Towers of Aghasba

Towers of Aghasba

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Myst Dec 2, 2024 @ 6:14am
Please add more Resin, coal, clay or give more than one, especially with Iron/steel tools.
Is it just me and my luck with what the game gives me? Even the resin trees hardly give me resin. When I unlocked the hearth and it asked for resin in the recipe. I choked on my coffee. At the current rate of resin availability there is no way I can ever use that machine. Also the recipes ... Example: A shovel and Coal make Clay. HUH? I understand the shovel it digs the clay, but why Coal? Simplify
This game needs more nodes, trees, bushes of all resources except maybe wood. Really want this game to make it. loving it, but very frustrating at times. It is a real Struggle.
Last edited by Myst; Dec 2, 2024 @ 6:16am
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Tenoshii Dec 2, 2024 @ 6:38am 
Originally posted by Myst:
Is it just me and my luck with what the game gives me? Even the resin trees hardly give me resin. When I unlocked the hearth and it asked for resin in the recipe. I choked on my coffee. At the current rate of resin availability there is no way I can ever use that machine.
I keep my resin stocked up by just mass clearing ecosystem specific trees that aren't designed for a special resources (i.e. the ones it takes 2-3 hits with a stone hatchet to cut down).

It ends up working well for me because now I'm at the phase where I'm trying to grow specific flora (i.e. Hima's Cradle in Arid ecosystem to farm clay), so I'm regularly "freeing up space" to plant seeds. Turns out, cutting down trees is typically the lowest Amity cost + lowest tool hit way to do that.

Originally posted by Myst:
Also the recipes ... Example: A shovel and Coal make Clay. HUH? I understand the shovel it digs the clay, but why Coal?
Yeah that one threw me for a loop too... Maybe coal is their way of representing "powering" the activity?

Personally I would have went with something like tool + food in order to represent a villager doing it in the background (give them the tool and the food for work).

However, my main issue is that if you take into consideration the materials for the tool + coal and think about how you need all that just to get 3 clay in 10 minutes, it just doesn't really seem worth it unless you have extra coal laying around and near-broken stone shovels you save just for that (which I started doing since I have the inventory space for it).

Originally posted by Myst:
This game needs more nodes, trees, bushes of all resources except maybe wood. Really want this game to make it. loving it, but very frustrating at times. It is a real Struggle.
I think the issue would probably smooth out if they reassessed number of hits vs. final resource amount and adjusted based on the rarity color coding. For example, hitting a clay mound two times for 1-2 clay should be more like 2-4 clay. Cutting down any tree that's not "dead" should be at a minimum 2 resin guaranteed unless it's a tree for a special resource with a similar principle for thatch when it comes to the dead and living grasses.

They can probably keep epic rarity where it's at, but there seem to be a handful of common/uncommon resources (perhaps some rare) that should have increased yields, especially those that require 5-10 hits to harvest the node.
hotaru251 Dec 2, 2024 @ 7:36am 
tbh more per harvest would give reason to use higher tier tool as theres no real benefit to doing so atm as the durability cost sint worth the material cost.
xitooner Dec 2, 2024 @ 8:01am 
Originally posted by hotaru251:
tbh more per harvest would give reason to use higher tier tool as theres no real benefit to doing so atm as the durability cost sint worth the material cost.
The higher tools do take less hits for lower tier stuff, so technically its durability would last longer... except that the higher tools are needed for teh higher tier items which means they lose durability just as quick in the end.... PLUS there are epic materials where even steel tools take 8-10 hits to get the material... and they lose durability just as fast too. You cant win at the moment....
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