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It's a pretty common experience in open world crafting/building games.
With the "Fill Order" screen's ability to let you see in advance what is required from the various construction/upgrade actions you have triggered as part of exploration, there's more than enough information available to the player to allow them the choice of streamlining and more efficiently carrying and distributing resources to complete them.
There are several creatures that eat the same food and even more that eat similar "treats". With just 3 food types you can usually feed anywhere from 60-80% of a given ecosystem's creatures.
Just another example of just taking note of what's needed and preparing accordingly.
Yeah I suppose it would be if the player decides to make little to no effort to align their behavior with how the game's systems are setup.
But I guess that's what mods are for.
Even with all that and im fully aware that there is a fill checklist (that can actually be done way better like in satisfactory, and be present at all times on the screen, and not me going to the menu between 5 different buildings back and forward to open 6 different chests to add different little things in my pockets .... and still mind you have to use the teleport feature to go to a different place that the game actually forces you to go to build something for progression)
"little to no effort to align their behaviour" ... seems rather uncalled for iv been doing what the game wants from me for a lot of hours now, all im saying is the list of required things and teleportation amounts progressively gets higher to the point that ...i have to do it all the time, im using the unstuck function to suicide all the time just becouse i dont want to run half the time to the village to get something .
I think having different villages is fine ... but it would be good to either have the option to set one MAIN village and gather everything there , or have universal pockets that will drastically reduce the teleportations that i need to do and fully eliminate the need for CHECKLISTS that i need to follow - i will still have to gather everything and store it somewhere ...
If you are telling me that you are not teleporting all the time ... then either you are playing a different game ,not far into the game , or you just have milions of miles just walking in this game and you are vibing to that :D and i cant say nothing there other than i guess the problem is with me ?
For games that have varying limitations on how much the player can carry on them at a given time, it's generally not a good idea to be carrying anything you don't need for whatever activity you are about to engage in. Especially if it's going to limit your ability to effectively and efficiently do said activity.
There's a certain degree of self-infliction when it comes to the hassle of locating a desired item or resource in containers you have filled yourself. If you choose to scatter related items across several containers, it's expected that it will take you longer to find them.
It's up to the player to decide the appropriate amount of effort to spend on organization in order to mitigate the overhead of searching through their containers.
I would expect that as the player clears the withered haze from more and more regions and thereby opening up more territory to explore and build on, the usage of the teleportation feature will increase significantly in order for the player to avoid higher travel times by other means. There is certainly to some degree variable based on how the player positions their Farming and Mining Village as they come with a portal.
As far as the burden of using fast travel when it comes to the restoration and construction of ruins, fertile groves and shrines, I guess it depends on how many tries it takes you to get all the materials. Some people probably just do two trips, one trip to discover and tag the site (perhaps even deposit materials they already have) so it shows up in the Fill Orders section. Then another trip back when they have all the remaining materials. Everyone likely has their own take on the matter, but this doesn't seem excessive to me.
You'd have to share with me what you consider "all the time". I probably use portals once every 15 minutes. More frequently if I'm clay farming or trying to jubanga surf.
I'm a little over 70 hours into the game with all the quests complete except the one that requires you to kill the snaglith(sp). I also have all the villages constructed at max tier with all of the related production buildings in each village constructed.
The only reason I'm still playing is to finish restoring the remaining ruins and fertile groves (in case something cool happens) and farm roughly 4000 Amity to take my Arid/Tropical colossal trees to Tier 5 and then go back through and max out all the grand trees. I'm deliberately not tiering my 4th colossal tree (arid ecosystem) because I want a test environment to try and figure out how tier and grand tree presence affects the flora/fauna present in an ecosystem.
If I had to guess what activity I have the most deliberate traversal time in, it's probably climbing as I enjoy exploration and treasure chest hunting. However, only really do that a lot when first exploring a region or if while gliding around I spot something I didn't notice on my first pass through a region.
If I'm on foot at this point in the game, it's only for the purposes of searching storage boxes and harvesting activities and that's only because you can't do those things from a mount (even though you can place buildings while mounted)
At least always carrying things on me helps reduce the amount of teleporting i need to do, my inventory is always filled up with trash just because it's annoying to have to teleport around all the time
Well there you have it then, i appreciate you long reply altho it the end it boils down to our individual patience for things apparently. Teleporting every 15 minute as you stated seems excesive to me , in a 3 hour session that equals 12 teleportations (without counting back and forward just 1 way) but its probably 24 (to get something somewhere and then get back to doing what ever you were doing) ... 24 teleportations in 3 hours is a LOT.
I see that you like the game, i promise you i do to, i just think that this whole constant management of tiny resources in chests take away from the BETTER thigns in the game that you can do, and progressivly it gets worse the more i play. it just piles on .
Maybe at some point in Midhaven you can unlock a (MAGICAL chest) that you can just put things inside and have acces to those things anywhere in the world (that will honestly remove all of my problems related to this )
I was really enjoying my first village , not so much the second , and not at all the third ...and this is the sole issue of this problem for me at least .
You are probably right that if i calculate enough i can stack essential things with me and mittigate half the problems . But i just want to use the quick fill option on my chest and go run on an adventure or tend to my forest ... rather than spend time on each of the hundreds of items .
And even then the game still forces you to go all around with the teleport and develop different forests and cities , and that is by the most part fine as it is ... i just hate getting there and needing to go back to get something to just go back there to do it coz i didnt spend tought my journey thru . Or by araving there i placed a building that needs me to go back and get something for that ... and so forth you get my point at this time hopefully :D
Not sure why you are inflating that unless that's how you are communicating what it is for you.
Not really sure what this theme of the game "forcing" you do go somewhere has to do with the core issue you are having. It's an open world game, it's expected that the player traverses most of if it as part of completing quests, tasks, and other objectives as well as acquiring the necessary drops from treasure chests, resource nodes and creatures.
This desire to have access to everything you've collected and stored from any location in the open world is essentially a request that the game's inventory management approach be simplified down into how many city builders and RTS games handle it. Sounds like mod territory to me, but who knows, maybe they'll change it before Early Access is over.