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https://steamcommunity.com/ogg/2178070/announcements/detail/6256157311436324907
Well that's easy, they don't do more because the average game that gets released in a given genre doesn't include extensive colony management style AI behavior and mechanics. For the games like this one that don't have it, the presence of NPCs is more cosmetic and atmospheric in nature in order to present a specific theme or setting to the game world. Quite similar to how every instance of flora and fauna can't be interacted with (i.e. the bugs, some fish and other small creatures you see but can't hit, feed, or collect).
The game is clearly not designed as a carbon copy of the common open world base building/crafting model of creating/processing everything from some workbench or crafting station while letting the player custom create their own buildings from individual walls, floors, roofs, windows, doors, stairs, etc.
The player's objective here is to bring both life and civilization back to the island, with the civilization already having it's own pre-fabricated building types, decorations, production/processing methods, and structures.