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Yeah, it works that way in the opposite situation too. For example if you plant the tree next to a bunch of elevated stone/rock formations, even if the ecosystem covers the flat areas and you find a spot that can technically support a seed, it won't be placed because it's too high elevation.
Yes, there are some armor sets that have "moderate" armor value. I haven't farmed enough resources to try any of them out though, so I'm still wearing the armor one tier below that with the low or light armor value.
As far as enemy damage, until your max health gets over 100 there are some creatures in the game that are capable of one-shotting you and even more that can kill you with 2 hits.
I'm happy that there will be new items of clothing later, I hope I survive longer.
Edit / You can set up a tailor later. You can also find boxes with items of clothing,
many of them hidden.
Bugs
I have now expanded the village on the beginning of the island to level two.
After that, the quest board is now floating in the air.
I would suggest removing the quest board after the last expansion as it is
no longer needed. It looks better then too.
Edit / Problem solved, currently back on the ground
Also, some boxes are now floating in the air because the ground underneath
them has changed. Being able to remove boxes would help here.
If the first big city on the mainland is level two and the potion workshop
has been built, there is an NPC there who gives a "bring potion" quest.
During the course of the conversation, nothing progresses and the game
has to be "cold" ended to the PS5 desktop.
Edit / Patch Notes #5 / solved
After the second village expansion, you get to build new houses.
In one of them, you get a different one in your inventory than the one you
picked up again.
There are only a few fish in the water.
Many of those that are there swim too deep, so it is not possible to scan
the fish from the shore. Scanning is not possible underwater.
Once you have placed a house, collectibles will still grow underneath it
and the arrow will then appear at the bottom of the house.
Collection points should no longer appear under houses and workshops.
Many potions also have no shelf life indicator. It always just says "0".
There is only a small area of grass around the Mithafen Tower.
Shouldn't it be as big as the entire city area?
Sometimes the grass disappears, but reappears after a while.
Suggestions
It should be possible to collect all houses again, including workshops.
When placing objects, there should be a "view from above" so that you
can see the position better. As far as I could see,
the view has already been expanded somewhat.
It would be nice if you could set map markers yourself.
Some markers disappear when the quest there is completed, but it is
still necessary to return to the quest point later, for example.
There should be an item that teleports you back to the last village you
visited. That would fit the game story better than using the "set free"
option from the menu. (The teleport function already exists in the game
through the teleporters.)
There should be a second bag / Page in the inventory for tools I take
with me.
I always carry two of each, because tools break far too quickly. The
inventory fills up very quickly, even after expanding the inventory later.
sorry for English, it's translated.
The game has a unique atmosphere and great art design, and it's fun.
After over ninety hours of playing time, I have now reached the final quests.
Unfortunately the bugs are increasing now.
Bugs
Animals sometimes disappear completely from the Ecosystem.
Or the entire ecosystem is completely missing, except for the big tree.
Some animals no longer appear at all or only appear after a long time.
The quest giver from the second city sometimes floats in the air and has
the T pose.
At level three, removed stones are still present in the city, sometimes they
disappear, then they are back.
There is a glowing shell in the water but you can't take it.
It looks like it's an item you can take.
Important resources are in the water far away from the beach, but there is
not enough air to get back.
Some quest rewards are not received.
Or found and activated scrolls do not appear as craftable in the crafting menu.
Sometimes all unlocked recipes are activated again after starting the game.
After the large flying creatures were freed, they flew over the island and
never came back.
Villagers are often completely absent. Once they are there, they sometimes
stand on top of each other or five of them side by side look into the distance.
Some stand on roofs or constantly run into walls or fences.
On workbenches, finished products are shown as finished, but you cannot
take them, you have to make them again. Which is very time-consuming
because many resources are difficult to obtain.
When transferring items into boxes, they should actually be stacked,
but that's not the case. The sort button is also gone when a box contents
is opened.
Suggestions
The big eye first wanted resin, then when it disappeared for days and came
back, it wanted three high-quality healing potions. It's all about eye mucus.
I think this is strange quest design.
Some unlocked bonus biomes do not contain any additional resources.
Others have an almost endless amount of seaweed growing on their leaves.
Nice to collect, but still strange.
For good armor I need a resource from a predator. Despite a long life bar
and good armor, I'm dead after one hit. The damage should be regulated
somewhat here.
When you buy a mask from a mask retailer, you shouldn't buy a mask
that you already have. I've now received the same one for gold three times.
It's good that you use the right tools when collecting. It would also be
good if the iron one wasn't used, if the wooden one would also do.
Starting with the last durability.
sorry for English, it's translated.