the proportions and the UI changes needed and we really felt that would come to an easier and more pleasant addition once we have a Character Customization feature.
Ideally, if we do that, you wouldn't have to restart your progression or anything, and perhaps you can just swap them whenever you start your playthrough.
Note: This is not a final decision, but it is just something we are thinking about."
I'm curious about the overall gameplay loops:
How complex is the ecosystem expected to be?
Since combat seems secondary and building appears to focus on enhancing the environment with plants and structures to attract creatures (that's my understanding and I might be wrong), does the ecosystem feature layered interactions? For example, smaller plants consumed by small creatures, which are then preyed upon by larger creatures, all within specific regions?
Or is it more of a straightforward system, with creatures spawning and plants gradually expanding into adjacent areas?
I think you have the overall idea right; you plant a "colossal seed" and its continues to grow over time... you can improve it, help animals along, etc... and while it grows more and more animals/plants appear/grow. Its you who actively improves the ecosystem, largely via the seeds advancement. Building probably does play into improving the ecosystem in some way but I havent played yet, unfortunately. :) Also... they said that its possible to overfarm/overkill a region... which doesnt truly "hurt" anything, but can cause growth in that aspect to slow down for a while.
I know there are at least some create/creature interactions that happen, and on purpose... I saw a convo where they said they had some trouble initially with some of the animal AI getting overly aggressive at attacking other creatures. I am curious about this aspect as well.
I caught part of a stream, which gave me a clearer picture of what to expect. The creature interactions seemed relatively basic for now, but I’m hopeful that future updates will introduce more complexity and intricate ecosystem dynamics, like the multilayered interactions we discussed earlier. It would be exciting to see a deeper connection between plants, small creatures, and larger predators as the ecosystem develops.