Towers of Aghasba

Towers of Aghasba

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Yumiko Nov 28, 2024 @ 8:11am
PS5 / Bugs / Suggestions and Questions / Part 3
First of all, I like the game a lot.

PART 1

(For more parts scroll down)

Bugs

Even after the latest patch,
no update to the tutorial island map once the shrine is built.

There was also a chest with a recipe,
but after activation the item was not in the build menu.
So an item that I will probably never get.

And I didn't have a chest that other players could find in the
same position.

I planted the first tree on the mountain and after three expansions,
the area surrounding the tree spread to the valley below.
But unfortunately the animals only stay around the tree and do
not run within the entire ecosystem.

Thanks for the German translation of the tent menu.
There are still names missing from various places on the map where
at the moment nothing is displayed except an empty field.

Suggestions

For example,
it is now possible to remove archways,
but unfortunately this is not possible with boxes.
Now I can't replace the small boxes with medium ones.

Hiding the menu is good for screenshots, but it would be nice if the
markings also disappeared, for example the box symbols in the landscape.

Questions

I completed the first quest with the giant hands, but didn't get a reward,
but a follow-up quest. Is there a reward? I need the better shovel.
Edit / It is possible to create a blacksmith later, where you can then forge
iron weapons and tools - fortunately.

How do you get the better fertilizer?
Edit / You will get the recipe later, once the villages are expanded.

Is it possible to be able to later make or buy clothes that protect you
better than the one shirt I got? In the contaminated zones I often just
die from a hit from a monster.
Edit / Later you can make a tailor - luckily.

Is it possible to kill big monsters later without online friends?

sorry for English, it's translated.
Last edited by Yumiko; Dec 8, 2024 @ 9:12am
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Showing 1-4 of 4 comments
Tenoshii Nov 28, 2024 @ 8:36am 
Originally posted by Yumiko:
There was also a chest with a recipe,
but after activation the item was not in the build menu.
So an item that I will probably never get.
I think it's RNG based, but I have gotten several duplicate blueprints/recipes so there's a chance you can get it in the future.

Originally posted by Yumiko:
I planted the first tree on the mountain and after three expansions,
the area surrounding the tree spread to the valley below.
But unfortunately the animals only stay around the tree and do
not run within the entire ecosystem.
Yeah, it works that way in the opposite situation too. For example if you plant the tree next to a bunch of elevated stone/rock formations, even if the ecosystem covers the flat areas and you find a spot that can technically support a seed, it won't be placed because it's too high elevation.

Originally posted by Yumiko:
Is it possible to be able to later make or buy clothes that protect you
better than the one shirt I got? In the contaminated zones I often just
die from a hit from a monster.
Yes, there are some armor sets that have "moderate" armor value. I haven't farmed enough resources to try any of them out though, so I'm still wearing the armor one tier below that with the low or light armor value.

As far as enemy damage, until your max health gets over 100 there are some creatures in the game that are capable of one-shotting you and even more that can kill you with 2 hits.
Yumiko Nov 28, 2024 @ 10:36am 
Thank you Tenoshii, for your answers.

I'm happy that there will be new items of clothing later, I hope I survive longer.

Edit / You can set up a tailor later. You can also find boxes with items of clothing,
many of them hidden.
Last edited by Yumiko; Nov 30, 2024 @ 1:19am
Yumiko Nov 30, 2024 @ 12:34am 
PART 2

Bugs

I have now expanded the village on the beginning of the island to level two.
After that, the quest board is now floating in the air.
I would suggest removing the quest board after the last expansion as it is
no longer needed. It looks better then too.
Edit / Problem solved, currently back on the ground

Also, some boxes are now floating in the air because the ground underneath
them has changed. Being able to remove boxes would help here.

If the first big city on the mainland is level two and the potion workshop
has been built, there is an NPC there who gives a "bring potion" quest.
During the course of the conversation, nothing progresses and the game
has to be "cold" ended to the PS5 desktop.
Edit / Patch Notes #5 / solved

After the second village expansion, you get to build new houses.
In one of them, you get a different one in your inventory than the one you
picked up again.

There are only a few fish in the water.
Many of those that are there swim too deep, so it is not possible to scan
the fish from the shore. Scanning is not possible underwater.

Once you have placed a house, collectibles will still grow underneath it
and the arrow will then appear at the bottom of the house.
Collection points should no longer appear under houses and workshops.

Many potions also have no shelf life indicator. It always just says "0".

There is only a small area of ​​grass around the Mithafen Tower.
Shouldn't it be as big as the entire city area?
Sometimes the grass disappears, but reappears after a while.

Suggestions

It should be possible to collect all houses again, including workshops.
When placing objects, there should be a "view from above" so that you
can see the position better. As far as I could see,
the view has already been expanded somewhat.

It would be nice if you could set map markers yourself.
Some markers disappear when the quest there is completed, but it is
still necessary to return to the quest point later, for example.

There should be an item that teleports you back to the last village you
visited. That would fit the game story better than using the "set free"
option from the menu. (The teleport function already exists in the game
through the teleporters.)

There should be a second bag / Page in the inventory for tools I take
with me.
I always carry two of each, because tools break far too quickly. The
inventory fills up very quickly, even after expanding the inventory later.

sorry for English, it's translated.
Last edited by Yumiko; Dec 8, 2024 @ 8:02am
Yumiko Dec 8, 2024 @ 8:47am 
PART 3

The game has a unique atmosphere and great art design, and it's fun.

After over ninety hours of playing time, I have now reached the final quests.
Unfortunately the bugs are increasing now.

Bugs

Animals sometimes disappear completely from the Ecosystem.
Or the entire ecosystem is completely missing, except for the big tree.
Some animals no longer appear at all or only appear after a long time.

The quest giver from the second city sometimes floats in the air and has
the T pose.

At level three, removed stones are still present in the city, sometimes they
disappear, then they are back.

There is a glowing shell in the water but you can't take it.
It looks like it's an item you can take.

Important resources are in the water far away from the beach, but there is
not enough air to get back.

Some quest rewards are not received.
Or found and activated scrolls do not appear as craftable in the crafting menu.
Sometimes all unlocked recipes are activated again after starting the game.

After the large flying creatures were freed, they flew over the island and
never came back.

Villagers are often completely absent. Once they are there, they sometimes
stand on top of each other or five of them side by side look into the distance.
Some stand on roofs or constantly run into walls or fences.

On workbenches, finished products are shown as finished, but you cannot
take them, you have to make them again. Which is very time-consuming
because many resources are difficult to obtain.

When transferring items into boxes, they should actually be stacked,
but that's not the case. The sort button is also gone when a box contents
is opened.

Suggestions

The big eye first wanted resin, then when it disappeared for days and came
back, it wanted three high-quality healing potions. It's all about eye mucus.
I think this is strange quest design.

Some unlocked bonus biomes do not contain any additional resources.
Others have an almost endless amount of seaweed growing on their leaves.
Nice to collect, but still strange.

For good armor I need a resource from a predator. Despite a long life bar
and good armor, I'm dead after one hit. The damage should be regulated
somewhat here.

When you buy a mask from a mask retailer, you shouldn't buy a mask
that you already have. I've now received the same one for gold three times.

It's good that you use the right tools when collecting. It would also be
good if the iron one wasn't used, if the wooden one would also do.
Starting with the last durability.

sorry for English, it's translated.
Last edited by Yumiko; Dec 8, 2024 @ 10:30am
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